The deathmask of Ollanius; 4+ invul, It will not die and Fear. + Ogryn! Still way over priced but hilarious.
http://crazyredpraetorian.blogspot.com/
http://theflylordsofterra.blogspot.com/
Ollanius is an Imperial Army trooper who was present at the Emperor's duel with Horus. After Horus mortally wounded the Emperor it was the distraction provided by Ollanius's charge that gave the Emperor his window to kill Horus. He has nothing to do with Ogryns.
Late to the party but finally got my codex. The Emperor's Benediction bolt pistol seems like a decent buy for a Lord Commissar since it's only 5 points. But since he's an IC and already gets Precision Shots what does having that rule on the weapon do? Or is it just another thing that should have been left off?
Characters don't actually get Precision Shots. What they get is a rule that states "if any of your character's shots roll 6 To Hit, these are Precision Shots" (emphasis added). Thus, you can see that actually having the Precision Shots rule means that every successful hit you make is a Precision Shot.
Am I right in thinking though that the order "Take Aim" only gives precision shot on a 6?
I think it's clear that the relic pistol makes every shot a "precise" shot, unfortunately it's lord commissar only and it replaces his existing bolt pistol. I was kind of hoping to give an IC gunslinger with a plasma pistol too, but that's not possible....hitting precisely with AP2 would be quite useful....but alas no...
http://bloodshadowsm41.blogspot.co.uk
You are not, actually! As the character rules make clear, a Precision Shot has nothing to do with rolling a 6. A Precision Shot can be allocated to a model of the firing player's choice if it hits at all. Characters have a special rule that makes their 6's to hit Precision Shots, but that rule is not Precision Shot itself.
So Take Aim! makes every successful hit a Precision Shot.
http://bloodshadowsm41.blogspot.co.uk
It doesn't come up. Allocating and resolving wounds one by one is the default way to handle things. You only use the faster methods when they're identical to the "real" way to resolve wounds. So you would allocate shots one by one to the melta gun guy until he's dead (assuming he's your #1 priority), then one by one to the sergeant until he's dead, and if you weren't going to be allocating any more shots to specific models, you could then roll all remaining saves and kill from the front.