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  1. #521

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    Quote Originally Posted by Akaiyou View Post
    Tervigon + Crushing Claws = Garbage now. Seriously...no extra attacks, MCs are already AP2, and the +1 strength isn't worth it when you can just smash and get S10 minus 1 attack.

    Armourbane is nice but MCs don't typically need it. And i'm hoping cluster spines are worth those 5 extra points over stinger salvo
    You already get to reroll armor pen when you Smash anyway, so Armourbane isn't THAT much of a buff.

  2. #522
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    Crushing Claws are mostly good for Tyrant Guard, really. They get four S6 AP2 Armourbane attacks each on the charge at 70 points per model.
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  3. #523

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    Termagant Brood - 40 pts

    Unit Composition
    10 Termagants

    Weapons and Biomorphs
    Fleshborer

    Special Rules
    IB (Lurk)
    Move Through Cover

    The Scuttling Swarm
    For each unit of 30 termagants in your army, you may select 1 tervigon as a troop choice.

    May add up to 20 additional termagants - 4 pts/model

    For every 10 termagants in the unit, 1 model may replace his fleshborer with a strangleweb - 5 pts/model

    Any model may replace their fleshborer with one of the following
    Spinefist - free
    Spike rifle - free
    Devourer - 4 pts/model

    The unit may select any of the following
    Toxin Sacs - 2 pts/model
    Adrenal Glands - 2 pts/model


    NOTE: Again it seems you can mix and match gaunts in a brood with different weapons unless elsewhere it says otherwise. So far i've seen the same wording for tyrant guard, warriors, and genestealers aswell
    1. Tyranids - 15,000 pts
    2. Chaos Space Marines - 7,100 pts

  4. #524

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    Quote Originally Posted by Learn2Eel View Post
    Crushing Claws are mostly good for Tyrant Guard, really. They get four S6 AP2 Armourbane attacks each on the charge at 70 points per model.
    Yeah, seems to me though that Tyrant Guard won't be getting a whole lot of use with how much better dakka flyrants are now.

  5. #525

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    Rofl.this book man.

    I will tell you flat out what I will be running
    2 dakka flyrants
    3 dakkafex
    3 venomthropes
    2 30x term and 2 Trevigons
    2 mawlocs

    Rest can go to hell.
    HERO's Gaming Blog

  6. #526

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    Couple of small observations...

    Deathleaper seems really good. Dropping the LD of an enemy character by D3, that Farseer will be LD7-9 *before* shadows of the warp, could effectively shut down Jetseer. Would also be serviceable against the Screamer Star (take that, Forewarning Herald!).

    ===

    Termagaunts seem really points effective. Compare it to the 4pt Chaos Cultist... Drop 90 'Gaunts on the board for the low low cost of 360 pts...

  7. #527

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    But my more fluffy list will be walking
    Swarm lord
    Full guard
    3 dakkafex
    3 venomthropes
    2 Trevigon
    2 trygons

    It's SUCH a shame the anti air units are so bad. This proportionally. This makes Flyrants even more of a necessity
    HERO's Gaming Blog

  8. #528

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    Quote Originally Posted by kjolnir View Post
    You already get to reroll armor pen when you Smash anyway, so Armourbane isn't THAT much of a buff.
    Thus why i said they don't need it =P
    1. Tyranids - 15,000 pts
    2. Chaos Space Marines - 7,100 pts

  9. #529
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    Quote Originally Posted by kjolnir View Post
    Yeah, seems to me though that Tyrant Guard won't be getting a whole lot of use with how much better dakka flyrants are now.
    Pretty much. 35 point Wings is even less than what Daemon Princes pay. A S6 AP- Assault 6 twin-linked gun is easily worth 15 points, the 18" range is basically meaningless for Flying Monstrous Creatures. Flyrants are pretty much the auto-take of the HQ slot.
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  10. #530

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    So can you break apart the venomthropes or not?
    HERO's Gaming Blog

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