So, it's come out in the latest White Dwarf that the wraithknight is supposed to be the Eldar knight, which Epic players will recognize as the Eldar equivalent of the knight titan from the Epic game. The question that I - a relatively inexperienced Eldar player and soon-to-be-owner of at least one Imperial knight - have is this:
Does this play out on the tabletop as well?
Here is the situation as I see it:
Imperial Knight
• Stats: WS 4, BS 4, S 10, I 4, 3 Attacks
• Defenses/Durability: 6 HP, AV 13/12/12 instead, ion shield (4++ in one direction, chosen at the start of the opponent's shooting) it's a walker so it always presents its front in melee, and it can't lose systems to damage.
• Mobility: 12'' Move, Move Through Cover
• Ranged Combat: one heavy stubber standard (4/6 36'' Heavy 3). Comes with a rapid fire battle cannon (8/3/72'' Ordnance 2, Large Blast) and a second heavy stubber or a thermal cannon (9/1/36'' Heavy 1, Large Blast, Melta).
• Melee Combat: Stomp!, D-Weapon
• Costs: 375 (battle cannon version) or 370 (thermal cannon version).
Wraithknight
• Stats: WS 4, BS 4, S 10, I 5, 4 Attacks
• Defenses/Durability: 6 Wounds, T 8, 3+ Armor, Ld 10 and Fearless
• Mobility: Jump Monstrous Creature subtype
• Ranged Offense: two heavy wraithcannons (10/2/36'' Assault 1, Distort) come standard; they can be traded in for either a ghostglaive (+1 Strength, AP 2, Master Crafted) or a suncannon (6/2/48'' Heavy 3, Blast) and a scattershield (5++ that can Blind nearby units). Can also add up to two of... a shuriken cannon (6/4/24'' Assault 3, Pinning, AP 2 with 6s to-wound), a scatter laser (6/6/48'', Heavy 4, can cause other ranged weapons to become twin-linked), or a starcannon (6/2/36'' Heavy 2).
• Melee Offense: 10/2 attacks in melee, can be upgraded with the ghostglaive
• Cost: 240 base, up to 320 with the most expensive upgrades
For my part...
This is some very interesting data, but overall I think that they are comparable. The wraithknight is more versatile because it has exponentially more options - more than ten possible configurations compared to the imperial knight's mere two - which makes it potentially more useful on the tabletop. In a knight vs. knight duel, I honestly don't know which horse I'd back. The imperial knight will make mincemeat of the wraithknight if it can close, but between its jump pack and potentially nasty anti-vehicle ranged weapons, I'm not convinced that the imperial knight will close... and even if it does, the wraithknight has better Initiative and could, potentially, kill the imperial knight before it gets to swing. I think that in a one-on-one duel it would come down to luck, and in a three-on-three brawl, it would come down to skill and target priority.
I'm curious to read the reactions of the rest of the community. We know now that there is intended to be parity between the wraithknight and the imperial knight - do you think that this is true? Are they comparable units?