BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Results 1 to 7 of 7
  1. #1

    Default Starting Warmachine

    Hi all, this is another "Help! I'm starting warmachine and have no idea what to do!" thread.

    I've been interested in the game for a long time, and the combination of the excellent series of articles here, and a growing disgruntlement with GW made me finally take the plunge. I really like both Cryx and Cygnar, and since I'm going to be the one pretty much introducing it to everyone i know, I decided to build a small force for each in order to demo and play it with friends, etc.

    I went looking mainly for models I liked, but finances are a consideration, so I looked for and got some great deals on ebay. This is what I have coming, and I need to hammer out a couple of good lists in the 15-25 point range. I'm not against proxying, but I would like to limit it as much as possible, because for me, the models are a huge part of the appeal.

    Cryx:
    Warwitch Deneghra
    Pirate Queen Skarre
    Epic Skarre
    2x Deathrippers
    2x Defilers
    Deathjack
    Slayer

    Cygnar
    Capt. Allister Caine
    Ironclad
    Charger
    Grenadier
    Eiryss

    So, for now its pretty much just casters and jacks. I have some WH models that could make good proxies for things like undead thralls and human troops.... it will look off, but its only temporary.

    I'm open to any suggestions, but I'm not going to be spending any more money just yet, except to buy prime mk 2 when it comes out. What I'm looking for is 2 or 3 reasonably balanced forces that I can run small games with. I know Caine isn't a great beginning caster, but the model just looks way too awesome to pass up.

    My preliminary thoughts were this, for running 15 point games, or a team game with these 3, plus a khador list my friend is putting together:

    CYGNAR
    Captain Allister Caine -5
    Ironclad 7
    Squire (proxied) 2
    Eiryss, Mage Hunter of Ios 3
    Journeyman Warcaster(proxied) 3
    Charger 4
    Stormsmith Stormcaller (proxied) 1

    CRYX 1
    Warwitch Deneghra -5
    Deathripper 4
    Deathripper 4
    Defiler 5
    Slayer 6
    Machine Wraith(proxied) 1

    CRYX 2
    Skarre, Queen of the Black Coast -6
    Deathjack 12
    Defiler 5
    Mechanithralls (proxied) 3
    +Brute Thrall (proxied) 1


    Thanks in advance!

  2. #2
    Scout
    Join Date
    Dec 2009
    Location
    Georgetown, TX
    Posts
    9

    Default

    Greetings,

    Whereabouts will you be playing? I just moved here a few weeks ago, and I've been trying to find games. I have a pretty extensive Cygnar collection that I'd be willing to share, and Trolls to fight against, if y'all don't mind playing with a toddler in the immediate vicinity (I usually have my daughter with me when I play. Yes, I bring my own pygmy ace...) She's really easy going, and used to being around gamers.

    I haven't played enough 15-point games to really comment on your Cygnar list (and I don't play Cryx), but the Ironclad is a pretty solid beatstick, and the Charger is supposed to be pretty good these days. I could make all kinds of suggestions for your next purchases, but you said you aren't ready for that, so no luck there. Your grenadier is going to sit on the shelf until you get Trenchers, but remember that Finn and the Trencher artillery (chain gun and cannon) count. Capt. Caine wants gunmages+UA, when you get around to it, and marshalling the Charger with the gunmage UA doesn't suck (especially if you can get Arlan Strangeways in the mix - but there I go, spending your money again...).

  3. #3

    Default

    Hi! I'll be playing in and around New York City... that's a pretty big commute from texas

    Thanks for the advice! I'm not buying anything yet, but I am proxying, so if you have any ideas as to what would work well with what i have i am all ears. I know trenchers go with the grenadiers, and I was planning on trying out gun mages or the black 13th ones with caine.

  4. #4
    Scout
    Join Date
    Dec 2009
    Location
    Georgetown, TX
    Posts
    9

    Default

    D'oh! I had just posted in the Austin roll call seciton; for some reason I thought this was a local forum.

    Anyway, Trenchers are what got me into the game. I've gotten away from them somewhat, but they still show up in a good number of my Cygnar lists. They're definitely at least worth a proxy...

  5. #5

    Default

    I, too, love trenchers, but Mk.II has nerfed them pretty hard. The new rules for throwing smoke make them a lot worse.

  6. #6

    Default

    Yes... from what ive read that sucks... Trencher commandos being released in march tho... they look good and i cant wait to see what they get

  7. #7
    Grand Provost Marshal
    Join Date
    Jul 2009
    Location
    Washington, DC
    Posts
    577

    Default

    Quote Originally Posted by Bean View Post
    I, too, love trenchers, but Mk.II has nerfed them pretty hard. The new rules for throwing smoke make them a lot worse.
    They did make them cheaper, however, and their RNG10 guns are now standard (instead of sub-standard) range. POW11 is actually above average now, for ranged weapon, and the flat +4RNG for Snipe is great.

    All-in-all, they're fantastic at mid-to-high level point games (50+) because they can do a whole lot of different things for 6-10 points, freeing up more points for other models, support solos, and Mercenaries that you might want to fit in.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •