Not when they're mind-controlling the chaos forces. Now you have intelligently led chaos forces controlled by malicious xeno-daemons.
Not when they're mind-controlling the chaos forces. Now you have intelligently led chaos forces controlled by malicious xeno-daemons.
The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment
and if you can control the alien specimen then you can control the chaos forces, like make them kill your other enemies. Its crazy, but isnt that the kind of thing a rogue inquisitor would do ?
I did actually order that a week ago but thanks nonetheless!
you'd think
yeah, the other people explained it quite well (thanks to them!)
thankyou, but not quite sure which one you mean - theres a few enslavers on the left, do you mean the one with a tentacled mouth and extra eyes ?
you can see my log for them here if you want to see more pictures of psychic space jellyfish ; [url]http://www.lounge.belloflostsouls.net/showthread.php?t=1521[/url]
They can also dominate and control an infinite number of people without penalty.
The mouth of the Emperor shall meditate wisdom; from His tongue shall speak judgment
I guess the problem I am seeing with using the enslavers against chaos is that enslavers turn psykers into living warp portals, why does anything that actually makes warp gates seem like a good idea to mix with chaos? To my mind it's like bank security guards saying "Hey, you know what would be really helpful in guarding this vault? A couple of cutting torches! That's what we really need more of around here!"
Cry woe, destruction, ruin, and decay:
The worst is death, and death will have his day.
Well, for basic info, there's always the Inquisitor rulebook for download in the Specialist Games section of the Games Workshop site. Anything more than that, I'm guessing the most comprehensive resources currently are the Dark Heresy and Rogue Trader rpg rulebooks (got the former, not the latter yet...).
I see no reason why a Rogue Trader and an Inquisition force wouldn't ally, apart from the potential personality clash (an independently minded Rogue Trader might not appreciate his ship and men being ordered about by the Inquisition, though a more heroically minded Rogue Trader might feel duty-bound to help). Ordo Xenos seems like the most fun option, though Ordo Malleus could work equally well considering the nature of the foe. My only other thoughts for the force would be Imperial Navy (though it sounds like you'll be using them as the mind-dominated slaves ), Adeptus Mechanicus (portions of which also have an interest in Xenos), or PDF (probably as Imperial Guard, as you mentioned a highly populated system). I still think that Inquisition in some form would seem to be the best fit for your campaign, with the bonus that you can easily throw in a female HQ choice for your friend
As for how the rogue Inquisitor planned to use the Enslavers to fight Chaos, my thoughts lean either to an Istvaanian philosophy (fermenting conflict so humankind can grow and become stronger - perhaps psychically stronger in this case) or something wacky like in Ian Watson's Inquisition War trilogy (and the Hydra warp entity...).
What you could do (and this is from a "wouldn't that be cool" not "this would be fluffy" standpoint), is use an idea that I've been toying with for some time:
Kit-bashing Necrons, IG and some other things to create a Steampunk race of half human/half machines. Gears sticking out of backs, half metal skulls, and whatnot. You could say they were early human worshipers of the Machine God, and use Necron rules.
Just an idea. Appealing mostly from a modeling standpoint.
Goodbye Bols!
[QUOTE= As for "trophies", im actually trying to figure a way to make a load to give to people who beat my *** down [/QUOTE]
Nice. I like what you are adding to the game.