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  1. #11
    Brother-Captain
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    Southampton, England
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    Quote Originally Posted by daboarder View Post
    This is why you cant make kitchen sink command squads. if your turning them into buff units then don't give them the plasma guns, spend those points elsewhere so the opponent has to deal with the damage dealers or the buffers but cant do both by killing a single unit.
    That makes sense, you can either have the kind of commander who stands back, overlooks the battle and directs from afar, or the kind who leads in the fight and gets stuck in blowing stuff up while directing the troops around him.

  2. #12

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    The deathmask of Ollanius; 4+ invul, It will not die and Fear. + Ogryn! Still way over priced but hilarious.
    http://crazyredpraetorian.blogspot.com/
    http://theflylordsofterra.blogspot.com/

  3. #13

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    Quote Originally Posted by crazyredpraetorian View Post
    The deathmask of Ollanius; 4+ invul, It will not die and Fear. + Ogryn! Still way over priced but hilarious.
    Ollanius is an Imperial Army trooper who was present at the Emperor's duel with Horus. After Horus mortally wounded the Emperor it was the distraction provided by Ollanius's charge that gave the Emperor his window to kill Horus. He has nothing to do with Ogryns.

  4. #14
    Chaplain
    Join Date
    Nov 2013
    Location
    Michigan
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    490

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    Late to the party but finally got my codex. The Emperor's Benediction bolt pistol seems like a decent buy for a Lord Commissar since it's only 5 points. But since he's an IC and already gets Precision Shots what does having that rule on the weapon do? Or is it just another thing that should have been left off?

  5. #15

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    Characters don't actually get Precision Shots. What they get is a rule that states "if any of your character's shots roll 6 To Hit, these are Precision Shots" (emphasis added). Thus, you can see that actually having the Precision Shots rule means that every successful hit you make is a Precision Shot.

  6. #16
    Chaplain
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    Nov 2013
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    Quote Originally Posted by Nabterayl View Post
    Characters don't actually get Precision Shots. What they get is a rule that states "if any of your character's shots roll 6 To Hit, these are Precision Shots" (emphasis added). Thus, you can see that actually having the Precision Shots rule means that every successful hit you make is a Precision Shot.
    Damn, that definitely makes it worth the 5 points then. Thanks!

  7. #17

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    Am I right in thinking though that the order "Take Aim" only gives precision shot on a 6?

    I think it's clear that the relic pistol makes every shot a "precise" shot, unfortunately it's lord commissar only and it replaces his existing bolt pistol. I was kind of hoping to give an IC gunslinger with a plasma pistol too, but that's not possible....hitting precisely with AP2 would be quite useful....but alas no...
    http://bloodshadowsm41.blogspot.co.uk

  8. #18

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    Quote Originally Posted by Blood Shadow View Post
    Am I right in thinking though that the order "Take Aim" only gives precision shot on a 6?
    You are not, actually! As the character rules make clear, a Precision Shot has nothing to do with rolling a 6. A Precision Shot can be allocated to a model of the firing player's choice if it hits at all. Characters have a special rule that makes their 6's to hit Precision Shots, but that rule is not Precision Shot itself.

    So Take Aim! makes every successful hit a Precision Shot.

  9. #19

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    Quote Originally Posted by Nabterayl View Post
    So Take Aim! makes every successful hit a Precision Shot.
    That's quite a crazy order then...do precision shots roll over? So if you allocate say 6 shots the Melta gun guy and 3 to the pf serg do the excess wounds roll over to the squad if they're killed on the first attempt (imagine the serg fails LOS).
    http://bloodshadowsm41.blogspot.co.uk

  10. #20

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    It doesn't come up. Allocating and resolving wounds one by one is the default way to handle things. You only use the faster methods when they're identical to the "real" way to resolve wounds. So you would allocate shots one by one to the melta gun guy until he's dead (assuming he's your #1 priority), then one by one to the sergeant until he's dead, and if you weren't going to be allocating any more shots to specific models, you could then roll all remaining saves and kill from the front.

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