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Thread: 2k Ironhands

  1. #1
    Librarian
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    Default 2k Ironhands

    Iron hands 2k


    Hq. MotF with IA and conversion beamer 170
    Hq. MotF 90


    Troops. 2x 5 man sm 140
    Troops. 2x 10 man sm 280


    Elites. 2x Mortis rifleman dreads 270


    Fast. 2x talons with sky hammer 240


    Heavy. 2x TFC 200
    2x Sicaran Battle Tank 390
    Fire raptor 220

    Tell me what you think

  2. #2
    Brother-Sergeant
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    I'm curious of the load-out on the troops. If they're just bare-bones I'd turn them into bolter scouts and outflank them, or put them in some land speeders. If you are using the special weapons a tac marine can take, I get that then. Still, seems they may be a bit too immobile or vulnerable outside of a transport. Other than that, the list looks very fun and with lots of awesome vehicles! I LOVE the Sicaran Battle Tanks... and 2 of them is just nasty!

  3. #3
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    The space marines are base cost nothing but bolters. Since my last post I've play the list six times and I like the results 6Ws-0Ls.

  4. #4
    Daemon-Prince
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    Default

    Quote Originally Posted by Pendragon38 View Post
    Iron hands 2k


    Hq. MotF with IA and conversion beamer 170
    Hq. MotF 90


    Troops. 2x 5 man sm 140
    Troops. 2x 10 man sm 280


    Elites. 2x Mortis rifleman dreads 270


    Fast. 2x talons with sky hammer 240


    Heavy. 2x TFC 200
    2x Sicaran Battle Tank 390
    Fire raptor 220

    Tell me what you think
    Well if you are aiming for 2k why not put in your Primarch? (not sure if this is 30k or 40k...) I mean you get 10 marines in a rhino for 185pts or so.....
    Potential war gameing Jawa.

  5. #5
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    This is for 40k just because the TFC is better than a thudd gun.
    that and a primarch is a heavy pt drop for him.

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