amusingly, the new mandiblasters are mathematically better than the old ones against pretty much anything (bar the two or three models out there with T7 obviously)I know its an old thread but back to the point. D Mc is right, there is a lot of new stuff in the new codex that improves the Eldar offensive capacity. It took me a while to get over some of the other stuff, like introducing Eldar weapons that kill Eldar more than anyone else. Or bumping up the points cost on things to send them beyond the reach of the average 1500 point game. With holo fields and shield strike for serpents, using the shields defensively is a bit redundant. Especially as 3 glancing hits will wreck you anyway. Blade storm means I am finally considering DA for games. And having worked out the intricacies of Warlock powers I am more on board with them now. I think Falcons are being overlooked for other vehicles and they should not be. Again holo fields, a scatter laser & shuriken cannon presents a lot of fire power from S6 to 8 (Pulse laser) and AP 2 to 5, blade storm still applies to a cannon and laser lock is like twin linked. + 6 man transport, hellooooo! Scorpions. I have been trialing Vyper Serpent combo's, both threatening multiple target dilemma and holo goodness.
It is interesting to see how Banshee Masks are more useful than Mandi Blasters now, I mean what is S3 AP- going to do to anyone? Killing 5 points on your target's initiative however means every one, like storm guardians hit first. But Banshee Masks remain cheaper.