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  1. #21

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    OK, I can't say I have ever played Orcs yet but I do like the idea of it for ****s and giggles and have the new Codex so, just as a thought, how does this sound for a new Orc Deathstar Unit?

    1 x Stompa with Grot Riggers for that super hard, worry the crap out of the enemy, 20 model transport weighing in at 800 pts.

    Add to this 10 x Meganobz (just about as they are bulky) all with 2 wounds, 3 attacks (armed with 2 Killsaws each - S x2, AP 2, Armourbane, Specialist Weapons) and that lovely 2+ Sv for a further 500 pts excluding any. boss poles you throw in (each model can have 1 at 5 pts each).

    Ok, yes that is an eye watering £222 in English money if bought direct from GW but ask yourself, are you worth it? ;-)

  2. #22

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    As a Tyranid player...all I can say is try it...try everything...then if you don't have crap rolls in a game...see how things work...use the internet as a guide to the new changes....but you have to be pleased with the new codex....or wait yet again....and Orks have had a longer wait than most. Waaagh does something real now...that's I big deal....it did nothing really before. When Furious Charge changed from +1S and +1I to just +1S that's what really screwed you the most and we are not getting that back. My $.02, I have a great guy in my group that plays Orks, but he needs to learn to play them and 40K better, he almost never wins, so I say I'd make a 1250 List (we play 1250 a lot) vs the same IG list he lost against...I all but table the IG guy...we was in shock that Orks could win a game, that's with the Old Dex...the new one sounds better IMHO. ....I still want Genestealers that can charge the turn they Outflank....and Lictors that can charge the turn they hit the table....I'm not getting both.

  3. #23

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    My two main disappointments are Mob Rule (of course) and the nerfing of Ghaz. He needed the 5++ as he'll likely be stuck in with the likes of an Eldar avatar or Marneus Calgar. A 6+ FNP is just useless against heavy hitters like that.

  4. #24

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    Well, just found out last night reading it that 4 out of my previous 5 warbosses are now just so much scrap plastic. The Black Reach Warboss is no longer valid; to have power klaw and combi shoota you must have mega armour; it's not 3 options it's just 1 for 40 pts. Looks like I need 2 boxes of meganobz now.

    edit: my bad, that will teach me for reading it when I'm tired. They are there under melee weapons and ranged weapons.. Sorry.
    Last edited by John Bower; 06-30-2014 at 04:12 AM.
    Astra Miliwotsit? You're in the Guard now son....

  5. #25

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    I'm trying to keep an open mind about the new dex. I'm annoyed that characters don't allow the FOC to be shuffled around, but I can get over that. And I suspect between the new FOC, and whatever is in the expansion books that might resolve itself in the long run.

    What does kinda get me is the new format. While I don't really like or hate the format itself, as someone whose worked in print I see a lot of stupid little cost saving tricks (Photos of minis are cheaper then paintings, big photos reduce the amount you have to pay writers, compressing the wargear into consolidated catagories you can reference instead of listing them with the unit reduces writing and page count, ect.)

    While I don't blame GW for trying to save money, or think they are about to declare bankruptcy, that kind of nickle and dimeing of their own product doesn't give me a ton of confidence either....

  6. #26
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    I see a few common responses her that are as follows:
    1. WAAAAHH they didn't put in the rules that I wanted to make them the most OP army.
    2. WAAAAAH I'm going to have to change my list and play style (I play WoC and so no sympathy from me)
    3. To early to tell yet but I am not optimistic (fair call)
    4. Too early to tell but I am optimistic.
    5. **** yeah experimentation time. (Good on you)

    If you are 1 or 2 then suck it up. The game isn't made with your pet desires in mind, and I am yet to see a codex that is unplayable or impossible to win with (even tomb kings). The only people that really lose here are the same people who always lose, TFC and WAAC guys. And seriously, who gives a sautéed rats arse about them. I enjoy these games the most when screwing around with new ideas and that is the way the game was meant to be

  7. #27

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    Yeah, I'm three turns into a game with spacewolves vs my orks and the mob rule is already wreaking havok with truck mobs, tank bustas, lootas, and bike units. The flash gitz got a lucky ap 1 roll and wiped out a unit of terminators and were then wiped out by bolter fire from two grey hunter units and a pair of frag missle toting skimmers thanks to not having their 4+. Kanz are dying left and right, gretchen fled after losing 1/4 casualties...

    This really doesn't feel like a new book, just another edition of warhammer shooty, 'kay.

  8. #28

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    I'm guessing the days of specials allowing swapping of FoC slots is gone with the advent of the unbound army. (Not arguing for or against it, just an observation.)

  9. #29
    Chapter-Master
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    Quote Originally Posted by InterrogatorBlythicus View Post
    I see a few common responses her that are as follows:
    1. WAAAAHH they didn't put in the rules that I wanted to make them the most OP army.
    2. WAAAAAH I'm going to have to change my list and play style (I play WoC and so no sympathy from me)
    3. To early to tell yet but I am not optimistic (fair call)
    4. Too early to tell but I am optimistic.
    5. **** yeah experimentation time. (Good on you)

    If you are 1 or 2 then suck it up. The game isn't made with your pet desires in mind, and I am yet to see a codex that is unplayable or impossible to win with (even tomb kings). The only people that really lose here are the same people who always lose, TFC and WAAC guys. And seriously, who gives a sautéed rats arse about them. I enjoy these games the most when screwing around with new ideas and that is the way the game was meant to be
    Fork out the time and money mate. That is not an insignificant investment.

    Oh and maybe less hypocrisy. See I fail fo see why a "oltimisitc" too early to tell view is somehow better than a pessimisitc too early to tell one. Particularly given the companies past history and the money involved.
    Last edited by daboarder; 06-30-2014 at 02:05 PM.
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  10. #30

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    Quote Originally Posted by daboarder View Post
    Fork out the time and money mate. That is not an insignificant investment.
    I've played Orks since just before 2nd edition (was too young early in Rogue Trader days). I still have enough Orks to make a 2nd edition army with 7th edition rules, and then enough of the more recent models to have a "Waagh!" themed army (various clans working together) and a Blood Axe army, and that's even with losses in a couple of house fires.

    Yeah, I've got the time and money invested, and it's why I'm going to be as optimistic as possible until it's broken out of me. This is my favorite army. The day the new codex came out, people could have sworn I was getting married or something, I was that excited.

    As much as I love my Orks, I know what they aren't and never will be, and that's a tournament-changing army. If I want to always win, I'll play something like Space Marines, especially being cheeky and allying with IG; or I'll combine Eldar and Dark Eldar. But I want to just play to have fun most of the time. If I can get that, just that one thing, out of the Orks, I'll be happy.

    I won't be able to test them until Saturday, but for the next few weeks, the time and money I have dedicated ask me to show patience.

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