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  1. #111
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    Quote Originally Posted by zenjah View Post

    I'm curious about Kill Team. Does it look like a story or rules?
    I was at Kill Team Maximus at Warhammer World yesterday and spoke with one of the guys there. It's a set of Kill Team rules - including six new missions, updated specialist rules and new break test rules (models now test individually rather than the whole team).

    I'm really looking forward to it - it's like Hope in the Pandora's Box of advent!

    If any of you want to know more about Operation Maximus m review is here - [url]http://toyznthehood.com/634/maximus-carnage/[/url]
    Shameless Plug - Check out my blog at www.toyznthehood.com

  2. #112

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    Well the new Dante book was a bit disappointing. They took away his no scatter DS and hit and run. They did lower his points cost, but it kind of robs the idea of the most talented strategist in the imperium when you take away his tactical flexibility. I mean, he's got an initiative of six but he will always strike last because of the axe, and he can't hit and run anymore so the high initiative really has no point at all anymore. As a lifetime Blood Angel player, and a big fan of Dante, I'm a bit sad about the changes. I'd rather pay more points and have the flexibility :/

    On a side note, for the points he costs now, he's quite a bargain. A BA captain with a jump pack, power weapon, and infernus pistol costs 155. Dante is now 165, but has the 2+ armor save, higher stat line (in general), and still has the Death Mask of Sanguinius. It's certainly cost effective but still not my favorite way to play him.

    So far as the fluff goes, they kind of went a bit dark with his story. They emphasized this new idea of his "accidental success" and a kind of made his rise to power an exercise in the old spanish inquisition gag. It just didn't fit the spirit of the codex bio's that have been there since 3rd edition and before.

    My favorite Dante build was to keep him with some Sanguinary Guard, add a priest, and add a librarian (decked out with prescience and another Div power, and all with Infernus Pistols) and DS behind the biggest tank/monster around and kill it in one round. Expensive, but effective That's all going to change now. I'll likely still run him so I can have SG as troops and all that, but that's going to force me to make some serious changes to how I field him.

    I just hope that they don't ruin Mephiston

  3. #113
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    Quote Originally Posted by Takerukau View Post
    Well the new Dante book was a bit disappointing. They took away his no scatter DS and hit and run. They did lower his points cost, but it kind of robs the idea of the most talented strategist in the imperium when you take away his tactical flexibility. I mean, he's got an initiative of six but he will always strike last because of the axe, and he can't hit and run anymore so the high initiative really has no point at all anymore. As a lifetime Blood Angel player, and a big fan of Dante, I'm a bit sad about the changes. I'd rather pay more points and have the flexibility :/

    On a side note, for the points he costs now, he's quite a bargain. A BA captain with a jump pack, power weapon, and infernus pistol costs 155. Dante is now 165, but has the 2+ armor save, higher stat line (in general), and still has the Death Mask of Sanguinius. It's certainly cost effective but still not my favorite way to play him.

    So far as the fluff goes, they kind of went a bit dark with his story. They emphasized this new idea of his "accidental success" and a kind of made his rise to power an exercise in the old spanish inquisition gag. It just didn't fit the spirit of the codex bio's that have been there since 3rd edition and before.

    My favorite Dante build was to keep him with some Sanguinary Guard, add a priest, and add a librarian (decked out with prescience and another Div power, and all with Infernus Pistols) and DS behind the biggest tank/monster around and kill it in one round. Expensive, but effective That's all going to change now. I'll likely still run him so I can have SG as troops and all that, but that's going to force me to make some serious changes to how I field him.

    I just hope that they don't ruin Mephiston

    ummm this is a "warlord" book, not an errata nor is it a "dataslate" they can claim he doesn't get those things all they want but until they update the FAQ's my codex says he does.

    It also sounds like crap that his rise and prowess are the result of chance, I mean this is the guy who marneus calgar admitted was a better general.
    Last edited by daboarder; 12-15-2013 at 06:13 PM.
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  4. #114
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    Quote Originally Posted by Takerukau View Post
    So far as the fluff goes, they kind of went a bit dark with his story. They emphasized this new idea of his "accidental success" and a kind of made his rise to power an exercise in the old spanish inquisition gag. It just didn't fit the spirit of the codex bio's that have been there since 3rd edition and before.
    It's actually kind of shocking what the Publications arm is allowing in/doing to 40K's background lately. Say what you want about the willy-nilly rules releases of the past few months, but there's at least a sales logic to it. There's no rhyme or reason to what Publications does with the background - it just seems like there's an in-house style guide that mandates dull, tasteless writing for the hell of it.

  5. #115

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    Quote Originally Posted by daboarder View Post
    ummm this is a "warlord" book, not an errata nor is it a "dataslate" they can claim he doesn't get those things all they want but until they update the FAQ's my codex says he does.

    It also sounds like crap that his rise and prowess are the result of chance, I mean this is the guy who marneus calgar admitted was a better general.
    There are no updates to the FAQ that I know of (I have been checking....). I don't know why else they would release rules with the dataslate unless it was meant to supersede something, but if I can get away with the old way I'd prefer to do so. Does anyone have the digital codex to see if they updated it there?

    It's hard to see Dante as the tactical genius that the lore up to this point has emphasized if he's lost all tactical flexibility :/ Especially with the updated marines and their various chapter tactics rules and the buffs that their leaders give. I don't know what they are thinking...

  6. #116

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    Quote Originally Posted by Lexington View Post
    It's actually kind of shocking what the Publications arm is allowing in/doing to 40K's background lately. Say what you want about the willy-nilly rules releases of the past few months, but there's at least a sales logic to it. There's no rhyme or reason to what Publications does with the background - it just seems like there's an in-house style guide that mandates dull, tasteless writing for the hell of it.
    I have to agree with you there. The recent stuff has been very inconsistent with the lore as I've known it over the last umpteen years. The sales logic is there (aside from the fact that we are paying out the nose for less these days) but the writers can't keep their stories straight half of the time.

    One big example is the new Mephiston book that came out. I enjoyed the book, but it left me wishing a few things. For one thing, it has Mephiston using the shield power in close combat (which he can't technically use... but more on that in a second). Then there's the presence of Blood Angel Chapter stormtalons (which Blood Angels aren't allowed to field in the actual game....). Add to that the fact that Mephiston uses all of the powers listed in the codex, but the Vanilla Codex doesn't let him use any others besides the ones listed in his entry. It's an awesome read, but to a dedicated BA player like me it makes me wish the game matched the book more.

  7. #117

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    Quote Originally Posted by daboarder View Post
    until they update the FAQ's my codex says he does.
    .
    On that note still, even the FAQ's are kind of broken. Take Mephiston for example. If you decide to not go with the codex powers, according to the FAQ he can only take two of the standard powers in the rulebook. So, for the same points cost, you are losing access to a psychic power. What's up with that? All of the other Chief Librarians in the dex's at least knew ALL of their powers, but Meph only knows 3 of his own dex and has to lose one to take something else.

    ... sorry... rant over... (for now)

  8. #118
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    Quote Originally Posted by Takerukau View Post
    There are no updates to the FAQ that I know of (I have been checking....). I don't know why else they would release rules with the dataslate unless it was meant to supersede something, but if I can get away with the old way I'd prefer to do so. Does anyone have the digital codex to see if they updated it there?
    its not a dataslate
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  9. #119
    Librarian
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    I have but one comment regarding Mephiston. Is he not effectively ML3. Unless it was changed in the updated digital version, he could cast 3 powers. The FAQ was probably referring to normal libby's as they know 2 spells, regardless of their level.

  10. #120

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    Quote Originally Posted by Dalleron View Post
    I have but one comment regarding Mephiston. Is he not effectively ML3. Unless it was changed in the updated digital version, he could cast 3 powers. The FAQ was probably referring to normal libby's as they know 2 spells, regardless of their level.
    The FAQ Entry reads: PSYCHIC POWERS
    A Blood Angels Librarian (including Mephiston) may use the
    psychic disciplines found in the Warhammer 40,000 rulebook,
    instead of those in Codex: Blood Angels. If he does so, generate
    two new powers from the Biomancy, Divination, Telepathy or
    Telekinesis disciplines (in any combination) before armies are
    deployed.

    So it is saying he defaults to two powers if he chooses the rulebook's powers. It even has it that way on the GW Psychic app :/

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