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  1. #11
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    I just read the entry on the Blue Scribes, and they are hilarious. I am getting one.
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  2. #12
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    Quote Originally Posted by ElectricPaladin View Post
    I just read the entry on the Blue Scribes, and they are hilarious. I am getting one.
    They really are......Don't forget the changeling too!~
    Potential war gameing Jawa.

  3. #13
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    Also, is it just me or are soul grinders basically auto-includes, as the only source of anti-air in an army without its own flyers?
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  4. #14
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    Quote Originally Posted by ElectricPaladin View Post
    Also, is it just me or are soul grinders basically auto-includes, as the only source of anti-air in an army without its own flyers?
    Nurgle soulgrinders are auto if you like living...............
    Potential war gameing Jawa.

  5. #15
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    Darn. I really want to put most of my points into Tzeentch-flavored stuff, because I like the idea of bright colors and added tentacles and the general "tons of magic everywhere" theme. I guess I could always paint it however I want and make it clear that it's Nurgle in a rules sense.

    Anyway, about its upgrades. It seems like any of the secondary weapons are fine if you've got the points, but none are necessary. Is it just me or is the warpsword a waste of points? I guess the extra attack is nice - since it's got Specialist Weapon it can add an extra attack to the iron claw - but in what circumstances would you ever use it as the attacking weapon? If you're punching something with a high WS and you want to optimize the chance of a hit? But since the Soul Grinder is like a Space Marine dreadnought - fine at punching, but primarily a shooting unit - once it's locked in combat you've basically screwed up anyway, and I generally prefer to spend my points enhancing my strengths rather than mitigating weaknesses.
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  6. #16
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    Quote Originally Posted by ElectricPaladin View Post
    Darn. I really want to put most of my points into Tzeentch-flavored stuff, because I like the idea of bright colors and added tentacles and the general "tons of magic everywhere" theme. I guess I could always paint it however I want and make it clear that it's Nurgle in a rules sense.

    Anyway, about its upgrades. It seems like any of the secondary weapons are fine if you've got the points, but none are necessary. Is it just me or is the warpsword a waste of points? I guess the extra attack is nice - since it's got Specialist Weapon it can add an extra attack to the iron claw - but in what circumstances would you ever use it as the attacking weapon? If you're punching something with a high WS and you want to optimize the chance of a hit? But since the Soul Grinder is like a Space Marine dreadnought - fine at punching, but primarily a shooting unit - once it's locked in combat you've basically screwed up anyway, and I generally prefer to spend my points enhancing my strengths rather than mitigating weaknesses.
    The best soulgrinder build by far point for point is Mark of Nurgle + Phlegm as it gives you a great template weapon for when you have no air units to harvest! Plus it is one of the only shooting weapons in the army...... Also with its Involn save and solid army the Soulgrinder can eat the face of marine units single handedly causing even terminators to have a rough time.
    Potential war gameing Jawa.

  7. #17
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    Quote Originally Posted by White Tiger88 View Post
    The best soulgrinder build by far point for point is Mark of Nurgle + Phlegm as it gives you a great template weapon for when you have no air units to harvest! Plus it is one of the only shooting weapons in the army...... Also with its Involn save and solid army the Soulgrinder can eat the face of marine units single handedly causing even terminators to have a rough time.
    Fair enough.

    But you'd agree that the warpsword is a waste of points?
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  8. #18
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    Quote Originally Posted by ElectricPaladin View Post
    Fair enough.

    But you'd agree that the warpsword is a waste of points?
    Oh yes, all the other upgrades besides Phlegm are.
    Potential war gameing Jawa.

  9. #19
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    Quote Originally Posted by White Tiger88 View Post
    Oh yes, all the other upgrades besides Phlegm are.
    Really? I guess the phlegm cooperates best with the harvester cannon, given that it's a long-range, medium-high Strength weapon. The baleful torrent is garbage for the same reason that the warpsword is useless - if you're close enough to us it, the model has failed in its primary purpose. Warp gaze doesn't seem too bad, though. I play Tau, and Strength 10 AP 1 is not to be sneezed at, even with only a medium range. Especially with the new rules regarding vehicles, it might be the soul grinder's only way to insta-kill AP 13+, and that might be important, as the new vehicle rules might bring things like land raiders back to the table...
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  10. #20
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    Quote Originally Posted by ElectricPaladin View Post
    Really? I guess the phlegm cooperates best with the harvester cannon, given that it's a long-range, medium-high Strength weapon. The baleful torrent is garbage for the same reason that the warpsword is useless - if you're close enough to us it, the model has failed in its primary purpose. Warp gaze doesn't seem too bad, though. I play Tau, and Strength 10 AP 1 is not to be sneezed at, even with only a medium range. Especially with the new rules regarding vehicles, it might be the soul grinder's only way to insta-kill AP 13+, and that might be important, as the new vehicle rules might bring things like land raiders back to the table...
    Ya the nurgle cover save mixed into that makes the soulgrinder too good to not use
    Potential war gameing Jawa.

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