I was flipping through my copy of Codex: Blood Angels and I saw something odd - the land speeder has two equipment options that are not present in the box. The rail-mounted gun can be a heavy bolter or a multi-melta (both in the box), but it can also be a heavy flamer (not in the box). The chin-mounted gun can be heavy flamer or an assault cannon (both in the box), but it can also be a multi-melta or a heavy bolter (not in the kit).
Now, the fact is that none of these weapons options are really all that attractive in a typical game... but I play a lot of variants, and I have to admit that some of the missing options would be neat. I mean, a land speeder with two heavy flamers in a Cities of Death environment? Screw your cover! Two multi-meltas in a game of Spearhead? Screw that tank in particular! Boom!
The conversions don't seem particularly hard to carry off - The body of a heavy flamer and a multi-melta are similar enough that I can just swap the barrels and have a pretty convincing heavy flamer for the rail and multi-melta for the nose, and I can more or less do the same thing to turn the nose-mounted assault cannon bit into a heavy bolter. Before I start sharpening my knife, though, I have a few questions...
1) Is this oddity present in the newer version of the kit?
2) Is this disparity still present in the newest Space Marine codex (since we already know that variant marines tend to follow the C:SM version)?
3) Is there anything else I should know before I start spending money on bits?