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  1. #1
    Brother-Sergeant
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    Default 5th Ed. Necron New Forces

    As promised, here is the thread I plan to use to drop my "new ideas" for more obtuse or original Necron ideas for 5th Edition. It is the counterpart for my other Necron 5th Edition thread.

    [url]http://www.lounge.belloflostsouls.net/showthread.php?p=44724#post44724[/url]

    Anyway, these are my ideas to create new models/units for the Necrons.

    The Necron Army Additions For Warhammer 40,000 5th Edition

    New Troop Choices

    The Enslaved Cost: 12 points


    Ensaved WS2 BS2 S3 T3 W1 I2 A1 Ld8 Sv4+

    Unit Type:
    ● Infantry

    Number/squad:
    ● 10 - 20

    Wargear:
    ● Gauss Spark

    Special Rules:
    ● Necron

    Options:
    - May add Disruption Fields for +2 points per model

    New Fast Attack Choices

    Sacrificial Scarabs Cost: 25 points


    Sacrificial Scarab Swarm WS2 BS- S3 T3 W3 I2 A3 Ld10 Sv4+

    Unit Type:
    ● Jump Infantry

    Number/squad:
    ● 1 - 4

    Wargear:
    ● Mandibles (Close Combat Weapon)
    ● Disruption Fields

    Special Rules:
    ● Deep Strike
    ● Fearless
    ● Swarms
    ● Sacrifice - Any number of bases may choose to Sacrifice themselves when assaulting a target with an Armour Value. After making that base's Attacks, the base will automatically be removed as a casualty (counting as wounds suffered to the unit for combat resolution). Any Attacks from that base during the Assault that hit the target automatically cause a Penetrating Hit.

    New Heavy Choices

    Tomb Guardian Cost: 145 points


    Tomb Guardian WS4 BS4 S6 T6 W4 I2 A3 Ld10 Sv2+

    Unit Type:
    ● Monstrous Creature

    Number/squad:
    ● 1

    Wargear:
    ● Harbinger Blade
    ● Gauss Cannon

    Special Rules:
    ● Necron
    ● Fearless
    ● Guardian - Unit must stay within 12" of a friendly Necron Lord, Necron Monolith or Tomb Spyder to move normally. If this is not the case at the beginning of the Movement Phase, the Tomb Guardian will move its full movement in a direct line to get closer to one of these models. If no more of these models exist on the table, the Tomb Guardian will become dormant. A dormant Tomb Guardian will defend itself in close combat and will shoot at the nearest enemy model each turn.

    New Necron Weapons

    Ranged Weapons

    Gauss Spark 12” S3 AP5 Gauss, Pistol
    Harbinger Blade CC S10 - Wounded models must pass a Leadership test on 3d6 or be removed as a Casualty.
    Last edited by B_Steele; 01-05-2010 at 12:21 PM.

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