BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 2 of 2 FirstFirst 12
Results 11 to 15 of 15
  1. #11

    Default

    New Backer Reward - Elven Guard

    We are excited to unveil the fourth Backer Reward Miniature that we will be giving away during the Kickstarter!

    Head on over to the Reward page to see more: [url]http://www.markofwar.com/rewards/[/url]

    Click image for larger version. 

Name:	Kyle Hall - Elf Side Close Shot.jpg 
Views:	100 
Size:	77.5 KB 
ID:	10797

  2. #12

    Default

    New Expansion Army - Undead

    To find out more: [url]http://www.markofwar.com/armies/[/url]

    Nobody knows for sure where the Hollowed Ones first came from. These vampiric creatures appeared shortly after the Day of Wrath, but unlike the other monsters that were released from the Rift, they appear to have a purpose, an agenda to fulfill. The Hollowed Ones have earnt their name because they contain no Essence – no spark of life left over from when the Creator brought the world into being. In order to survive the Hollowed Ones must consume the Essence of other creatures. Even angels and demons can be drained of their Essence by a suitably powerful Hollowed One, leading to True Death for the unfortunate victim. It is rumoured that the Hollowed Ones can, if they choose, make another of their kind,. Certainly they seem to be growing in numbers in recent years. Many theorists agree that the lack of Essence and grotesque physical features are linked to the imprisoning of the demons; some even believe that the Hollowed Ones are the physical remains of the Liberator trying to gather enough Essence to reincarnate itself.

    Mortal remains drained of their Essence remain animated by the presence of the Hollowed One that created them. These Reawakened are mindless slaves to the will of the Hollowed One, but their lack of independent thought makes them crude servants and warriors. More valued by their masters are the ghoulish humans that have fallen into thrall to the vampiric lords. These fiends have fed on flesh denuded of Essence and in turn their own bodies have become twisted mockeries of what they once were. The lynchpin of any exanimated army is the Hollowed One that created it. The vampire is the centre of a cloud of Essence that controls and instils unlife into the exanimated, able to make dead warriors fight, repair damage inflicted upon their creations and themselves, and even bolster their ranks with a deadly touch or, in the case of the most powerful Hollowed Ones, even a glance. Hollowed Ones are incredibly fast, strong and tough, more than a match for most mortal foes and even a few immortal ones.

    “Puppets. You’re all just puppets already, so why not let me twitch the strings?” – Vagrath Sharptalon.

    Click image for larger version. 

Name:	MoW_vampire08.jpg 
Views:	100 
Size:	389.0 KB 
ID:	10800

  3. #13

    Default

    We are now LIVE on Kickstarter! Please support us!

    [url]https://www.kickstarter.com/projects/752412507/mark-of-war[/url]

  4. #14

    Default

    Great Interview Podcast! We answer a lot of tough questions here and really get a chance to talk about more details of the game.

    [url]http://gamerslounge.coda.net/2014/08/29/gamers-lounge-gamers-lounge-mark-of-war-interview/[/url]

  5. #15

    Default

    Team Member Spotlight - Gav Thorpe

    [url]https://www.kickstarter.com/projects/752412507/mark-of-war[/url]


    Hi,

    We thought that it would be great if you learnt a little bit more about the people striving to bring you Mark of War. This is the first of several interviews from the team, starting with the legendary writer Gav Thorpe.

    Who is Gav Thorpe?

    I'm a freelance games designer and writer, and I am helping to create the new fantasy world for Mark of War. I have been working in the gaming industry for more than 20 years, including 14 years at Games Workshop. In that time my roles included heading up the Warhammer team as Loremaster, and a period as Lead Background Designer overseeing the development of the Warhammer and Warhammer 40,000 worlds and histories.

    What games have you worked on before?

    In one way or another, pretty much every game Games Workshop release over that period, whether play-testing, providing additional material in the pages of White Dwarf magazine or as designer and developer. As well as Warhammer and Warhammer 40,000 rule books and supplements I worked on Necromunda, Gorkamorka, the various Epic systems and Mordheim. I was also the creator of Inquisitor. In more recent years I designed Cutlass!, a pirate skirmish wargame for Black Scorpion miniatures. I have also consulted for and worked on several video game titles, including the Mark of Chaos Warhammer licensed game, and an as-yet unannounced AAA title.

    What else have you written?

    A lot! I've had more than twenty novels published by Black Library, the imprint responsible for the Warhammer and Warhammer 40,000 fiction, and a whole heap of short stories, audio books and novellas. My most well-known works are Raven's Flight and Deliverance Lost for the Horus Heresy series, The Sundering for Warhammer, and Angels of Darkness and The Path of the Eldar for Warhammer 40,000. I'm currently writing a series called the Legacy of Caliban concerning the Dark Angels space marines, and my next release is Doom of Dragonback, a Time of Legends novel featuring the dwarfs.

    How did you get involved with Mark of War?

    Mike McTyre, big cheese at Warpforged games, first contacted me through Facebook! He gave me a short pitch on what Mark of War was going to be and asked if I'd be interested in working on some background material for the game. I love the idea of a tabletop wargame played as a video game and said I'd be very happy to get involved. As we exchanged more emails and talked on Skype it became clear that this was a unique opportunity to create a fantasy world for a video game from the ground up. It's been fun and very rewarding, seeing this world grow from a few early notes to the history and mythos we have now.

    What is you favourite part of Mark of War so far?

    There're lots of ideas and images I've really enjoyed, and I could say the whole concept of the virtual tabletop wargame. As a long-time fan of all things dwarvish I'm very tempted to pick dwarves on bears, but the truth is I'm really happy with the idea of the Harmony. This is the telepathic link between all of the elves, a subconscious connection that binds them together. Elves in many worlds are disciplined, swift and well co-ordinated. Ours are the same, but even more so, literally able to know what the elf beside them is going to do next, fighting together almost as a single entity. I'm looking forward to seeing how that awesome capability is represented in the game.

    But there's still lots more we can explore, I really hope gamers rally behind the Kickstarter so that we get the chance to keep going. Warpforged Games are the perfect match of video game experience and gamer geekdom, the ideal combination needed to deliver this ambitious and amazing project.

    Thanks Gav, great to hear from you. We'll be talking to other members of the Mark of War team in the future. And a big thanks to everyone that has backed Mark of War so far. Let's get the word out to as many people as possible and make this game a reality.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •