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  1. #221

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    Quote Originally Posted by daboarder View Post
    OH **** NO!

    **** GW who let some idiot use the 3rd ed micro-codex as a guide. EVERY other edition, EVERY SINGLE DAMNED OTHER EDITION we have had god damned jump packs in troops, HOW ****ING HARD WAS IT TO LEAVE THAT ALONE

    I suppose I should be grateful they didnt COMPLETELY murder sanguinary priests.

    Stupid detachment should have been 2 FA instead of troops. Guess I'm going to have to run my army unbound

    nice to see they have also managed to destroy the last vestiges of the Chaplain+DC concept. Well done GW good job, Dickheads!


    edit: Now if scouts have access to land speeder storms then MAYBE this isn't a complete waste of effort....
    Ah but you forgot the GW Modus Operandi..... Charge you $50 for a book that is garbage and underpowered... THEN charge you $10-$20 per dataslate to give you back what you "lost".... as long as sheep put up with it, you will see this continue....

  2. #222
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    Quote Originally Posted by katurian View Post
    Thanks OP, quick question. Is there any truth to the Sanguinary Guard getting a price cut (I think I heard 135pts somewhere?) and are they still a troop choice with Dante?

    Thanks mate!
    Yes they are 35 a piece each, no they are not likely going to troops with dante
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  3. #223

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    This is atrocious. I have yet to hear any legitimate "Pros" of the new book beyond buffs to the HQ slot; all I see are "Cons."

    I am furious (appropriate for Blood Angels) that they simplified the book. They had the trend of simplification back in 4th and it pissed me off then, and it pisses me off now. I don't want my books simpler; you take away options now, it makes the book weak when GW writes the new round of books with mountains of options. Its very short-sighted.

    Perhaps even more than that I'm just irritated that I'm essentially going to be playing red ultramarines. FC on all units is a waste when my core is tacticals and scouts; hooray assaulting with bolters!

    The current plan for lists is as follows: HQs to taste, Sang. guard for elites, Fast razor squads for troops, Assault squads for Fast. You get to keep the fast theme and you're taking advantage of better pricing on your razors, Sang. guard and mini-tactical squads. I'd add other units but this is just preliminary, and honestly we don't get Centurions or Talons so the fun toys I'd like aren't here.

  4. #224
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    Don't forget though, BAs are codex compliant. The battle companies look like any other, 6 Tactical 2 Assault 2 Devastator.

    Event the Veteran Assualt Squads of the 1st company became Vanguard Veterans so compliant. The big differences are priests for apothecaries, sanguinary guard and dc. If not for those they would be red ultramarines.

    - - - Updated - - -

    Did I miss read that drop or did mephiston become an IC.

    If so he can have a retinue (aka Ablative Sheild)
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  5. #225
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    Quote Originally Posted by Wolfshade View Post
    Don't forget though, BAs are codex compliant. The battle companies look like any other, 6 Tactical 2 Assault 2 Devastator.

    Event the Veteran Assualt Squads of the 1st company became Vanguard Veterans so compliant. The big differences are priests for apothecaries, sanguinary guard and dc. If not for those they would be red ultramarines.
    And yet they have had assault squads as troops in every single book except the micro-codex. because while being MOSTLY codex compliant, they are sufficiently divergent such that they have a predilection for fielding larger numbers of assault troops.

    at the end of the day you can argue the background back and forth, but its pretty obvious that the actual financial impact this is having on people is unacceptable


    edit: yes Meph is a IC, but he can't use fleet inside another unit (because no other units have it) and he's now a lot less scary.
    Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
    I probably come across as a bit of an ***, don't worry I just cannot abide stupid.

  6. #226
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    I thought in 3rd they were still troops, either way it is ancient history and they have had assault units as troops for a long time.

    What financial impact? Even if you had 6 squads of 10, you can still use them. Moving into a slot doesn't make the model invalid. It doesn't stop you playing unbound or just fielding 3 of them.

    For me the big one is baal preds become heavy. Ok, now they aren't in the fast slot so my assault squads can sit in there, but now I have to choose between baals and vindis and the choice is obvious, vinidis all the way and so the newest pred variant gets put away
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  7. #227

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    From my quick summation, it would appear we have nearly 10 units in the Elite section. That's way too many units in one area. If only this was someone yanking our chain because it almost feels like we're going back to 3rd edition with this book.

  8. #228

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    @Wolfshade
    The "they're codex-compliant" argument is pointless. Yes, they follow the Codex Astartes. The army book, however, needs to be different enough to justify its existence. If it's just red Ultramarines (and this new book seems to be) then there's no point in the book; just play Ultramarines. The book's layout should allow you to play an army with a different feel and tactics to bluebook marines. The upcoming books is pretty much bluebook minus the cool stuff, and because of the slots, it plays pretty much the same. The Blood Angels' unique units are in slots that make them pretty redundant now; Baals are now just Preds. Sang. Guard are just more elite Vanguard. Sang. Priests are essentially just Libbies that have automatic defensive powers, and so on. The saving grace is that you have Fast on several things, and some interesting characters. Boo.

    The financial impact is tht I have to buy Troop units. I previous fielded Assault Marines for my Troops needs (either in Rhinos or with Jump Packs).

    For me Mephi without wings isn't scary.

    Personally I never used Fast Vindis because when you break it down, they paid 30 points for Fast, and that's absurd. Hell no will I pay 30 points for that.
    Last edited by timff8; 12-09-2014 at 04:55 AM.

  9. #229
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    BAs haven't been simplified, they're Elite heavy now, the detachment favours Elites and charging elites with +1S and +1I is pretty damn cool, it fits the fluff of Blood Angels better than before, as stanadard, they're a Codex Chapter and have always been, they have the same number of Assult Squads as any other Codex Chapter, they have unique elites and the Death Company.

    We'll see a supplement with Assualt Squad troops and such, you all know this, so get that if thats what you want to do, the new Codexes encourage the army to play to the fluff, with supplements to represent exceptions.

  10. #230

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    @Path Walker
    The detachment is garbage; Objective Secured is too good to give up and 1 additional Elite does not a specialist army make; 1 extra Elite is still weighed-down by mandatory Troops that are just Tacticals and/or Scouts.

    "They're a Codex Chapter" - Please excuse my redundancy, but go read my comment again. YOU MUST JUSTIFY THE BOOK. IF IT'S JUST RED ULTRAMARINES, JUST PLAY ULTRAMARINES. YOUR FLUFFY JUSTIFICATION STANDS IN THE WAY OF A FUN, DIVERSE GAME. I AM YELLING BECAUSE YOUR IDEA OF FUN SHOULD NOT STAND IN THE WAY OF MY IDEA OF FUN; GO PLAY ULTRAMARINES.
    The unique Elites and Death Company, as I said, do nothing. They're stuck in Elites which make them redundant; Sang. Guard are just tweaked Vanguard Vets now. Death Company with jump packs are just tweaked Vanguard Vets. When Vanguard were in a different slot to these units, they were not redundant.
    Death Company without jump packs are either footslogging (so slow and useless) or in a Land Raider, in which case they're outclassed by thundernators.
    Various Dreadnoughts stuck in Elites are still just Various Dreadnoughts; split them into Heavy and we have an actual list.
    Last edited by timff8; 12-09-2014 at 06:02 AM.

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