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  1. #11
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    Paladins are also slow, and very vulnerable to high str high ap shooting. Any decent player has a chance of dealing with them, because they ultimately are killable and have exploitable weaknesses. The Seer Council and Screamerstar, however, are both effectively invulnerable, and they can mitigate all their exploitable weaknesses, though you can tie up the screamerstar in assault.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  2. #12

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    Quote Originally Posted by DarkLink View Post
    Paladins are also slow, and very vulnerable to high str high ap shooting. Any decent player has a chance of dealing with them, because they ultimately are killable and have exploitable weaknesses. The Seer Council and Screamerstar, however, are both effectively invulnerable, and they can mitigate all their exploitable weaknesses, though you can tie up the screamerstar in assault.
    You can beat Seer Council in CC, with units such as Terminators. But most players don't take non-shooty units to tournaments nowadays, which is actually the reason why both Seer Council and Screamerstar do well there... they beat up on the armies that rely on effective shooting to keep opponents away, and most of the other good builds are that kind of army.

  3. #13
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    run a tyrant into the unit, extra luls if you've rolled up hte "lowest leadership" command trait
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

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