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  1. #1

    Default The Forgotten Knight

    Saw this posted on FB today. Looks like it is from upcoming White Dwarf?

    Click image for larger version. 

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  2. #2

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    Good Lord that's hard!

    Good spot dude!
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  3. #3

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    looks like +1 BS/WS/Inv save, IWND, and run after shooting for +125ish pts

  4. #4
    Chapter-Master
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    Default

    Holy crap! He looks to be a beast!

  5. #5

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    Quote Originally Posted by Demonus View Post
    looks like +1 BS/WS/Inv save, IWND, and run after shooting for +125ish pts
    And he is also a character so is able to issue challenges.

  6. #6
    Brother-Captain
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    Ohh wow, he's a bit nasty! Think I'll have to grab myself a copy of that White Dwarf as been planning to get a Knight and I even like the paint scheme for that one.
    Either there is life in the universe more intelligent than us, or we are the most intelligent form of life in the universe. Either way, it's a worrying thought!

  7. #7

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    Quote Originally Posted by Lordofchaos View Post
    And he is also a character so is able to issue challenges.
    Ah very nice didn't notice that. I liked his fluff in the Knights codex so had a friend paint mine up like him. Cool that he now has special rules to go with.

    Click image for larger version. 

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  8. #8
    Librarian
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    Just what we need. More Knights, for no good reason.

    Oh, what's that? It's even harder to kill? Great. Y'know one thing I've never heard? "Knights are really super easy to take down! I wish they had IWND and a 3+ invul instead!"

  9. #9

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    Quote Originally Posted by DrBored View Post
    Just what we need. More Knights, for no good reason.

    Oh, what's that? It's even harder to kill? Great. Y'know one thing I've never heard? "Knights are really super easy to take down! I wish they had IWND and a 3+ invul instead!"
    Actually, it *is* something we need- a Knight army is pretty much locked into a few specific points totals (1110/1125; 1480/1500; 1850/1875) with no way to vary it. Likewise, the Myth of Knight Invulnerabilty is pretty easy to burst; Melta-packing Marines in a Drop Pod do it; Wraithguard do it pretty well; Dark Eldar Wyches are all but guaranteed to smoke a Knight in a single round of CC with their Haywire Grenades; a Nob with Power Klaw has a decent chance to break the big guy (you'll lose a lot of Boyz in the process, but what Ork tactic doesn't start out with "you'll lose a lot of Boyz in the process"?); Chaos can get it done with a Biomancy Prince or Obliterators; Imperial Guard has the Vanquisher; and these are just units specifically tailored to anti-armor. You can still beat the things to death with Str 7+ firepower.

    I think people get too focused on how big the model is and go "I can't beat that!" just for the sake of whining. Last local tournament I was at, 1850 points level, I was playing IG + Knight vs. Eldar; The Eldar player spent the entire game whining about how unfair it was that I was allowed to bring the big guy, and to prove his point, he refused to shoot his:
    -3 Bright Lances
    -Fire Prism
    -2 Wave Serpents
    -6 Wraithguard
    at it, because they'd be wasted fire. On turn 3, he finally did turn the Wraiths on it, took 4 HP in one salvo. I then had to charge them, as my Thermal Cannon shot didn't get rid of the squad, and the Knight was shot down on Overwatch. In summary, if you decide you're going to lose to the Knight, then yes, *you will lose to the Knight*.
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  10. #10
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    Y'know one thing I've never heard? "Knights are really super easy to take down! I wish they had IWND and a 3+ invul instead!"
    I've never really had a problem killing them... they're rather easy to make go boom.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

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