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  1. #11
    Chaplain
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    I agree with Link except Brain Mines are great against Knights, Walkers and Daemon Princes who are init 1 when you assault them due to Psyk out grenades.
    Where is my tinfoil hat!??
    Aka Arcane, veteran GW-Conspiracy Theorist

  2. #12

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    Oooooooh I think I've only just got brain mines.....if the int test comes after the buff, this makes them amazing vs. super Psyker CC units! That's ridiculous! Thnx
    http://bloodshadowsm41.blogspot.co.uk

  3. #13
    Veteran-Sergeant
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    Jan 2014
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    Wow... Brain mines are really nice.

    So what about the other assassins? Any new winners there?

  4. #14
    Chapter-Master
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    Sep 2009
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    Sacramento area
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    Quote Originally Posted by Harley View Post
    I agree with Link except Brain Mines are great against Knights, Walkers and Daemon Princes who are init 1 when you assault them due to Psyk out grenades.
    Daemons and psykers get dropped to I 1, so I guess good point, but it doesnt affect Knights or Walkers unless they're one of the former.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  5. #15

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    Quote Originally Posted by Halollet View Post
    Well, I put a list together. Oi, its tough to fit everything in.

    Grand Master - 220
    Brain Mines, Mastery Level 2

    Canoness - 95
    Blade of Admonition

    Battle Conclave - 95
    Arco-Flagellants x2, Death Cult Assassin x2, Crusader x3

    Priest

    GK Terminators x5 - 225
    Nemesis Hammer x2, Nemesis Halerd x2, Psycannon

    GK Terminators x5 - 225
    Nemesis Hammer x2, Nemesis Halerd x2, Psycannon

    Battle Sister Squad x6 - 147
    Storm Bolters x2

    Vindicare Assassin

    Land Raider - 265
    Multi-Melta

    Land Raider Crusader - 270
    Storm Bolter, Psybolt Ammo

    Dreadnought -135
    TL Autocannon, TL Autocannon, Psybolt Ammo

    Points: 1847
    Models: 30

    2 land raiders, one with GM, Conclave, and priest and the other with one squad of termies. The other termies deep strike in while the dreadnaught, vindicare, and sisters lay down fire!

    7 warp dice. Thoughts?
    For the most part it looks pretty solid to me except for the one glaring flaw: you have no skyfire anything. I'd hate to see this army try to deal with a flying circus.

  6. #16
    Veteran-Sergeant
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    Quote Originally Posted by CrimsonTurkey View Post
    For the most part it looks pretty solid to me except for the one glaring flaw: you have no skyfire anything. I'd hate to see this army try to deal with a flying circus.
    I don't have a lot of fliers in my meta so I'm not worried about that. If I do come across one I have the following twin linked weapons; 2 lascannons, 2 psy autocannons, and a psy assault cannon. Plus other multi shot, high str weapons.

    But... If I had the model I might swap out one of the raiders for a stormraven.

  7. #17

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    Quote Originally Posted by DarkLink View Post
    Hah, yeah, it might be a little while. I'm juggling Infinity, Warmahordes, and GK, Eldar, and a CSM army right now. And someday I'll figure out why the camera on my phone randomly rotates every single picture I take. Also, I'm going for a dark grey look rather than silver. Something like this, just with grey rather than silver, and glowing blue runes instead of gold: [url]http://www.dakkadakka.com/wiki/en/Zenithal_Airbrushing,_OSL_and_Snow_and_Ice_Tutoria l,_subject_-_Grey_Knight[/url]
    I like that look a lot!
    "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." ~ T. Pratchett

  8. #18
    Chaplain
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    Aug 2013
    Location
    Detroit, Michigan
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    Quote Originally Posted by DarkLink View Post
    Daemons and psykers get dropped to I 1, so I guess good point, but it doesnt affect Knights or Walkers unless they're one of the former.
    Brain mine is still 33% chance to stunlock init4 walker or knights.
    Where is my tinfoil hat!??
    Aka Arcane, veteran GW-Conspiracy Theorist

  9. #19

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    Quote Originally Posted by Harley View Post
    Brain mine is still 33% chance to stunlock init4 walker or knights.
    Wraithknights are I5. Not that it makes brain mines less worth playing.

  10. #20
    Veteran-Sergeant
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    Jan 2014
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    London, Ontario, Canada
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    What about the Culexus assassin? People are bringing more psykers so it 'should' make sense to bring the psyker assassin.

    Too little power for too frail a model for too many points still?

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