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    Fly Lord
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    Default Forgeworld OpenDay 2014

    Forgeworld Open Day 2014

    This is the placeholder roundup thread.

    Everyone dump your pics and video and reviews in here.

    Good hunting BoLS Intellegence Operatives!

    IMAGE Summary

    Knight Lancer
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    Mechanicus Items
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    Primarch Special Rules - HH:3 Extermination via Brother Garrod

    Perturabo

    ws 8 bs 6 s 7 t 6 w 6 i 5 a 4 ld 10 sv 2+

    wargear-
    The Logos
    Frag grenades

    special rules- primarch ( as the others )
    sire of the iron warriors
    relentless strategist
    precision bombardment
    very bulky

    sire of the iron warriors -
    all iron warriors in the same army as perturabo gain the stubborn usr

    relentless strategist -
    may start rolling for reserves on turn 1

    precision bombardment -
    once per game may call down a bombardment
    ( may draw line of sight from himself or any friendly model with a nuncio - vox )
    range - unlimited - str 9 ap 2 ord D3, barrage large blast ( 5") twin-linked

    the logos -
    2+ armour save, all cc attacks ap 2 , immunity to concussive and blind , teleport homer , cortex controller , nuncio -vox , cognis signum
    perturabo and all iron warrior terminators gain deep strike.
    wrist cannon
    range- 24" str 6 ap 3 assault 3 , twin linked , rending.

    [ Forgebreaker - after ferrus manus's death , is granted the hammer by horus . + extra points to equip ]
    forgebreaker - range - str x2 ap 1 melee , concussive , strikedown , unwieldy , blind

    dedicated transport - shadowsword super heavy tank in games of + 3000 points , with a single titan void shield , transport capacity of 15 with access point on rear - does not take up a lord of war choice

    -------------------------------------------------------------

    Alpharius

    ws 7 bs 7 s 6 t 6 w 6 i 6 a 5 ld 10 sv 2+

    special rules
    primarch
    sire of the alpha legion
    one of many
    insidious mastermind
    bulky

    wargear
    the pythian scales
    venom spheres
    master crafted plasma blaster
    the pale spear
    nuncio vox
    cognis signum
    camelioline

    sire of the alpha legion
    preferred enemy ( everything ) ( lol )
    counter attack , move through cover , scout , crusader ( only applies once revealed )
    all alpha legion models in the same army gain preferred enemy 9 everything ) while revealed and on the table

    one of many
    after both sides have deployed controlling player secretly notes which squad he's hiding in
    any alpha legion unit is eligible
    may be revealed at the start of any controlling players turn from turn 2 onwards
    immediately replaces a single rank and file model from the unit
    if he is a unit that is falling back , once revealed , it automatically rallies
    if chosen unit destroyed , placed in ongoing reserve
    auto revealed on turn 5

    insidious mastermind
    if he is the armies warlord:
    may seize initiative on a 4+
    units arriving via outflank add + d3 to movement on arrival
    from second turn onwards , should an enemy unit be successfully brought on from reserve , and the alpha legion also army contains an identical unit also held in reserve ,( eg tactical squad fro tactical squad ) on a 4+ the alpha legion squad shows up instead
    ( alpha legion units that arrive via this method may gain the movement bonus from this rule and be targeted by interceptor as normal )

    the pythian scales
    2+ / 4+ ignores poison and fleshbane

    the pale spear
    range - str user ap 1 melee , armourbane , instant death , two handed

    -----------------------------------------------------------------------------------------------------------

    Rogal Dorn

    ws 8 bs 5 s 6 t 6 w 6 i 5 a 4 ld 10 sv 2+

    special rules
    primarch
    sire of the imperial fists
    sundering blow
    unshakeable defence
    bulky

    wargear
    the auric armour
    storms teeth
    the voice of terra
    teleport homer
    frag grenades

    sire of the imperial fists
    all imperial fist models may use his leadership rather than their own for leadership and pinning tests
    both down and any imperial fists add + D3 to their assault result result to determine who wins an assault while his model is in play

    Phalanx breacher squads may be chosen as troops for an imperial fists army with dorn as it's warlord.

    sundering blow
    may halve attacks to increase strength by + 2 and gain instant death

    unshakeable defence
    may select upto 3 fortifications after deployment.
    any cover saves of 1 and pinning tests taken by models in these fortifications may be re-rolled

    auric armour
    2+ /4+
    no attack may wound dorn on better than a 3+ regardless of it's strength or special rules ( this does not affect destroyer weapons )

    storms teeth
    range - str user ap 2 melee , shred, rampage , unwieldy

    the voice of terra
    range 24" str 5 ap 4 salvo 3/5 rending

    dedicated transport
    in games of 3000+ only
    thunderhawk gunship with turbo laser , a single titan void shield , it will not die , and a 4+ invulnerable save against any missile attack - does not take up a lord of war choice)

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    Corvus Corax

    ws 7 bs 6 s 6 t 6 w 6 i 7 a 6 ld 10 sv 2+

    special rules
    primarch
    sire of the raven guard
    the shadowed lord
    hit and run
    bulky

    wargear
    the sable armour
    the panoply of the raven lord
    frag grenades
    shroud bombs
    the korvidine pinions
    two archeotech pistols

    sire of the raven guard
    corax gains + 1 initiative and +1 strength on any turn in which he charges
    all models with the raven guard special rule in the same force , gain acute senses and their run roll is always counted as a six

    the shadowed lord
    unless part of a unit , if corax is not the closest target or the firing unit is a psyker or daemon or another primarch , only snap shots may be taken against him.
    at the start of the controlling players turn , may be removed from play and placed into ongoing reserves- may even be withdrawn from close combat in this manner , but ONLY if his initiative is higher than his opponents

    the sable armour
    2+ / 5+
    any enemy deep striking within 12" of corax will suffer a deep strike mishap on any roll of a double on their scatter roll.
    enemy teleport homers ( and similar devices ) do not function within this radius

    the panoply of the raven lord
    range - str user ap 2 melee , shred , blind , two handed , fighting style

    [ fighting style - at the beginning of each assault phase , may choose one of the following styles .
    death strike - all to wound rolls of 5+ wound the target regardless of toughness and any rolls to vehicles gain + 3 to armour penetration
    scourge - corax gains D3 extra attacks
    shadow walk - imposes a - 1 penalty to hit rolls of every enemy model which attacks him in an assault phase until the beginning of the controlling players next assault phase ]

    the korvidine pinions
    gains jump infantry
    may always make hammer of wrath attacks when making assaults , regardless of other factors , such hammer of wrath attacks causing D3 hits at str 5 ap 3.
    when deploying via deep strike , scatter may be re-rolled if controlling player wishes
    should a mishap be rolled , then delayed result automatically applies
    when making a jump pack move , may make a vector strike attack

    ( rules also for damaged corax later in the campaign , loses jump pack , pistols down to 5 wounds and 5 attacks , armour is 3+ / 5+
    carries salvaged heavy bolter which becomes assault 3. gains hatred of all enemy legions on istvaan V)

    via George Smiley 3-30-2014
    Knight Lancer rules
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    Last edited by Bigred; 03-31-2014 at 10:10 AM.
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