She had both before when the archon was even better and she was still viable. Archon 2++ is now even more expensive, has no access to AP2 so you're still just better shooting at stuff and not bothering with a cc character.
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Archon still somewhat even. 2++ went up by 5, Huskblade went down by 10. Lack of AP2 can be adressed by Incubi.
The only things the Succubus can melle more effective are Space Marine deathstars (with 2+, 3++, T5 and S8 in form of thunder hammers) and this is better to be avoided with T3 and a 4++.
At least the archon can tank them somewhat semi reliable until his field shuts out. Terminators (where she could shine) still need incubi support which could probably take on them alone. Still dont see a place for her as the archon is all around better. Maybe less of a cannon than her but definately also way less glass.
Strikes me that the Succubus is a challenge beasty - gets through enemy armour, very good I enabling her to get the damage in first etc, whereas the Archon is more general damage - getting tore into units rather than characters.
I don't think either can necessarily go into combat alone - the shared T3 dissuades!
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"challenge beasty" rofl. Who to challenge? There are either models wich just straight up kill her or models which you dont need her for and which would refuse the challenge anyways. There is no "in between" where she would be good.
Yup, the trouble is their other assault units suck. I mean I guess wyches with three razorflails wouldn't be completely useless as ablative wounds go, 4++ in melee, assault grenades still but no where near as good as they could be before when they could generate huge quantities of attacks or reduce the amount of attacks power first sergeants or whatever could deliver.
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-Aethersails the price of melta bomb
-Razorwing is indeed Fast Attack
-Fleshgauntlet is simply ID on to-wound roll of 6, no rending or anything like that. Don't have my BRB with me, so can't give you the ruling of that.
-Wych weapons: hyrdagauntlets are Ap5 Shred, Specialist Weapon, they always come in pairs. Shardnet&Impaler is Ap5 Melee, Ritual Pair (Ritual Pair: Get's the bonus +1A for two CCW, re-rolls all to-hit and to-wound rolls of 1), razorflails AP5 Melee, Blade Whip, Specialist Weapon, they re-roll all the failed hit-rolls on CC. They come in pairs. All of these cost the amount of melta bomb each.
-Double-checked it, no shardcarbines for Trueborn.
-Cronos weapons no longer boost surrounding Dark Eldar if it gets kills. Instead it just gives a static bubble of 6" that boosts the FNP by one to a maximum of 4+.
-Codex has one Formation and one Detachment. Both give every Troop model belonging to those a cover save of 5+ and the rest get a 6+ cover save on the first turn and/or every turn of Night Fighting. Formation also gives you a permanent boost to your Power from Pain turn count.
-Soultrap now gives +1S for each unsaved wound caused in a Challenge, to a maximum of 10.
-Ravager has to buy the dark lances for a total price of old Space Marine
-Bladevanes now make Hammer of Wrath S4 and Rending.
-Wracks now have two Wrack tools, which are melee weapons and are Poisoned (4+).
-Electrocorrosive whip is now Ap3, Concussive and Poisoned (5+). Like the Venomblade, only Acothyst can get this.
-Demiklaive is quite useless. Single blade is the same as Klaive, Dual blades gives +1 Attack and is AP3. With 4 Attacks in charge, the Klaivex is strong enough with just a normal Klaive.
-Had some questions about Lelith. Now has 6 Attacks base (5+1 for two CCW), has Plasma grenades still. Re-rolls all failed to-hit and to-wound rolls in challenge, no armour saves allowed against her melee weapon's attacks, she may exhange one CCW for an Impaler for 15 points. This allows her to re-roll to-wound rolls of 1 in close combat, so it's a marginal leap. She also is WS 10 now (9 base and +1 for Warlord trait) if she's your Warlord. Oh, and she has Rampage. Invul save is untouched. Price drop of 15% without the Impaler.
-Urien Rakarth has some minor changes. First he costs about 25% less, has FNP 4+ and It Will Not Die, Has Casket of Flensing (Rng 12", S3 AP3 Assault 2D6, One Use Only), has Ichor Injector and Clone Field. Boosts the Power from Pain count for all friendly units within 12", not just his own unit, like a normal Haemonculus would.
-Rakarth DOESN'T MAKE WRACKS TROOPS. So if you used to play the Covens, you need to get the Supplement, it seems.
-Drazhar has a Phoenix Lord statline, is Eternal Warrior, is armed with Demiklaives, is Fearless and has Rampage. Can only join Incubi units (is IC though), and boosts the squads' WS by 1. He can also make extra attacks for each to-wound roll of 6 he makes. Those attacks don't cause more extra attacks.
That's all I can come up with that hasn't been said already.
Last edited by Arkalid; 10-02-2014 at 04:10 AM.
Lelith is pretty great then. 4++ against shooting, 3++ against melee, marginally fewer attacks, ignored armour, re-rolls to hit and wound in a challenge.
Edit: Arkalid, what can you say about Bloodbrides?
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
They cost the same as before, have the same statline as before and they can take the same amount of Wych weapons as normal Wyches can. Wyches and Bloodbrides can get 1 Wych weapon for less than 10 models, 3 Wych weapons for 10 or more models. So you're paying the extra points for +1 Attack and +1 Ld.