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  1. #21
    Brother-Sergeant
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    May 2012
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    96

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    I wouldn't be surprised to see the game return to more of a 6th Ed feel.

  2. #22

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    Quote Originally Posted by Mars Ultor View Post
    Well then I wonder if they'll take out the Horde rule to encourage smaller units. Made sense for some armies like orcs, beastmen, skaven where you have undisciplined troops, but to have a 'horde' of Empire Greatswords is...silly.
    I doubt it.

    Enabling smaller games doesn't involve removing rules to enable grander scale games.

    Plus, it would bugger up my Ogres. I like having all 18 get a chance at hitting the enemy
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  3. #23
    Chapter-Master
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    Dec 2010
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    Yeah, you don't have to take advantage of the hordes rule, it's just there if you want.
    Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD

  4. #24

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    Though I reckon we might see a tweak to steadfast. As it stands, natural horde armies can be a bugger to break, even with a serious hammer blow.

    Not sure what it would be, but I think we'll see it. A tricksy version might be the combat modifier being reduced by excess ranks. Won't save you from a panelling, but will help against narrow squeaks.
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  5. #25
    Fly Lord
    Join Date
    Jul 2009
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    It could be interesting to see the opposite of the horde rules, where you might have

    "small units" - some type of movement/maneuver benefits
    "normal units" - standard rules
    "giant units" - horde benefits

    Then you could introduce new army and play philosophies that don't punish folks with smaller easier to collect and paint units.
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  6. #26

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    Very true.

    Just as long as we don't revert to skirmish armies having manoeuvring all their own way again. Very frustrating to play against with blocks of infantry.
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  7. #27

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    Quote Originally Posted by Bigred View Post
    It could be interesting to see the opposite of the horde rules, where you might have

    "small units" - some type of movement/maneuver benefits
    "normal units" - standard rules
    "giant units" - horde benefits

    Then you could introduce new army and play philosophies that don't punish folks with smaller easier to collect and paint units.
    This is a really good idea, and would approve of it being introduced.
    http://40kwarzone.blogspot.com.au/

  8. #28

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    Quote Originally Posted by CrAzY424 View Post
    This is a really good idea, and would approve of it being introduced.
    I agree. Having a clear cut, non-combat benefit to small (and presumably agile) units would be great.

    Not only in moving, but in deciding where and when to move and effectively communicating that info completely to all unit members. Perhaps Ld bonus for swift reforms or something.

    Small units should be able to do all sorts of things more easily, just based on the efficiency of communication.

    Hordes should be slower and more ungainly when it comes to disseminating orders throughout the ranks.

  9. #29

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    They are already arguably more manouvrable.

    A horde has a massive wheel footprint, and a deep unit going for steadfast often lacks room.

    Doesn't mean it can't be tweaked, but there ups and downs existent.
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  10. #30

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    Quote Originally Posted by Mr Mystery View Post
    They are already arguably more manouvrable.

    A horde has a massive wheel footprint, and a deep unit going for steadfast often lacks room.

    Doesn't mean it can't be tweaked, but there ups and downs existent.
    True. I think there may be something to the notion of

    "In a small unit directions and orders can be passed along more quickly."

    Something related to reforms, or other Ld intensive activities, perhaps.

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