looking forward to Bretonnia. on the one hand, I expect they will lose a lot of their cool items, vows etc. which will suck, but I am sure they will add some cool units, and hopefully more plastic knights.
looking forward to Bretonnia. on the one hand, I expect they will lose a lot of their cool items, vows etc. which will suck, but I am sure they will add some cool units, and hopefully more plastic knights.
Twelve monkeys, eleven hats. One monkey is sad.
Everyone is losing most of their Items though as we've gone back to mostly shared items.
- - - Updated - - -
Seems like a weird rule that only comes into effect in Tournaments, have you got a page ref?
In pick up/friendly games at club I can rewriteb my High Elf list to have a different lore each pick up game in the same night and change nothing else, but its still a total re-write.
At least WYSIWYG curbs that sort of shenanigans in the Empire, unless like me you own a wizard of every lore and remember to take all of the to Club night...
Page 490, under the spell generation section. It simply says that you should choose your lore when writing your army list, so it really depends on when you write your list. If your local gaming venue is happy with people writing lists just before the game, then it's not an issue. I imagine most people go to games (both pick up and planned) with lists already written to save time. If so, your lore should be written on that list. Most people tend to pick lores to complement their own armies, rather than counter the opponents, and with the exception of metal against armour heavy armies, there aren't really any lores which are massively advantageous against particular armies.
Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD
certainly a lot of Bretonnian stuff missing from the GW Website
Twelve monkeys, eleven hats. One monkey is sad.
yeah I have most of the current 8th edition books and pretty much none of the unique items interest me, and the majority of the shared ones are pretty boring.
Twelve monkeys, eleven hats. One monkey is sad.
I'm sad about the spites, but I'm not convinced we lost all that much when the kindreds went.
Wardancer kindreds became Shadowdancers.
Waywatcher kindreds became Waystalkers.
Eternal kindreds wouldn't gain you anything any more because the Eternal Guard Fighting Style rule is no longer a thing.
Glamourweave kindreds likewise wouldn't do much, now that you don't need the Forest Spirit special rule to join units of Forest Spirits.
If you really want to be a member of a Wild Rider kindred you can just take a mount and a Talisman of Protection, and maybe the Helm of the Hunt.
Alter kindreds were weird. Did anybody use them?
Scout kindreds, I'll grant you we don't really have a way to get back (though you could pop a character into a unit with the Banner of the Hunter King for a similar effect).
Yeah, we'd don't lose much, just pointing out how eu are streamlining some of the more funky stuff out of books. As long as Brets lose that lord with HKB, I'll be happy.
The rumour about two weeks of releases makes sense, that's what wood elves got and seems they are definitely scaling back Warhammer releases in favour of 40k ones.
Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD
Sadly.
I'm really hoping that these short releases are more due to GW's perception that Wood Elves and Bretts are not major sellers. I doubt it though given what was rumored back in the late winter and early spring about GW realigning the amount of support for Fantasy to match the demand.
I still don't get this approach. If a game is ailing and in need of support you don't just cut support back and let it languish. That certainly didn't get them anywhere with the Specialist games.
Armies - Skaven, Tomb Kings, Eldar, Iron Snakes, Dark Eldar, Retribution, & Legion
Blog - http://chronowraith.blogspot.com