BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 3 of 3 FirstFirst 123
Results 21 to 27 of 27
  1. #21
    Chaplain
    Join Date
    Jul 2013
    Location
    Arizona, USA
    Posts
    486

    Default

    Too many points invested into too few units vulnerable to small arms fire and STR 8 weapons that don't care about the number of wounds they have each, no ablative wounds from drones, too much redundancy in units makes for simpler target priority, and again other battlesuits can accomplish the desired battlefield role for a better points investment, total lack of markerlights means the majority of the army is firing those weapons at BS 3 without any advantages for ignoring cover or increasing BS, which means you may as well make sure all your suits use twin linked weapon systems at that point, also not sure why you would take bonding knife rituals on units of 3 models, since they always would have at least 25% of their models for the purpose of regrouping, basically a lot of wasted points in there. Curious why you would want to use this army as a Farsight Enclave army at all with how you are loading it out apart from wanting Crisis Troops.

    3 man broadside team with SMS and High Yield Missiles for anti air and ignore cover shots out to 36" you can slap them front and center behind some cover. 3 man stealth team w/ 2 drones and an attached commander all uses toughness 4, want more stealth team with burst cannons, add 2 commander drones and tag on 2 more team members, your commander will live longer with those bodyguards than he would with a 2 man bodyguard team without drones, oh and it cost you less points, let the stealth suit shas'vre take the vectored retro thrusters, only 1 man in the unit needs one, free up a slot for a drone controller on your BS 5 commander. Consider adding more marker drones to the Crisis Teams for ablative wounds and to give you better BS and Ignore Cover. Consider mixing weapon systems particularly Missile Pods w/ Fusion Guns or Burst Cannons to make them a longer range threat as well. Easy enough to find points for all this dropping overpriced shield generators. Add two drones to the riptide and the commander and his two drones can join it to be Toughness 6 as well.

    I favor using Target Lock on my Crisis Teams. Advanced targeting for Stealth Teams to precision shot out special weapons that present threats to riptides/crisis team/broadsides, Velocity tracker for broadsides, and Interceptor/Feel no Pain for the Riptides.
    Last edited by Gleipnir; 03-17-2014 at 02:04 AM.

  2. #22
    Brother-Captain
    Join Date
    Aug 2013
    Location
    Japan
    Posts
    1,392

    Default

    Quote Originally Posted by Gleipnir View Post
    Too many points invested into too few units vulnerable to small arms fire and STR 8 weapons that don't care about the number of wounds they have each, no ablative wounds from drones, too much redundancy in units makes for simpler target priority, and again other battlesuits can accomplish the desired battlefield role for a better points investment, total lack of markerlights means the majority of the army is firing those weapons at BS 3 without any advantages for ignoring cover or increasing BS, which means you may as well make sure all your suits use twin linked weapon systems at that point, also not sure why you would take bonding knife rituals on units of 3 models, since they always would have at least 25% of their models for the purpose of regrouping, basically a lot of wasted points in there. Curious why you would want to use this army as a Farsight Enclave army at all with how you are loading it out apart from wanting Crisis Troops.
    Practically *everything* is vulnerable to small arms fire and S8 weapons -- that's why they have shield generators. Had no room for drones to keep it under 2K points. There is redundancy so that I have the maximum amount of response to various enemy units across the entire board simultaneously - to a degree. I'm an IG player so BS3 doesn't scare me as much as some players, and that is why the suits have two of the same weapon and not twin-linked; statistically speaking I can get a higher hit rate with more shots than with fewer shots that simply get to re-roll. Also, the fact that I am so maneuverable will mean that I can outflank and move around an enemy's cover. All Farsight armies are required to take the bonding knife ritual on every unit that is capable of taking them; no wiggle room allowed.

    One of the only reasons to take a Farsight Enclaves army is BECAUSE you can take Crisis Suit units troops.

    3 man broadside team with SMS and High Yield Missiles for anti air and ignore cover shots out to 36" you can slap them front and center behind some cover. 3 man stealth team w/ 2 drones and an attached commander all uses toughness 4, want more stealth team with burst cannons, add 2 commander drones and tag on 2 more team members, your commander will live longer with those bodyguards than he would with a 2 man bodyguard team without drones, oh and it cost you less points, let the stealth suit shas'vre take the vectored retro thrusters, only 1 man in the unit needs one, free up a slot for a drone controller on your BS 5 commander. Consider adding more marker drones to the Crisis Teams for ablative wounds and to give you better BS and Ignore Cover. Consider mixing weapon systems particularly Missile Pods w/ Fusion Guns or Burst Cannons to make them a longer range threat as well. Easy enough to find points for all this dropping overpriced shield generators. Add two drones to the riptide and the commander and his two drones can join it to be Toughness 6 as well.
    Already gone over why I won't be using stealth teams in a previous post. Just doesn't suit my army's style (pun intended). I agree with you on the Broadside team weapon choices, and in fact for when I want more heavy support, I've got that exact unit type to field -- but this is my Crisis Suit high maneuver army, so the slow guys get left behind for the most part.

    I favor using Target Lock on my Crisis Teams. Advanced targeting for Stealth Teams to precision shot out special weapons that present threats to riptides/crisis team/broadsides, Velocity tracker for broadsides, and Interceptor/Feel no Pain for the Riptides.
    I don't see Target Lock being that effective on a Crisis Team, unless you give it a particular suit in a mixed-weapons unit; but for my list that's unfortunately not going to be the case. Velocity Tracker is a standard one for broadsides, but no points this time around, and I felt like giving it and Interceptor to my Riptide instead -- as my all-round air and ground vehicle killer.
    http://www.lounge.belloflostsouls.net/showthread.php?52423-The-Blood-Pact-Chaos-Homebrew-Supplement&p=472214&viewfull=1#post472214

  3. #23
    Chaplain
    Join Date
    Jul 2013
    Location
    Arizona, USA
    Posts
    486

    Default

    Crisis Teams use Target Lock in my mobile force to unlock them from target selection of attached marker/gun drones, plus since I typically do not use Burst Cannons on Crisis Teams, preferring to allow fire warriors, Stealth teams, or Broadside teams with multiple missile drones to fulfill that role, most Crisis Teams are outfitted with Plasma Rifles or Fusion Guns w/ missile pods for use against Vehicles and Heavy Infantry.

  4. #24
    Brother-Captain
    Join Date
    Aug 2013
    Location
    Japan
    Posts
    1,392

    Default

    Quote Originally Posted by Gleipnir View Post
    Crisis Teams use Target Lock in my mobile force to unlock them from target selection of attached marker/gun drones, plus since I typically do not use Burst Cannons on Crisis Teams, preferring to allow fire warriors, Stealth teams, or Broadside teams with multiple missile drones to fulfill that role, most Crisis Teams are outfitted with Plasma Rifles or Fusion Guns w/ missile pods for use against Vehicles and Heavy Infantry.
    Once I've run my army list through a few games I'll get back to you on whether or not the burst cannons were effective on the suits.
    http://www.lounge.belloflostsouls.net/showthread.php?52423-The-Blood-Pact-Chaos-Homebrew-Supplement&p=472214&viewfull=1#post472214

  5. #25
    Chapter-Master
    Join Date
    May 2010
    Location
    Isle of Man
    Posts
    12,045

    Default

    I like burst cannons on crisis suits, get a squad in close and let rip, highly entertaining. I have a squad of three with four burst cannons, a flamer, and an air burst launcher between them, gives you high volume of shots, plenty of ignore cover, and a good deterrent against charging light infantry. As far as the shield generators go, I favour them as well personally, especially as I regularly play eldar, the ridiculous volume of rending shots you face makes the invulnerable save very handy. marker lights are cool to be sure, but with the volume of fire your army list has they are not essential, and it can be hard to fit a decent number of marker lights in to the army. pathfinders spoil the all suit theme, marker drones are only BS2 so either you miss a lot, or you attach a suit model to them to boost the ballistic skill, which means fewer suits else where. I know missile pod armed broadsides are the best thing since sliced bread for many people, and they are undoubtedly good, but the rail gun is the better choice obviously for heavier armoured vehicles, and they just look so damn cool...
    Twelve monkeys, eleven hats. One monkey is sad.

  6. #26
    Brother-Captain
    Join Date
    Aug 2013
    Location
    Japan
    Posts
    1,392

    Default

    Thanks for the reply Kirsten. I'm actually going to be including two units of three broadsides in my next list, one all missile pods and the other all rail guns. We'll see which does more damage!
    http://www.lounge.belloflostsouls.net/showthread.php?52423-The-Blood-Pact-Chaos-Homebrew-Supplement&p=472214&viewfull=1#post472214

  7. #27
    Chapter-Master
    Join Date
    May 2010
    Location
    Isle of Man
    Posts
    12,045

    Default

    yeah I have one railgun broadside and I plan to do the same thing, get two more rail guns ones, and three missile ones... my main opponent has a chaos space marine army, and an eldar army. basically I would take railguns for the first, and missiles for the second.
    Twelve monkeys, eleven hats. One monkey is sad.

Page 3 of 3 FirstFirst 123

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •