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  1. #1
    Fly Lord
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    Jul 2009
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    Default Forgeworld OpenDay 2014

    Forgeworld Open Day 2014

    This is the placeholder roundup thread.

    Everyone dump your pics and video and reviews in here.

    Good hunting BoLS Intellegence Operatives!

    IMAGE Summary

    Knight Lancer
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    Mechanicus Items
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    Primarch Special Rules - HH:3 Extermination via Brother Garrod

    Perturabo

    ws 8 bs 6 s 7 t 6 w 6 i 5 a 4 ld 10 sv 2+

    wargear-
    The Logos
    Frag grenades

    special rules- primarch ( as the others )
    sire of the iron warriors
    relentless strategist
    precision bombardment
    very bulky

    sire of the iron warriors -
    all iron warriors in the same army as perturabo gain the stubborn usr

    relentless strategist -
    may start rolling for reserves on turn 1

    precision bombardment -
    once per game may call down a bombardment
    ( may draw line of sight from himself or any friendly model with a nuncio - vox )
    range - unlimited - str 9 ap 2 ord D3, barrage large blast ( 5") twin-linked

    the logos -
    2+ armour save, all cc attacks ap 2 , immunity to concussive and blind , teleport homer , cortex controller , nuncio -vox , cognis signum
    perturabo and all iron warrior terminators gain deep strike.
    wrist cannon
    range- 24" str 6 ap 3 assault 3 , twin linked , rending.

    [ Forgebreaker - after ferrus manus's death , is granted the hammer by horus . + extra points to equip ]
    forgebreaker - range - str x2 ap 1 melee , concussive , strikedown , unwieldy , blind

    dedicated transport - shadowsword super heavy tank in games of + 3000 points , with a single titan void shield , transport capacity of 15 with access point on rear - does not take up a lord of war choice

    -------------------------------------------------------------

    Alpharius

    ws 7 bs 7 s 6 t 6 w 6 i 6 a 5 ld 10 sv 2+

    special rules
    primarch
    sire of the alpha legion
    one of many
    insidious mastermind
    bulky

    wargear
    the pythian scales
    venom spheres
    master crafted plasma blaster
    the pale spear
    nuncio vox
    cognis signum
    camelioline

    sire of the alpha legion
    preferred enemy ( everything ) ( lol )
    counter attack , move through cover , scout , crusader ( only applies once revealed )
    all alpha legion models in the same army gain preferred enemy 9 everything ) while revealed and on the table

    one of many
    after both sides have deployed controlling player secretly notes which squad he's hiding in
    any alpha legion unit is eligible
    may be revealed at the start of any controlling players turn from turn 2 onwards
    immediately replaces a single rank and file model from the unit
    if he is a unit that is falling back , once revealed , it automatically rallies
    if chosen unit destroyed , placed in ongoing reserve
    auto revealed on turn 5

    insidious mastermind
    if he is the armies warlord:
    may seize initiative on a 4+
    units arriving via outflank add + d3 to movement on arrival
    from second turn onwards , should an enemy unit be successfully brought on from reserve , and the alpha legion also army contains an identical unit also held in reserve ,( eg tactical squad fro tactical squad ) on a 4+ the alpha legion squad shows up instead
    ( alpha legion units that arrive via this method may gain the movement bonus from this rule and be targeted by interceptor as normal )

    the pythian scales
    2+ / 4+ ignores poison and fleshbane

    the pale spear
    range - str user ap 1 melee , armourbane , instant death , two handed

    -----------------------------------------------------------------------------------------------------------

    Rogal Dorn

    ws 8 bs 5 s 6 t 6 w 6 i 5 a 4 ld 10 sv 2+

    special rules
    primarch
    sire of the imperial fists
    sundering blow
    unshakeable defence
    bulky

    wargear
    the auric armour
    storms teeth
    the voice of terra
    teleport homer
    frag grenades

    sire of the imperial fists
    all imperial fist models may use his leadership rather than their own for leadership and pinning tests
    both down and any imperial fists add + D3 to their assault result result to determine who wins an assault while his model is in play

    Phalanx breacher squads may be chosen as troops for an imperial fists army with dorn as it's warlord.

    sundering blow
    may halve attacks to increase strength by + 2 and gain instant death

    unshakeable defence
    may select upto 3 fortifications after deployment.
    any cover saves of 1 and pinning tests taken by models in these fortifications may be re-rolled

    auric armour
    2+ /4+
    no attack may wound dorn on better than a 3+ regardless of it's strength or special rules ( this does not affect destroyer weapons )

    storms teeth
    range - str user ap 2 melee , shred, rampage , unwieldy

    the voice of terra
    range 24" str 5 ap 4 salvo 3/5 rending

    dedicated transport
    in games of 3000+ only
    thunderhawk gunship with turbo laser , a single titan void shield , it will not die , and a 4+ invulnerable save against any missile attack - does not take up a lord of war choice)

    --------------------------------------------------------------------------------------------------------------

    Corvus Corax

    ws 7 bs 6 s 6 t 6 w 6 i 7 a 6 ld 10 sv 2+

    special rules
    primarch
    sire of the raven guard
    the shadowed lord
    hit and run
    bulky

    wargear
    the sable armour
    the panoply of the raven lord
    frag grenades
    shroud bombs
    the korvidine pinions
    two archeotech pistols

    sire of the raven guard
    corax gains + 1 initiative and +1 strength on any turn in which he charges
    all models with the raven guard special rule in the same force , gain acute senses and their run roll is always counted as a six

    the shadowed lord
    unless part of a unit , if corax is not the closest target or the firing unit is a psyker or daemon or another primarch , only snap shots may be taken against him.
    at the start of the controlling players turn , may be removed from play and placed into ongoing reserves- may even be withdrawn from close combat in this manner , but ONLY if his initiative is higher than his opponents

    the sable armour
    2+ / 5+
    any enemy deep striking within 12" of corax will suffer a deep strike mishap on any roll of a double on their scatter roll.
    enemy teleport homers ( and similar devices ) do not function within this radius

    the panoply of the raven lord
    range - str user ap 2 melee , shred , blind , two handed , fighting style

    [ fighting style - at the beginning of each assault phase , may choose one of the following styles .
    death strike - all to wound rolls of 5+ wound the target regardless of toughness and any rolls to vehicles gain + 3 to armour penetration
    scourge - corax gains D3 extra attacks
    shadow walk - imposes a - 1 penalty to hit rolls of every enemy model which attacks him in an assault phase until the beginning of the controlling players next assault phase ]

    the korvidine pinions
    gains jump infantry
    may always make hammer of wrath attacks when making assaults , regardless of other factors , such hammer of wrath attacks causing D3 hits at str 5 ap 3.
    when deploying via deep strike , scatter may be re-rolled if controlling player wishes
    should a mishap be rolled , then delayed result automatically applies
    when making a jump pack move , may make a vector strike attack

    ( rules also for damaged corax later in the campaign , loses jump pack , pistols down to 5 wounds and 5 attacks , armour is 3+ / 5+
    carries salvaged heavy bolter which becomes assault 3. gains hatred of all enemy legions on istvaan V)

    via George Smiley 3-30-2014
    Knight Lancer rules
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    Last edited by Bigred; 03-31-2014 at 10:10 AM.
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  2. #2
    Fly Lord
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    Default

    Forgeworld Open Day 2014

    Reserved for thread roundup use

    Misc. Items
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    Legion Special Rules via Brother Garrod

    Iron Warriors

    legiones astartes - may always attempt to regroup
    wrack and ruin - do not suffer morale tests from shooting attacks and may re-roll failed pinning tests
    all grenade and melta bomb attacks have the wrecker special rule
    the bitter end- controlling player may opt to play full 6 turns regardless instead having to roll

    special equipment
    warsmith
    single preator in detatchment may be upgrade to warsmith .
    gains shatter defences special rule instead of a warlord trait
    may not take jump pack , bike , jetbike but may be given a servo arm and battlesmith special rule

    [ shatter defences - reduce cover save of a single targeted building by 1 ]

    shrapnel bolts
    available for heavy bolter/ twin linked bolter or quad heavy bolter
    gain pinning , but ap reduced to 5

    cortex controller any warsmith , forge lord of techmarine may be given one

    ----------------------------------------------------------------------------------------------

    Alpha Legion

    legiones astartes - may always attempt to regroup
    mutable tactics - must pick a single usr to apply to the entire army at the point where warlord traits have been selected
    scout
    infiltrate
    tank hunters
    counter attack
    move through cover
    adamantium will
    martial hubris -
    in any mission where secondary objectives are used , if the the alpha legion has suffered more units destroyed than the enemy at the end of the game , the opponent gains +1 victory point

    specific units and wargear

    sabotuer ( consul type )
    wargear
    melta bombs , camelioline

    special rules
    lone killer - may not be compulsory HQ or join other units
    special deployment - must begin in reserve and does not count towards maximum number of reserve units - deploy via outflank
    sabotage - at the moment of entering play , sabotage attack is made , select a single unit or fortification , may include independent characters which may be targeted if not part of a unit. targeted unit suffers D6 str 6 ap 4 hits if it has a toughness value , or a single penetrating hit if a vehicle.
    no cover saves may be made against this attack
    (sabotuers may not be given terminator armour , jetbikes , bikes power fists , thunder hammer of boarding shields )

    wargear
    power daggers - range - str user-1 ap 3 specialist weapon , rending

    venom spheres
    may be chosen by any frag equipped preator , centurian or consul , techmarine or apothecary.
    assault grenades that grant hammer of wrath special rule.

    venom sphere harness
    sphere harness - range 8" str 3 ap - assault 2 , blast (3" ) one shot

    banestrike shells ( as per sons of horus )

    -------------------------------------------------------------------------------------------------------------

    Imperial Fists


    legiones astartes - may always attempt to regroup
    disciplined fire - may add +1 bs when using boltguns , bolt pistols , heavy bolters or quad heavy bolters. - heavy support squads with this rule gain tank hunters usr
    blood and honour - characters MUST issue a challenge in combat if they are able
    when fighting in said challenge , imperial fists may re-roll failed to hit rolls

    unshakeable defence - stubborn whilst in cover / fighting from fortifications and barricades
    the bitter end- controlling player may opt to play full 6 turns regardless instead having to roll

    legion specific wargear -
    vigil pattern stormshield
    3+ invulnerable save but may never claim an attack for two CC weapons - any legion terminator or terminator armour equipped character may exchange combi bolter for a shield

    solarite power gauntlet
    independent character may replace a thunder hammer for one
    solarite power gauntlet - str x2 ap 1 melee , master crafted , unweildy

    teleportation transpnder
    terminator and terminator equipped command squads may deep strike ( points per model cost )

    prototype iliastus pattern assault cannon

    range - 24" str 6 ap 4 heavy 4 rending , malfunction

    [ malfunction - if 3 or more rolls to hit of 1 are rolled , it jams , and cannot be used for the rest of the game . models with the legiones astartes imperial fists or legiones astartes blood angels may replace heavy flamers in terminator squads with assault cannons ]

    ----------------------------------------------------------------------------------------------------

    Raven Guard

    legiones astartes - may always attempt to regroup
    by wing & talon -
    all infantry models gain - infiltrate and fleet usr
    all jump infantry, terminator , jetbike and bikes gain - furious assault
    flesh over steel -
    may not have nore units in total with the ( tank ) type than it does infantry with the legiones astartes ( raven guard ) special rule. not this means certain rites of war may be unavailable

    wargear
    the ravens talons
    amy model with lightning claws may upgrade them to ravens talons, gaining master crafted and rending special rules

    infravisor
    any character may take one , gains night vision special rule , however , the model and any unit it joins count as having an initiative of 1 when making blind tests

    camelioline
    any character may take , gains stealth special rule ( may not also have terminator armour , jump pack , bike or jetbike )
    Last edited by Bigred; 03-30-2014 at 05:22 PM.
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  3. #3

    Default



    I'm not there, but have seen this being shared. New big Mechanicum unit

    - - - Updated - - -



    New Nid





    Lancer Knight Titan
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  4. #4

    Default

    Very nice!

    Loving all three. Though this does mean I may have to do a Mechanicus force after all!
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  5. #5

    Default

    Different Weapon on the Krios Mechie Tank



    Gorgon Terminators




    More Mechanicus Weapon options



    I should point out, all these pics are courtesy of Mywargame.com's facebook page

    - - - Updated - - -




    Something Salamandery? (from Escalation Painting)
    Last edited by DrLove42; 03-30-2014 at 04:24 AM.
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  6. #6
    Veteran-Sergeant
    Join Date
    May 2012
    Location
    Manchester, UK
    Posts
    156

    Default

    Quote Originally Posted by Mr Mystery View Post
    Very nice!

    Loving all three. Though this does mean I may have to do a Mechanicus force after all!
    Yeah, I'm starting to think the same thing. My wallet will not be pleased.

    Anyone able to get a name for the 'Nid?
    I : IX, I : XIV, II : DCLXVI

  7. #7

    Default

    Daveafex?
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  8. #8
    Veteran-Sergeant
    Join Date
    May 2012
    Location
    Manchester, UK
    Posts
    156

    Default

    Quality
    I : IX, I : XIV, II : DCLXVI

  9. #9

    Default

    It might not have a name yet, being so WIP its not get real legs yet. Looks like a giant Lictor though

    Update; The again i think I preferred Mr Mystery's name

    Last edited by DrLove42; 03-30-2014 at 04:42 AM.
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  10. #10
    Chapter-Master
    Join Date
    Aug 2009
    Location
    Undertaking private security operations somewhere in the Human Sphere
    Posts
    5,888

    Default

    dimacheron??

    I kind of hope its smaller to be honest

    I'd like to see more varied mid bugs than yet another GC
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

 

 
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