Originally Posted by
Bigred
Force Org:
At least 2 HQ, - maximum of 6 HQ (!)
Possibility to let units flank
Warlord traits:
-Reroll "to hit" in a challenge
-Stubborn for units completely consisting of Space Wolves beasts/cavalry, these units also gain Furious Charge if within 12" of the Warlord
-Monster Hunter
-FNP 6 + for Warlord and unit
-Flank attack and stealth for Warlord
-rerollt MW and pinning tests in 12" around the Warlord
Wargear:
-Helfrost weapons in various versions: if wounded -> strength test, if it is failed -> death
-Blizzard shield (for Dreadnoughts): Melee weapon, 3 ++ against all hits to the front (also works in close combat)
-Rune Weapons: Like Psiweapons, also gives adamant will
Relics:
-Bite of Fenris: Bolter with Helfrost
-Helm Durfast: reroll "to hit", shooting attacks have ignore cover
-Armor of Russ: 2 + / 4 + +, opponents in challenge -5 ini
-The Black Death: +2 S, AP2, melee, unwieldy, +3 attacks when outnumbered
-Wulfestein: bearer and unit gain Furious Charge, bearer also gains Berserk
Psychic Powers:
-Living Lightning (Primary) / WC1: 18" Witchfire, S7 AP-, Assault 3, shock = on to hit rolls of 6, two additional hits are created, except for snapshots
-Stormbringer / WC1: Blessing, Shrouded for psyker and unit
-Storm rage / WC1: curse unit in 18", -1BS, open ground treated as difficult terrain, all jump infantry, jet pack, etc. antigrav must immediately roll a test for dangerous terrain if affected.
-Murderous Hurricane / WC2: 18" Witchfire, S4 AP-, 5" Blast, Rending, Assault 1
-Fury of the wolf spirits / WC2: 18" Witchfire, both profiles are shot in any order, S6 AP- assault 4, S5 DS2 assault 2, precise
-Maw / WC2: 18" focused Witchfire, a model (not MC) makes Initest / death
Björn:
WS6, BS6, 13/13/10, venerable
Assault Cannon
5 + +
+1 to seize the Initiative
May swap weapons
Ulrik the Slayer:
145 points
BF6, ini 5, 3 attacks
he and his unit gain 6 + FNP
Prefered Enemy within 6"
Stubborn within 12"