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  1. #1
    Scout
    Join Date
    Oct 2013
    Location
    eugene, or
    Posts
    11

    Default Dark Elf monster list??

    Is this still a thing. I'm looking to get back into fantasy with some dark elves, but haven't seen any lists running hydras and dragons.

    Are these lists still viable in the current edition?

  2. #2

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    Due to the still huge bonus you get using cannons in tournaments they are still not used much lately. It's just not worth taking them and losing them first turn. People will still use them in more fun games with friends and there are still a few out there with use a hydra and a Karb but pretty rare. Hydras are still as deadly and fun as they were previously but it's still the same with the cannons. The Karybdis can be super good against other monsters as well but since they aren't used by other armies in tournaments either that use is limited. Dragons can still be a little more popular but since your having to place your general on them it's even more dangerous. The best you can give your dragon is a 6+ ward from the Ironcurse icon. The Lord can still save his wound with a 4+ usually and survive which allows him to hold on to those 300 dragon points but then he's still not nearly as useful and tends to have to hide in a unit.

  3. #3
    Scout
    Join Date
    Oct 2013
    Location
    eugene, or
    Posts
    11

    Default

    I guess I'll have to stick with a normal list for the weekend games and save the big stuff for big friendly games then.

    I've been toying with a scaled army look. Dragon command, hydras, and lots of cold ones.

  4. #4

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    What dms said. I personally have an ogre monster mash with thundertusks and stonehorns, but I hardly ever use it unless I know my opponent isn't a cannon-mongering cheesecake. Losing a 250 point monster the very first turn to a cannonball with a lucky 6 is frustrating, especially if it takes 3 turns for your monsters to footslog over there.

    Until cannons get looked at, monsters will remain a purely "for fun" option.

  5. #5

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    Quote Originally Posted by Theik View Post
    What dms said. I personally have an ogre monster mash with thundertusks and stonehorns, but I hardly ever use it unless I know my opponent isn't a cannon-mongering cheesecake. Losing a 250 point monster the very first turn to a cannonball with a lucky 6 is frustrating, especially if it takes 3 turns for your monsters to footslog over there.

    Until cannons get looked at, monsters will remain a purely "for fun" option.
    haha theik that's not really a fair comparison with a Stonehorn due to his multiple wounds rules taking only 1 single wound. Stoneys are viable even in tournaments but The other downsides are what keeps them out I think. Needing your rare slot for other things.

  6. #6

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    That's not actually how stonehorns work. They take half damage from multi-wound attacks, rounded up. So it will take two cannons instead of one to kill them, which is hardly that big a deal when cannons can reach from one end of the table to the guy in the back of the store grabbing a drink.

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