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  1. #1

    Default ASF reroll interaction.

    I apologize if this is redundant, but I looked through the thread and didn't find anything quite on this topic.

    So, you have a unit with ASF fighting a unit with ASF and great weapons. Both have equal initiatives. People are telling me that despite ASL on the Great Weapons having you cancel out their ASF; the first unit who still IS using it's ASF doesn't re-roll to hit. Is this indeed the case? If so, why, because the rules read to me quite the opposite way.

    The argument I've been given for this interpretation is that they still possess the ASF rule, even if it doesn't apply, so that cancels the re-roll. My retort to that is that the same sentence saying that two units with ASF fighting don't get re-rolls ALSO states that they both fight simultaneously. I don't really see how you can cherry pick what you think should apply out of the middle of a sentence and ignore the rest; sounds like gaming the system to me.

  2. #2

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    Look at the sentences at the beginning of that paragraph that state, "if a model's initiative is equal to or higher than his enemy's, he can re-roll misses when striking in close combat". Then evaluate, "neither model benefits from the re-rolls normally granted by this rule". Now also peer into Always Strikes Last where it states, "a model with this rule always strikes last, regardless of initiative".

    Nowhere in ASL does it say it removes ASF, it simply cancels the benefit of the rule. Now is when you compare initiatives. Great Weapons do not reduce initiative, you simply strike last (as in, something with I1 would strike before you). So a High Elf with I5 and a Dark Elf with I5 are the same initiative regardless of ASF or ASL. Then move onto the last statement that states that neither model benefits from the re-rolls. The qualifier here isn't the initiative values, but rather the presence of the rule itself. As I mentioned previously, ASL does not remove ASF... the rule is still there. The striking first component of ASF simply doesn't come into play.

    As for the suggestion that the last part of the sentence, "attacks are made simultaneously" this is simply a description of what normally happens when tow ASF units fight. This doesn't take into account exceptions which alter the effects of ASF.
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  3. #3

    Default

    Quote Originally Posted by Chronowraith View Post
    Look at the sentences at the beginning of that paragraph that state, "if a model's initiative is equal to or higher than his enemy's, he can re-roll misses when striking in close combat". Then evaluate, "neither model benefits from the re-rolls normally granted by this rule". Now also peer into Always Strikes Last where it states, "a model with this rule always strikes last, regardless of initiative".

    Nowhere in ASL does it say it removes ASF, it simply cancels the benefit of the rule. Now is when you compare initiatives. Great Weapons do not reduce initiative, you simply strike last (as in, something with I1 would strike before you). So a High Elf with I5 and a Dark Elf with I5 are the same initiative regardless of ASF or ASL. Then move onto the last statement that states that neither model benefits from the re-rolls. The qualifier here isn't the initiative values, but rather the presence of the rule itself. As I mentioned previously, ASL does not remove ASF... the rule is still there. The striking first component of ASF simply doesn't come into play.

    As for the suggestion that the last part of the sentence, "attacks are made simultaneously" this is simply a description of what normally happens when tow ASF units fight. This doesn't take into account exceptions which alter the effects of ASF.

    Yes, I know it has nothing to REALLY do with initiative. I simply included that for completness of the example. You've basically just given me the exact argument my friend did.

    I'd like to discuss your first point first; that ASL does not remove ASF. ASL states "The two cancel out and neither applies." Um. Not applying and canceling means exactly that. It's not a factor at all. you simply carry on as if you were Initiative whatever, with NO special rules attached, besides whatever else you may have like Armor Piercing.

    My second point, and why I think this rule is horribly written and interpreted by apparently a good deal of people incorrectly and terribly.

    In my updated digital rulebook the particular sentence in question reads exactly thus. "If the model with this rule is fighting an enemy with the same ability, the attacks are made simultaneously, and neither model benefits from the re-rolls normally given."

    If you are removing the rerolls, you MUST take the entire sentence at face value. What is it that lets you pick "no benefits from rerolls" and leave out the attacks made simultaneously part. They are both given as definitive. Now that might seem completely irrelevant until you take into account that you feel you still "have" ASF. By the logic you are presenting, if the "rule is still there" given that BOTH of those statements are given in exactly the same sentence with exactly the same emphasis, when a model with a Great Weapon and ASF fights a model with ASF, they WILL fight simultaneous even if he would just fight at their initiative against a model without ASF. Either the entire rule is true, or it's false. You can't just pick something between one set of commas to apply, and discount the rest of the RAW sentence. I know that it sounds absurd. But who are you or I to say "Oh it's just a description of what happens, it's not actually a rule." I'm fairly certain that a "description of what happens when two ASF units fight" is EXACTLY a rule. And if ASF remains to let you ignore rerolls, then it sure as hell remains to let you fight simultaneous, RAW. Again, Absurd.

    I know for a fact that that sillyness (The fight simultaneous part) isn't how the game is played; which is why I think the entire thing is a matter of people just arbitrarily decided to go with one piece because it was kind of logical and benefited their army (High Elves) and ignore the other part of the exact same rule because it DOESN'T make sense at all and ignoring it lets you get away with shenanigans with the English language.

    Implying that "Cancel out and neither applies" means that you still get to gain some kind of benefit is very thin at it's best. Picking one part of a sentence to work for your favor while just kind of shoving the other words in it aside seems downright ludicrous.


    I am seriously not trying to be obstinate; but there are two separate bits of English that really lean towards you gain no benefit whatsoever from that rule existing on your profile, OTHER than being able to strike at your initiative. Poorly written, and needed/needs a FAQ bad. Not that I'm holding my breath on that at all. I would defer to an TO I talk to about it; but truly I think people at large have seriously misinterpreted this rule. It wouldn't be the first or last time.
    Last edited by Kelshin; 05-10-2014 at 02:06 PM.

  4. #4

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    If you have ASF, and have a higher initiative, you re-roll to hit.

    Doesn't matter if your opponent has ASF, ASL or neither, if your Initiative is higher than his, you get your re-roll.
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  5. #5

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    Well...equal or higher. But yeah, them having ASF DOES matter. Two units of high elf spear men fighting definitely don't get re-rolls.

    But thats not the point of contention; its how ASF and ASL stack.

  6. #6

    Default

    ASF and ASL effectively cancel out, meaning you strike in I order, even with a Great Weapon.

    However, having a Great Weapon does not drop you to I0. It just means you normally strike last. So for the purposes of ASF re-rolls, you look at the I of the model.

    For instance......

    I magic up some ASF on my Ogre Bulls, who are I2. And they're in combat with some Great Weapon toting Chaos Warriors, who are I4 (possibly 5, exact value isn't important).

    ASF means I get to clout them upside the head, but regardless of the Great Weapons granting the Chaos Warriors ASL, they're still a higher initiative, so no re-rolls for my Ogres.
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  7. #7

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    Canceling out does not mean that the models cease to have ASF. If someone comes along and destroys the unit's great weapons they still have ASF in their profile. There is nothing in the game that can REMOVE that. All that matters in this instance is that ASF exists on their profile.
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  8. #8

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    Quote Originally Posted by Chronowraith View Post
    Canceling out does not mean that the models cease to have ASF. If someone comes along and destroys the unit's great weapons they still have ASF in their profile. There is nothing in the game that can REMOVE that. All that matters in this instance is that ASF exists on their profile.
    This is not a compelling argument. At ALL. Unless you think they should always strike simultaneously with other ASF units with their great weapons. Because it's the same part of the rule that speaks for both of those things at the same time. They're not mutually exclusive, according to the English language. Period. I see we decided to ignore the entirety of my last post in order to repeat what has been established. I'm not arguing that the rule is GONE. I am arguing that ASL turns it off, completely, in every single possible way, where it no longer has interaction.

    And if it doesn't, then I'll argue all day that Wildwood rangers get to strike simultaneous with Witch Elves. Because that is RAW.

    It's a horrible interpretation, and I feel like this particular camp has been entrenched for years and Im butting my head against a wall. So I will digress.

  9. #9

    Default

    Doesn't matter which way you try to butter it matey.

    Wielding a Great Weapon does not actually change your I stat. It just means you strike last. That's it.

    Lets look at some comparative scenarios.

    Two units with I5. No special rules or special equipment. These units strike at the same time.

    Two units with I5, one of which has Great Weapons. Great Weapons grant ASL, so nice and straight forward here.

    Unit with I5 with Great Weapons, unit with I2 with just hand weapons. Great Weapons again strike last.

    So far, so straight forward. Now, let's introduce ASF into this equation.

    Both units have I5, and ASF. Units strike simaltaneously, nobody gets a re-roll from ASF. Again, nice and straight forward.

    One unit has I5, ASF and a Great Weapon. Other unit is I4, no special rules or equipment. ASF is cancelled out by ASL, and vice versa. Net results, fight is resolved in I order. I5 is higher than I4, so the Great Weapons go first, but without re-rolls. Bit more complicated, but not terribly confusing. Essentially work out each unit's buffs and debuffs separately, then compare I values.

    And final example (if not final pemutation....) ASF with Great Weapon and I5, v ASF and I5. As with the first one, let's work out each unit separately. Great Weapon unit has ASF, cancellled by ASL from their Great Weapon, so they strike at the I5 step. The other unit? Well, they effectively strike at the I11 step, as ASF grants them that. However, as nobodies actual I stat is modified in any way, both count as I5 for the purposes of gaining a re-roll to hit.

    In your example, Wildwood v Witch Elves. I assume both have the same Initiative stat (I don't have the Wood Elf book yet, so can't check myself).

    Witch Elves have ASF, and their set Initiative value of 6. So against opponents without ASF, they will get to strike first, and if their opponent is I5 or less, will also get a re-roll to hit.

    Wildwood Rangers. Being Elves, they benefit from ASF. But, they also carry Great Weapons, which they must use (as per Warhammer rulebook, you must use a non-basic hand weapon if you have one). The Great Weapons have the ASL special rule, so normally you'd strike last, regardless of I modifiers. However, ASL and ASF as already established cancel one another out, meaning the Wildwood Rangers simply revert to striking in strict Initiative order, as if they had neither rule.

    Now lets put those together..... If as your suggesting Wildwood Rangers have the same Initiative as Witch Elves, then the combat works as follows....

    Witch Elves strike first as they have ASF. But, as the Initiative values are tied, they don't get to re-roll to hit. And that's it. Pure and simple, no room for quibbling or dodgy 'RAW' arguments.

    Witch Elves would still strike first even if the Wildwood Rangers had a higher Initiative value, because that's what ASF does for you. If it didn't, the rule itself would be pretty pointless.
    Last edited by Mr Mystery; 05-11-2014 at 07:06 AM.
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  10. #10

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    Quote Originally Posted by Mr Mystery View Post
    Doesn't matter which way you try to butter it matey.

    Wielding a Great Weapon does not actually change your I stat. It just means you strike last. That's it.

    Lets look at some comparative scenarios.

    Two units with I5. No special rules or special equipment. These units strike at the same time.

    Two units with I5, one of which has Great Weapons. Great Weapons grant ASL, so nice and straight forward here.

    Unit with I5 with Great Weapons, unit with I2 with just hand weapons. Great Weapons again strike last.

    So far, so straight forward. Now, let's introduce ASF into this equation.

    Both units have I5, and ASF. Units strike simaltaneously, nobody gets a re-roll from ASF. Again, nice and straight forward.

    One unit has I5, ASF and a Great Weapon. Other unit is I4, no special rules or equipment. ASF is cancelled out by ASL, and vice versa. Net results, fight is resolved in I order. I5 is higher than I4, so the Great Weapons go first, but without re-rolls. Bit more complicated, but not terribly confusing. Essentially work out each unit's buffs and debuffs separately, then compare I values.

    And final example (if not final pemutation....) ASF with Great Weapon and I5, v ASF and I5. As with the first one, let's work out each unit separately. Great Weapon unit has ASF, cancellled by ASL from their Great Weapon, so they strike at the I5 step. The other unit? Well, they effectively strike at the I11 step, as ASF grants them that. However, as nobodies actual I stat is modified in any way, both count as I5 for the purposes of gaining a re-roll to hit.

    In your example, Wildwood v Witch Elves. I assume both have the same Initiative stat (I don't have the Wood Elf book yet, so can't check myself).

    Witch Elves have ASF, and their set Initiative value of 6. So against opponents without ASF, they will get to strike first, and if their opponent is I5 or less, will also get a re-roll to hit.

    Wildwood Rangers. Being Elves, they benefit from ASF. But, they also carry Great Weapons, which they must use (as per Warhammer rulebook, you must use a non-basic hand weapon if you have one). The Great Weapons have the ASL special rule, so normally you'd strike last, regardless of I modifiers. However, ASL and ASF as already established cancel one another out, meaning the Wildwood Rangers simply revert to striking in strict Initiative order, as if they had neither rule.

    Now lets put those together..... If as your suggesting Wildwood Rangers have the same Initiative as Witch Elves, then the combat works as follows....

    Witch Elves strike first as they have ASF. But, as the Initiative values are tied, they don't get to re-roll to hit. And that's it. Pure and simple, no room for quibbling or dodgy 'RAW' arguments.

    Witch Elves would still strike first even if the Wildwood Rangers had a higher Initiative value, because that's what ASF does for you. If it didn't, the rule itself would be pretty pointless.

    With all due respect, Mr. Mystery. you are SO far off base on what I'm talking about, Im really not sure you even read anything of what I said. Not one word. Literally, Initiative is not a factor in what I'm talking about AT ALL. Not even a little. I KNOW how the initiative interacts within the rule. That's not the discussion.

    Also, to correct you for a second time, ASF re-rolls are EQUAL to or higher not just higher.

    Seriously, you're way off on what I'm talking about. Although interestingly, I think you're actually agreeing with my point in an extremely roundabout way.

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