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  1. #231
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    Wow, when you put your points in such a well thought out way, you've completley swayed me.

  2. #232

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    Anyone been to the GW website?[URL="http://www.games-workshop.com/en-US/Warhammer-40-000?N=102352+4294967193+4294966911&Nu=product.repo sitoryId&qty=12&sorting=phl&view=table"] Lemartes is the second troop option![/URL] I think that GW fluffed this one up.
    Last edited by Renegade; 12-09-2014 at 06:50 AM. Reason: Link

  3. #233

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    Let's put it this way:

    YOU DON'T KNOW WHAT'S IN THE CODEX AND IT'S STUPID TO THROW A FIT OVER A RUMOR.

    There. If you're ready to toss your army over codex rumors, there are plenty of people who will buy it from you. I realize it's fun to complain about GW over and over and over and over and over again but really... relax. If a game makes you so stressed, just don't play for a while. It's supposed to be fun.


    Quote Originally Posted by timff8 View Post
    @Path Walker
    The detachment is garbage; Objective Secured is too good to give up and 1 additional Elite does not a specialist army make; 1 extra Elite is still weighed-down by mandatory Troops that are just Tacticals and/or Scouts.

    "They're a Codex Chapter" - Please excuse my redundancy, but go read my comment again. YOU MUST JUSTIFY THE BOOK. IF IT'S JUST RED ULTRAMARINES, JUST PLAY ULTRAMARINES. YOUR FLUFFY JUSTIFICATION STANDS IN THE WAY OF A FUN, DIVERSE GAME. I AM YELLING BECAUSE YOUR IDEA OF FUN SHOULD NOT STAND IN THE WAY OF MY IDEA OF FUN; GO PLAY ULTRAMARINES.
    The unique Elites and Death Company, as I said, do nothing. They're stuck in Elites which make them redundant; Sang. Guard are just tweaked Vanguard Vets now. Death Company with jump packs are just tweaked Vanguard Vets. When Vanguard were in a different slot to these units, they were not redundant.
    Death Company without jump packs are either footslogging (so slow and useless) or in a Land Raider, in which case they're outclassed by thundernators.
    Various Dreadnoughts stuck in Elites are still just Various Dreadnoughts; split them into Heavy and we have an actual list.

  4. #234
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    Remember when people cried that Nids were rubbish or Militarum would be useless and that Orks couldn't win a game. Or when people said Eldar were useless??

  5. #235
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    Meh... I've collecting Blood Angels for over 20 years. I've amassed enough red, black and gold to pack out at least four full companies. I've seen the rules change to boost and nerf them over and over again.

    As for these new RUMOURED changes? I don't care. Change all their stats to '1' and arm them with teaspoons - I'll still love 'em and keep aiming for that full Chapter.

    Win or lose, when I play, I play for fun. I collect for fun. My hobby, OUR hobby, is for fun.

    I'll wait for my shiny new book to arrive. If I don't like what they've done, I'll a figure out a way to make it so I can still have fun with it.
    I : IX, I : XIV, II : DCLXVI

  6. #236
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    Get ready for some more letdowns.... reclusiarch... he's gone apparently.

    Updates to the information Below
    via warseer's Iuchiban
    Lords of War 2, Dante and Gabriel Seth.
    Reclusiarchs gone? Yes

    Gabriel is a LoW. Basically the same, but lost his special attack. Now he causes +1 hit, for any 6 to wound.

    Furiosos: Same cost, but the claws now cost +10 points. Getting additional attacks rule is gone. Now claws are Sx2, Shred, AP2.


    Priests only in hq now, so no lesser version in elites?
    Correct.

    Corbulo and lemartes, are they hqs now?
    Yes and No. Lemartes is and IC that can only join DC units. Uses an Elite slot.

    Priests bolster ws in area effect and fnp for their squad?
    Both affect only to their squad.

    Who can take heavy flamer?
    Tactical squads and Sternguard Veterans (Max 2 per unit)

    Relics:
    - One jump pack that allows the bearer and his unit re-roll when DS and when other units Intercept -> Snapshots. (25)
    - Gives Fear, and fear tests are done with -2 L (10)
    - One item that gives an additional warlord trait strategic table. (15)
    - One physic weapon +2S, AP4, bearar may re-roll 1 in the psychic phase. If rellod die is a 1, bearer takes one wound. No saves allowed. (10)
    - One Master-crafted plasma pistol, that does not get hot. (25)
    - One AP2 power sword. (25)

    Does Mephiston have access to anything that makes him move faster than 6" in movement phase, e.g. Jump pack or Psychic abilitiy like "Wings of Sanguinius".
    No

    Sanginor, is he an IC?
    No


    Sanguinor has the cost of a Stormraven.

    The rules are basically the same, but he does not improve the stats of a character anymore. This rule is gone.

    Can you confirm if Dante still unlocks Sanguinary Guard as troops?
    no, he does not unlock SG as tropos. BTW I haven't seen any FoC unlocking in the codex. Not even the command squad, which is Elite now.

    Any news on the 2 tycho?
    Tyco now does not ingore armour saves. His combˇ weapon cannot use special ammo anymore.

    So can tactical squads take 2 heavy flamers or just sternguard? Aww, no Devastators with flamers.
    1 Heavy Flamer for tactical squads, 2 for veterans and no Heavy Flamers in Devastators

    How does the terminator banner work?
    Banner allows to reroll failed moral and pinning tests. 12" bubble

    Is there still a priest in honour guard?
    Honor Guard is gone from the codex.

    Can sangujnary priests still take bikes/jp/terminator armour?
    He can buy a bike, but not a Terminator armour.

    Are Sternguard and Vanguard as per codex SM?
    Basically yes, but both with FC special rule

    Are there any special Terminator units?
    No

    Can bike squads and bike command squads take grav guns?
    Bike units can take grav guns. Bike command squads do not exist.

    Corbulo gives to all BA units at 6" +1WS & +1I. Not accumulative with an standard chalice bonus. 120 points, 3 wounds

    So far, my first impression of the codex is quite positive. Specially the detachment. This +1 I when charging is sweet!!!!!
    Can't say I share the guy's enthusiasm at the end.
    Last edited by Defenestratus; 12-09-2014 at 08:08 AM.
    I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire

  7. #237
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    Quote Originally Posted by FireHazard View Post
    Meh... I've collecting Blood Angels for over 20 years. I've amassed enough red, black and gold to pack out at least four full companies. I've seen the rules change to boost and nerf them over and over again.

    As for these new RUMOURED changes? I don't care. Change all their stats to '1' and arm them with teaspoons - I'll still love 'em and keep aiming for that full Chapter.

    Win or lose, when I play, I play for fun. I collect for fun. My hobby, OUR hobby, is for fun.

    I'll wait for my shiny new book to arrive. If I don't like what they've done, I'll a figure out a way to make it so I can still have fun with it.
    And the best part is it will all change in a few short years anyhow!
    My Truescale Insanity
    http://www.lounge.belloflostsouls.net/showthread.php?48704-Truescale-Space-Wolves

  8. #238

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    Aw, I was planning to run a Death Company army. Sad that you can't, except through Unbound. If they make a supplement, I'd buy it.

    Ditto sad that the all-jump-pack army is gone. It was an interesting unique selling point (even if yes, it was a bit odd for a codex-compliant army).
    http://miteyheroes.blogspot.com/ - My 40k Blog: Adeptus Mechanicus, Imperial Guard Grots, Conversions, Battle Reports and more.

  9. #239
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    via [URL="http://descansodelescriba.blogspot.com/2014/12/ultima-horadesvelada-wdw-46-al.html"]El Descanso Del Escriba[/URL] 12-9-2014

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  10. #240

    Cool

    I think it is funny that people are getting upset over the changes but at the end of the day they are just going to have to get over it. I like the changes myself as the they reflect that the Blood Angels still follow the tenets of the Codex Astartes and that most of their battle brothers are Tactical Marines not Assault Marines.

    Personally I feel it gives Blood Angel players the chance to learn how effective Tactical Squads and Scout Squads can be in the new edition. It also removes one of the most horrendous spam lists in the game, a list I found boring to play against and was starting to become a crutch for the less skilled Blood Angel players out there.

    The new detachment is quite cool, giving the Blood Angels the old version of Furious Charge. However it forces Blood Angels players to decide between being better in combat or having a better chance of seizing objectives as if they take the former option they will have to ensure they wipe their opponents out before they can claim an objective, especially if their opponents have Objective Secured.

    JvK
    Last edited by Jared van Kell; 12-09-2014 at 12:13 PM. Reason: I need a reason?

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