After reading through the new Tyranid codex, I have a few ideas for a list. This is my "first draft" but I think it will serve me well. All of my models (besides the Crone) are from 2nd edition, which means incorporating new units will be difficult as they look out of place. This isn't a tournament list (I'll take my SM/IG for that) but feedback is appreciated. I don't like getting tabled
HQ
Hive Tyrant 205
-Heavy Venom Cannon, Bonesword & Lashwhip
Provides some durable Synapse, firepower, and a CC threat.
Deathleaper 130
Will deep strike or infiltrate depending on the mission and opponent. Will target backfield vehicles and heavy weapons, plus guide in the Spore Mines.
Elites
2 Hive Guard 110
2 Hive Guard 110
Even though they got nerfed to BS3, they are still some of the best can openers in the codex.
Troops
Tervigon 210
-Crushing Claws
I only gave it Crushing Claws because it's a converted Armorcast Malefactor. Those are not Scything Talons, lol. Provides synapse, poops troops, and can crush a Land Raider in CC.
30 Termagants 120
Tervigon tax. They will support the Tervigon and provide cover to the rest of the army.
3 Warriors 120
-Deathspitters, Rending Claws
3 Warriors 120
-Deathspitters, Rending Claws
The Warriors provide flank synapse and a little CC/shooting support. The Rending Claws were included to create redundant anti-armor CC capabilities. Should they get heavy weapons?
Fast Attack
Hive Crone 155
My only real source of anti-air... and it's not that reliable of a source. Hopefully it lives to shoot every missile and get a few S8 vector strikes. I doubt I will ever use the flamer, as it isn't a torrent weapon... for some reason.
5 Spore Mines 25
5 Spore Mines 25
These will deep strike and not scatter thanks to Deathleaper. They will target either backfield vehicles or heavy weapons with S8 large blasts. I'm not sure if they are worth 25 points but it seemed like a cool combo.
Heavy Support
Carnifex 140
-Adrenal Glands, Spine Banks
Carnifex 140
-Adrenal Glands, Spine Banks
Carnifex 140
-Adrenal Glands, Spine Banks
The heavy lifters of the army. They are the primary offensive force and have both Fleet and Frag Grenades thanks to the new codex. They will get FNP if the Tyrant or Tervigon rolls the appropriate psychic power.
Total: 1,750
Should I run the Carnifexes in a squad or individually? I have them separate now but it could be interesting to give them all FNP at once with a single Catalyst power. 4 Synapse units should be enough, so I am not too worried about that. Any suggestions?