Originally Posted by
Mr Mystery
Hello, good afternoon, and welcome.
Following up on a similar thread about that red-headed stepchild of the Hivemind, Pyrovores, I present for your delectation a second thread, this time dealing with Mutilators.
For those who missed the first thread - This is not about 'nyeh nyeh, stupid internet are wrong'. It's not about suddenly proclaiming a maligned unit the best thing since sliced Jesus.
What this thread is about is exploring what the unit can and can't do, and what one might expect from it if you really wanted to/had to field them.
So without further ado, here we go.
Pros - Well, they're actually pretty tough. 2 wound Terminator equivalents, and Daemonic to boot, bringing Fear to the party. So far so reasonable. They're also pretty flexible when it comes to smashing stuff in HTH. Your choice of matched Powerfists, Chainfists and Lightning Claws. There's nothing they can't realistically threaten in a bout of fisticuffs........but.....that's about it to be honest.
Cons - Slow and Purposeful. On an assault unit. Not good at all. Also quite pricey in points. I wouldn't say they're a total rip off, but considering they really want a transport if not deepstriking in, those points are adding up pretty quick. And the real kicker? They don't really do anything another unit can't do, but with the added benefit of some guns. Look at their stablemate, Obliterators. Loadsa dakka, and a powerfist. In short, there's not a great deal fundamentally wrong with Mutilators (except S&P of course), it's just there are better choices within their army to get their specialist job done.
So, if you had no choice, and no alternative units in your army, how would you go about getting the most out of Mutilators?