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  1. #21

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    Here's another one I'd appreciate some help with. This is my attempt to build a Tau landing pad complex. This is sort of a tricky one because modeling-wise I'm already committed to this project, but rules-wise, Planetstrike landing pads are built around the idea of Fast transports, and the Tau don't have any. So I attempted to come up with something that still feels like a landing pad/air traffic control center (because the model looks like a landing pad/air traffic control center), but might still have some relevance to the way the Empire plays in 5th edition. Critique welcome:

    TAU LANDING PAD AND CONTROL TOWER

    The Tau Empire are the masters of coordinated action, both between different sectors of civilian society or between different branches of the Empire’s military. In war, the air caste works closely with the fire caste to multiply the effectiveness of the Empire’s ground forces. Indeed, many hunter cadres are permanently paired with an air cadre, the better to improve the coordination between cadres. To the enemies of the Empire, the most visible examples of this coordination are often close support air strikes by Barracuda or Tiger Shark fighters, or the transportation of entire hunter cadres by Manta. However, air caste personnel also serve as air traffic controllers and spotters at Tau bases, using their expertise to coordinate the deployment of a hunter cadre’s forces.

    Landing Pad Rules
    Building: A landing pad is a building with an Armor Value of 13 all around. As a building, it may be attacked just like a stationary vehicle, ignoring all results on the vehicle damage table other than Destroyed. Landing pads cannot be occupied like conventional buildings—see below.

    Access Points: 1.

    Landing Pad: The top of a landing pad counts as clear terrain. Units may stand on the top of a landing pad just like any other clear terrain. Similarly, a landing pad does not count as Difficult Terrain for purposes such as jump infantry movement, skimmer movement, jetbike movement, or Deep Strike. Units may move from the top of the landing pad to the bottom by making a Difficult Terrain test and rolling at least 3”, which counts as the unit’s entire move during its Movement phase. Units belonging to the player who placed the landing pad during setup may Deep Strike directly onto the landing pad with no risk of scatter.

    Shielded: Tau landing pads contain sophisticated shield generators similar to those that protect Manta drop ships. Though the shields are intended to protect these vital installations, resourceful fire warriors whose bases have come under attack have been known to use the shields to turn landing pads into powerful fire bases. This tactic is particularly favored by shas'vre who pilot XV88 battlesuits. The landing pad and any unit on it receives a 4+ invulnerable save.

    Control Tower Rules
    Building: Attached to many landing pads are control towers crewed by air caste personnel. A control tower is a building with an Armor Value of 13 all around. As a building, it may be attacked just like a stationary vehicle, treating Damaged results on the vehicle damage table as Crew Stunned. Control towers can hold a single infantry unit of no more than twelve models. They cannot hold battlesuit models.

    Access Points: 1.

    Fire Points: 4. Up to two models may fire from each fire point, but all models in the occupying unit must fire at the same target, as per the normal rules for fire points.

    Control Tower: A control tower allows the player who placed it during setup to re-roll any and all scatter dice. A control tower need not be occupied to confer this bonus, as the air caste controllers are not separate from the tower for gameplay purposes. However, if a control tower is ever occupied by a unit hostile to the player who placed it during setup, it loses this ability for the rest of the game, as the controllers are slaughtered by the invaders.
    Last edited by Nabterayl; 12-08-2009 at 05:13 PM.

  2. #22
    Veteran-Sergeant
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    Another good addition to this set of rules. I would change the rules only slightly by automatically placing this in the center of the table equidistant from both players in games of regular 40k. This will reward bolder players for and act as a quasi-objective but also you won't have to worry about it giving any one player an advantage over the others.
    "No one hides from the Eye, No one hides from the Sky!"

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