Partially yes, but Tank Traps are impassible so the fact remains that a cheap upgrade on the Aegis or the Skyshield make it them the ultimate defense against Knights and even Titans. I suppose one could block access to even getting on top of the Skyshield easily with them.
I think it is totally up to what the terrain looks like.
If your model could actually stand on them (feet wise) it is passable (I would say dangerous, though). If the tank traps were spines, and your walker couldn't step over them, or fit in between, then it would be impassable.
Again, this is all stuff that should be discussed before the game begins...
QUOTE Jwolf: "Besides, Tynskel isn't evil, he's just drawn that way. "
Tank Traps appear to cost 15pts each and have a maximum length of 6" (so I guess you could make some that are square, 6" each length. You can buy up to six of them. In theory this means a Skyshield, for an extra 90pts could have 36" of protective barrier (which also provides 4+ cover save to those behind it). The Tank Traps themselves can be placed up to 6" away from the Skyshield so you could easily create a quite effective barrier. Interesting stuff. 75+90=165pts. It isn't cheap at that level of castling up but still a bargain if you find yourself facing certain kinds of opponents and are built around a fire base concept.
Wouldn't a 6" x 6" tank trap be a tad like modeling to advantage? Not that I don't like the idea, especially of having 6 of those around my Skyshield
All that would make a fantastic AstraM zone, about as ideal as it gets! I wonder if maybe 3 tanglewires and 3 tank traps might be the way to go, sort of staggered to stop transports, then give some dangerous terrain to the best disembarkment spots.
Well it wouldn't be modeling for advantage so much as modeling to make people happy who insist on seeing Tank Trap big enough to justify the fact that Super Heavies can't cross them. A normal looking Tank Trap would probably be 6" long and 2-3" wide. Making it bigger would make people happy who demand a realistic rather than representative bit of terrain. I grant, however, that doing such would affect Infantry and Bikers in a negative way and thus would come across as modeling for advantage. You can't please both people. My advice is just make really cool looking Tank Traps at least 6" long and no deeper than 6". Most people are fine as long as they look cool.