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  1. #1
    Brother-Sergeant
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    Feb 2014
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    Bensalem, PA
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    Default 1850 - Clan Raukaan, Blood Angels

    Clan Raukaan (Primary Detachment)
    Chapter Tactics: Iron Hands


    HQ
    Chapter Master - bike, artificer armor, gorgon's chain, axe of medusa
    Captain - bike, artificer armor, storm shield, power fist, combi-grav
    Command Squad - bikes, apothecary, 4x grav, melta bombs


    Troops
    Scout Squad (5) - bolters
    Scout Squad (5) - bolters, land speeder storm w/heavy flamer
    Scout Squad (5) - bolters, land speeder storm w/heavy flamer
    Tactical Squad (5) - multimelta, rhino


    Fast
    Stormtalon - skyhammers


    Heavy
    Hunter
    TFC
    TFC




    Blood Angels (Allies)


    HQ
    Dante


    Troops
    Sanguinary Guard - 5x power axe, masks




    Normally my Iron Hands perform ok, so I kept the majority of that force intact, but wanted to try some Blood Angels allies. At first glance Dante sounds like a beast and the Sanguinary Guard look great.. Does anyone have any feedback on them? Are the masks worth it? The plan would be to bring down Dante with the Guard and/or if my command squad is up against something that they could get stuck with in combat, he could join them to help with hit and run. It also seems nice that the Guard scores.


    Is there a more optimal small Blood Angels force I should consider that anyone can recommend? Does anyone find the Sanguinary Guard and Dante competitive, because I've never used them and on paper they seem pretty great.


    Thanks In advance for the opinions!

  2. #2

    Default

    Hey,
    I'm betting your surprised by the reply. I would be too. I just joined Bell of Lost Soul's forums and browsing for Iron Hands tactics, and I noticed your post. I play Iron Hands and have been toying with the idea of an allies force. I've tried Ravenguard once against Chaos and it didn't' turn out so well. I fear that I would have to play as numerous games as I've played as Iron Hands just to get the feel of it right. I have also been toying with Legion of the Damned Allies, and Space Wolves. I have successfully used an Imperial Knight as an ally force, for obvious reasons, but they cost quite a bit to field. I kinda like putting as many toys on the field as I can. Tell me did you army work with Dante and the other Blood Angels? Let me know.

    Gryphon.

  3. #3
    Occuli Imperator
    Join Date
    Jul 2009
    Location
    Mercia
    Posts
    18,062

    Default

    I am concerned at the multiple small units, especially scouts.

    I've not had much luck using such small units, but that could be my local meta
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  4. #4

    Default

    Yeah, now that you mentioned it Wolfshade, I can see your concern. They would still be Sv 4+ on a bike. I think only their toughness changes.

  5. #5

    Default

    Sang Guard don't carry their weight as well as the used to IMO. Not to say they're bad, it's just that without the invul or FNP, they're susceptible to being instagibbed when Dante is running low on wounds and you can't afford to Look Out. At 400+ pts, you have a lot more that you can use in the BA dex by means of fast tanks, Mephiston, etc. that may help round out the Iron Hands better than Dante + Sang Guard. Dropping the Hunter for another talon could help, but it all depends in what models you have rather than have you go out and buy more.

  6. #6
    Veteran-Sergeant
    Join Date
    Oct 2009
    Location
    Netherlands, Rotterdam
    Posts
    155

    Default

    This is my current Iron Hands list;

    HQ
    Master of the Forge - Gorgons chain
    Techmarine - servo-harness
    Techmarine - servo-harness
    Techmarine - servo-harness

    Elites
    Terminators x5 - cyclone missile launcher

    Dreadnought - 2x twin-autocannon

    Dreadnought - twin-lascannon

    Troops
    Tactical squad x5 - meltagun, combi-melta
    Razorback - twin-plasmagun, lascannon

    Tactical squad x5 - meltagun, combi-melta
    Razorback - twin-plasmagun, lascannon

    Tactical squad x5 - meltagun, combi-melta
    Razorback - twin-plasmagun, lascannon

    Heavy Support
    Predator - twin-lascannon, side lascannons

    Predator - twin-lascannon, side lascannons

    Land Raider Redeemer

    Total - 1845

    Techmarines go in the razorbacks and fix them if needed, same goes for the MotF but he is with the terminators in the Redeemer. With the IwnD on every vehicle and also the option to fix them with the techmarines on a 4+ with re-roll works pretty well. Its not the best army but i like techmarines , It lacks anti-air tho...

  7. #7
    Brother-Sergeant
    Join Date
    Feb 2014
    Location
    Bensalem, PA
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    88

    Default

    Quote Originally Posted by wolflold View Post
    This is my current Iron Hands list;

    HQ
    Master of the Forge - Gorgons chain
    Techmarine - servo-harness
    Techmarine - servo-harness
    Techmarine - servo-harness

    Elites
    Terminators x5 - cyclone missile launcher

    Dreadnought - 2x twin-autocannon

    Dreadnought - twin-lascannon

    Troops
    Tactical squad x5 - meltagun, combi-melta
    Razorback - twin-plasmagun, lascannon

    Tactical squad x5 - meltagun, combi-melta
    Razorback - twin-plasmagun, lascannon

    Tactical squad x5 - meltagun, combi-melta
    Razorback - twin-plasmagun, lascannon

    Heavy Support
    Predator - twin-lascannon, side lascannons

    Predator - twin-lascannon, side lascannons

    Land Raider Redeemer

    Total - 1845

    Techmarines go in the razorbacks and fix them if needed, same goes for the MotF but he is with the terminators in the Redeemer. With the IwnD on every vehicle and also the option to fix them with the techmarines on a 4+ with re-roll works pretty well. Its not the best army but i like techmarines , It lacks anti-air tho...

    What does this have to do with allying Blood Angels?

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