Hello, good evening, and welcome.
As an aside to my regularly irregular 'Getting to Grips With' threads, I bring you news of my latest purchase, Sigmar's Blood, a new campaign book from those nice chaps and chapesses in The Design Studio (to whom the book is credited to as a whole).
It centres on just two armies from Warhammer, namely The Empire, and Vampire Counts. Long story short of the, erm, story? Volkmar The Grim invades Sylvania to give Mannfred a proper kicking that's been a long time coming.
So far, so rather pedestrian. There's nothing in that which we as players can't really do ourselves. And at £25 a copy, that's a shame.
Or at least it would be a shame if this book wasn't something so much more!
Yes folks, not only is this a new story from The Old World, but this is to me, something entirely new altogether (though I never did partake in the really old campaign sets like Grudge of Drong, so perhaps one more veteran than I in that respect may be able to comment).
As mentioned, it has an entirely new backstory to the campaign, featuring well know and frankly well loved characters. The battles themselves impact on each other as all good narrative campaigns should, and you very much play your way through the story.
But oh Mr Mystery I hear you cry (I prefer to think of the voices as my interwebular chums, because frankly I won't admit I'm a little touched, as the Victorians might say) these armies aren't owned by everyone, and lordy, Warhammer can get pricey.
Well, you'd be quite correct. And those clever little flying GW monkeys have neatly side stepped that one. How? Each scenario introduces a small cast of units needed. And no overall points value. You see, it's all done on Battle Scrolls, something new fangled for this month (my first one was the digital rules for Be'Lakor). And it takes you through the campaign in neat, bite sized chunks.
For instance, the protagonists and antagonists for the first scenario are (quite cunningly. Or not, on reflection) the contents of the respective forces Battalion boxes, albeit with a badass Witch Hunter dropped into the Empire one for good measure (and who can resist shrieking 'WITCH!' at your opponents general. It can't possibly just be me, can it?). And that's it. Buy the Batallion for your force, and you're off. All in all, including painting to as nice as standard as you can manage/be arsed to achieve, I reckon that's about a month of gaming and general hobby shenanigans all in. Hurrah!
The next scenario introduces your second Battle Scrolls. For The Empire? Volkmar The Grim on his Pimp Wagon, an Arch Lector (also available in the same kit, but he'll have to get off and walk. That'll teach him to only be second in command!), and 20 Flagellants. This is added to the first Battlescroll. Nice, bite sized chunk yes! £32.50 for Volkmar, his dude and his car, with £32 for the Flagellants. Which is a wee bit cheaper than the first. Mannfred comes out swinging, as his Battlescroll features Count Mannfred (the mental hard one), 30 Zombies, and 3 Vargheists. £23.50 for Mannfred, £41 for the Zombies (two boxes, as they're only sold in blocks of 20, and c'mon, they're Zombies. You'll want moar for all the sneaky raisey tricks) and £29 for the Vargheists. Again, with the previous Battlescroll added. Lovely!
And so on and so forth across the 4 scenarios, so I'd imagine you get the general impression from that.
So as well as a campaign, you get a sort of tale of two gamers type affair. Which is perfectly awesome in my book!
Not all the units are quite as they are in their parent book however. Some get additional rules, some new abilities and so on. From reading through it, it does pour additional character into the forces, removing the anonymity sometimes found in Warhammer Characters (you, Witch hunter #3, who are you going to chin? Well, tonight Matthew, I reckon the witch is Necromancer #2).
All in all, I feel I got my monies worth out of this book, or at least I will once I find a willing gaming buddy to go through it with, tale of two gamers style.
It's part army book, it's part campaign, it's part 'tale of', part novella, part source book. In short, it's everything I love about Warhammer somehow squelched into a mere 64 pages. It's a god send for gamers tempted to start Warhammer, but daunted by the sometimes high starting cost of an army. By the end of the campaign, you'll have a decent little collection of models for the armies involved, and a good appreciation for how each army works, theoretically leading to more of an idea how you want to develop it further
It even has a summary up the back listing the stats (but not special rules) of each and every model/unit used in the campaign.
Top notch job, collective design studio team, I would tip my hat to you if I ever wore one!