Originally Posted by
DarkLink
...aaand I lost you. Sorry. Forgot that if you use certain keywords, like spam, some people will use that as an excuse to completely ignore anything and everything you say.
Light transports pretty much means wave serpents now. Which nids are terrible against. No, Hive Guard are not a magical solution. Too short ranged and too low of BS now. They can kill wave serpents, sure, but just because you have a unit doesn't mean you're going to suddenly have an easy game. For one, they're pretty short ranged. Just shoot them before they get close, and they're no longer a threat. Nids will have trouble with competitive Tau and Eldar.
To use more simple terms, most nids come in three flavors, little, medium, and big. Little guys are t3 with no real save. They drop like flies, and as a result tend to run into the horde problem I mentioned earlier. There are the medium ones, t4 with decent saves and multiple wounds, who tend to be pretty expensive and die quickly regardless. And then there are the big ones, which are basically all T6 3+. That is not as impressive as it used to be. It doesnt matter if it's six fexes, or two and some hive tyrants, or exocrines, or trygons, or any combination thereof. You can still only afford so many of them, and most competitive lists can drop them, at range, too quickly to be a very balanced game.
When everything in your army is so relatively easy to drop, it doesn't matter what combination you take them in. You get shot up either way. Nids may have gotten cheaper, which is a buff, but they have not gotten cheap enoug for their relative lack of durability, not enough to be truly competitive. It has nothing to do with spam, it has nothing to do with them being the new op cheese or not, it's only about whether or not you can take them to any given game and have an expectation to not simply get tabled.
If you have a gaming group so casual that you can take genuinely crappy units and your opponents won't actually try to win and just let youget away with playing whatever you want, then great. Good for you. I'd like to see more assault Marines and the like on the table. But that doesn't make those units good. Performing well because your opponent is taking it easy on you, inentionally or not (and there's nothing wrong with doing that, btw), is very different from having an objectively good unit that performs well of its own virtue.
Edit: plus, a lot of nids hit like a wet noodle compared to most good units nowadays. If nids were still brutal in combat, this might be a different story, but now they're just not that impressive.