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Scenario: Protect the Crawler!
A supply column of Imperial forces have been surprised. The enemy is intent on claiming the valuable supplies carried by their land crawler (a vehicle related to the land raider, but designed to carry food and equipment rather than mount weaponry). The Imperials must hold off the ambush long enough for help to arrive.
Deployment
Choose a deployment style randomly, as usual.
By default, the attacker both deploys first and takes the first turn. The defender may attempt to steal the initiative as usual, though.
The defender deploys the land crawler as usual. The land crawler cannot be held in reserve.
Scenario Special Rules
The Land Crawler: The Imperial player (always the defender) has a land crawler. A land crawler is about the same size and shape as a land raider (a land raider model is an excellent stand-in), but with the following profile: AV 14/14/14, BS 3, 4 HP. This land crawler is equipped with two hull-mounted heavy bolters (on either side, where the lascannon sponsons are on a land raider). The crew of the land crawler are also BS 3 and are equipped with lasguns; all five of them they can fire from a single fire point on the top of the vehicle. The land crawler's crew cannot disembark and are assumed to be bunkered down inside the vehicle if it is destroyed.
Ambush!: The attacking player can Infiltrate d3 units from the Heavy Support category, in addition to however many units can already Infiltrate for whatever reason. These units do not gain the Infiltrate USR - they can't, for example, Outflank if held in reserve - they simply gain the ability to deploy in an alternate matter. These units represent supporting fire units that were secreted in the ambush area ahead of time.
Victory Conditions
This scenario uses all normal secondary objectives (First Blood, Slay the Warlord, and Linbreaker).
If the land crawler is destroyed, the attacking player gains two victory points.
However, if the attacker destroys the land crawler do not remove it from play, even if an Explodes! result is rolled on the Vehicle Damage Table. Instead, the land crawler becomes a terrain piece and an objective worth three victory points to whoever claims it.
Use the Random Game Length rule to determine when the game ends.