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  1. #371
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    I was thinking that too. To translate, they both have Terror, Killing Blow, Undead and Hover special rules (are they the only models in the game with Hover?). Harbingers have 5+ AS and two hand weapons and are special, the Archai have 4+, halberds and are rare. Both alos have a rule which means they and all untis within 12" suffer one less wound due to instability. Is it just me or is 80 points for a model with only a 5+ armour quite a lot for a fairly fragile model? Anything with great weapons is going to chop these guys up in short order.
    Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD

  2. #372

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    Quote Originally Posted by Wildeybeast View Post
    I was thinking that too. To translate, they both have Terror, Killing Blow, Undead and Hover special rules (are they the only models in the game with Hover?). Harbingers have 5+ AS and two hand weapons and are special, the Archai have 4+, halberds and are rare. Both alos have a rule which means they and all untis within 12" suffer one less wound due to instability. Is it just me or is 80 points for a model with only a 5+ armour quite a lot for a fairly fragile model? Anything with great weapons is going to chop these guys up in short order.
    Which is why they jump infantry and cavalry, and avoid anything resembling a fair fight, as such units should be getting several dozen cheap, disposable and indeed recycleable Zombies to the face. Repeatedly

    I like them.
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  3. #373
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    But with Hover their maximum move is 12". They have more flexibility than standard infantry, but they can't pick their fights in the same way cav and flyers can. Stuff like Demigryphs and Wild Riders will duff them up whilst avoiding the chaff. I like the models, but they are overpriced IMO.
    Chief Educator of the Horsemen of Derailment "People demand freedom of speech to make up for the freedom of thought, which they avoid." SOREN KIERKEGAARD

  4. #374

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    Quote Originally Posted by Wildeybeast View Post
    But with Hover their maximum move is 12". They have more flexibility than standard infantry, but they can't pick their fights in the same way cav and flyers can. Stuff like Demigryphs and Wild Riders will duff them up whilst avoiding the chaff. I like the models, but they are overpriced IMO.
    Ah, but Hover means they can jump over units thanks to true line of sight. That in itself is a big boon in a movement restricted game like this. Plus, they'll likely be going before anyone that can seriously threaten them, giving them yet another advantage.
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  5. #375
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    Seems Lord Mazdamundi is back!

    Click image for larger version. 

Name:	10406428_698003886941950_8412028171084079428_n.jpg 
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ID:	11024

    Taken from here: [url]https://www.facebook.com/ElfsDiamond?fref=photo&sk=photos[/url]
    Lord Macragge and wielder of the Ultramar´s Gauntlets

  6. #376

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    Oooooooooooohhhhh! Plakky Frog!
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  7. #377
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    Sorry to come again, but seems the image can be fake.

    Look here:

    [url]https://innsmouthgamingclub.wordpress.com/2013/10/09/the-general-for-the-lizards-takes-shape/[/url]

    So maybe I was wrong...

    Sorry everyone

    Click image for larger version. 

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ID:	11025
    Lord Macragge and wielder of the Ultramar´s Gauntlets

  8. #378

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    That is a really amateurish job they've done, there. Welcome to the world of wargaming rumours.
    Last edited by Cap'nSmurfs; 09-03-2014 at 04:42 PM.
    Social Justice Warlord Titan

  9. #379

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    Here's a newer picture with an actual paintjob:

    [url]https://innsmouthgamingclub.wordpress.com/2014/08/22/conversions-and-kitbashes/[/url]

    It looks better painted, but still amateurish.

  10. #380

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    Oh, no, I think the conversion's fun. It's the "leaked image" which is an amateurish job. The angles don't match up, they've tried to cover up their hack-work with "poor lighting"...
    Social Justice Warlord Titan

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