there's not much tweaking of the new rules to make them backwards compatible really. Take sternguard for example, they would have the standard marine profile and (including rapid fire) and then get their special ammunition.
there's not much tweaking of the new rules to make them backwards compatible really. Take sternguard for example, they would have the standard marine profile and (including rapid fire) and then get their special ammunition.
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
This is a great point that shouldn't be understated. I had actually quit 40k about a year ago. Not out of frustration as much as a lack of time, and just didn't get my money's worth out of my purchases. However, Kill Team allows me to build a force for $100 or less, and that includes a codex purchase.
I started a Tau Kill Team, and I can say for certain I never would have considered starting a full Tau army, or ANY full army at this point. Not only that, but a few friends have also decided to pick up some kits and build a kill team because they can do so without the daunting task of paying hundreds of dollars and then have to build and paint dozens of models.
I really hope GW sees the value of a skirmish game like this and expands upon it, or at least eventually offers a physical copy of the Kill team rules, ideally with the core 40k rules needed to play Kill Team included in a single book. It is a great introductory game for new players and for those that want to expand, the option is there. For those like me that like the idea of doing a themed force, but don't want to build a full army, I can just start new Kill Teams when I get some inspiration for a book or new miniature release or whatever.
Was updating the rules pack for my local Killteam event and noticed the following differences.
The latest version gains the following USRs
Infiltrate
Instant death
Scout
Split Fire
Soul Blaze
In addition Rending is now split into a close combat and shooting version so you can take it twice, sorta.
Poison is 4+ now in stead of 5+
The following USRs have been removed.
And They Shall now no Fear
Armourbane
It Will Not Die
Jink
Lance
Skilled Rider
Slow and
Purposeful
Smash
Most of them out of place in Killteam IMHO anyway.
Now, now you are being 'snarky'. when a bunch of dudes in their basements decided they know better than the guys who get paid to design games the correct response is to electronically fellate them. Who are we to question the wisdom of the collective?
Mr Mystery, THAT is what it looks like when I'm being snarky...