Initial Rumor 8-8-2014
So Faeit has the Grey Knights Codex up as next weeks release, rumours seem to be pointing to a model-light release for them.
Here's the link: [url]http://natfka.blogspot.co.uk/2014/08/breaking-new-next-week-is-grey-knights.html[/url]
8-9-2014
One of Gary's [URL="http://feedproxy.google.com/~r/Faeit212/~3/k2bCPIsJkNE/grey-knights-new-info-emerges-along.html"]birds[/URL] said: 8-10-2014
White Dwarf #29 cover - Grey Knights Confirmed 8-11-2014So... They're out there now, people know they're coming so I can talk about them.
It's true that the Inquisition and assassins were cut. Assassins are getting their own update (similar to 4E) which will let them end up in any Imperial Army without necessarily taking an Inquisitor and have some cool narrative missions/kill team missions.
But we're not here to talk about Assassins.
Grey Knights are definitely getting "stripped" of a lot of the bloat they had before, not necessarily the stuff they had.
What I mean by that is this codex is C:Grey Knights, and NOT Ordo Malleus.
The focus is on the marines and only the marines. If you want to recreate existing armies, its not difficult you just use the inquisitor codex alongside it.
The special characters as rumored at gone, BUT the relics section lets you effectively portray them (functionally) on the table. This lets people convert to their heart's content without conflict as to what is/is not the right way to represent one character or another.
Unlike space wolves and Orks there is no follow up supplement for Grey Knights. It's all in the book already.
Draigo makes paladins troops, but they have to be 4 or more models or else remain elites.
Things got a little bit cheaper to bring them in line with the new base marine costs.
Librarians still require terminator armor.
Land raiders are dedicated transports for strike squads as well.
Deep striking via teleport got more precise.
Grand strategies are warlord traits.
There are 2 new kits only one of which is a vehicle
Have some very unique rules for when playing against daemons primary. /Both/ armies get buffs (fluff wise because GKs only show up when the situation is super dire)
So to reiterate: book is about the grey knights and nothing else cluttering it.
If you want the old book, just grab codex: inquisition to go with it.
It's not GWs fault that TOs are limiting people to two sources. The design process was that the book was too bloated with choices that had nothing to do with grey knights, thus didn't need to be there.
Does it mean less options? Sort of, if you only have one book, but in return you get a more balanced army that isn't being weighed against the strength of inquisitorial henchmen when considering the potency of "GK troops," allowing for a much stronger book if you wanted to play just knights.
Crowe doesn't make purifiers troops in the traditional way, but he has a formation that's him with 2-6 units of purifiers in transports.
In this formation he gets a bodyguard of the new unit that are based roughly on his "story" per se and is the only way to give him a retinue as he is not normally an independent character.
More will hit the internet soon I'm sure but that's all I can say for now
One of Gary's [URL="http://feedproxy.google.com/~r/Faeit212/~3/k2bCPIsJkNE/grey-knights-new-info-emerges-along.html"]birds[/URL] said: 8-11-2014
via [URL="http://latabernadelaurana.blogspot.com/2014/08/noticias-portada-y-confirmaciones-de.html"]La Taberna De Laurana[/URL] 8-12-2014All Pre-Orders August 16th
Release Date August 23rd
Sanctus Reach
Sanctus Reach: Hour of the Wolf $49.50 Hardback
Space Wolves
Warriors of the Fang $170 Plastic box
Space Wolves Skyclaws $37 Plastic box
Space Wolves Long Fangs $37 Plastic box
Grey Knights
Codex: Grey Knights $49.50 Hardback
Codex: Grey Knights (limited edition) $110 Hardback Book (web only)
Datacards: Grey Knights $8 Cards
Grey Knights Purifier Squad $33 Plastic box
Grey Knights Strike Squad $60 Plastic box
Grey Knights Paladin Squad $50 Plastic box
Grey Knights Nemesis Dreadknight $53.75 Plastic box
Grey Knights Land Raider $74.25 Plastic box
Grey Knights Venerable Dreadnought $46.30 Plastic box
Grey Knights Stormraven Gunship $82.50 Plastic box
Black Library
Horus Heresy: Horus Rising $9.99 Novel
Grey Knights Omnibus $17.50 Novel
Sanctus Reach: Blood on the Mountain $24 Novel
Sanctus Reach: Volume 2 $90 other book (web only)
Via[URL="https://www.facebook.com/mexork"] Mexican Ork[/URL] 8-13-2014
Pics via [URL="http://grotorderly.blogspot.com/2014/08/grey-knights-plotki-2-rumours-2.html"]Grot Orderly[/URL]: 8-14-2014GK-Rules / FOC
"warlord may re-roll his warlord trait. Furthermore you can make reserve rolls for the shock troops in the first round. Troops appear at 3+ and are able to run and shoot (or shoot and run). All units must be Grey Knights faction."
Attachment 10527
via [URL="http://www.bolterandchainsword.com/topic/292163-grey-knights-7e-codex-rumor/page-8#entry3782428"]Brovius[/URL] on B&C: 8-19-2014Attachment 10599Attachment 10600Attachment 10601Attachment 10602
Voice of the Chaos Gods says:
Codex Inquisition have a paper edition. The work is almost finished.
The order of the next releases is:
Grey Knights
Dark Eldar
Blood Angels
Inquisition
Necrons
Warhammer Visions magazine will end publication at year end.
Wargear
~Psycannons became Salvo 2/4 as expected. Heavy Psycannon has a dual profile, area saturation is the same (Heavy 1, large blast) but has a Salvo 3/6 option too.
~Purifiers inflict Soulblaze on all melee attacks, Incinerators have Soulblaze as well.
~Librarians are cheeeeeeeeeaaaap. We're talking ML3 (still in TDA) for the price of a current Psyriflemen dread (unfortunately Psybolts really are gone now)
~Brother-Captains are ML1, can be upgraded to a GM (+1A and ML2) for the same price as the GM's current ML-upgrade. Still under the 200pt mark.
~Nemesis Force Weapons have a few reworks. No more +1 invuln in melee for swords, halberds are +1S instead of +2I and the warding stave is +2S, AP4 and grants Adamantium Will.
~Paladin Apothecary is the same price as the current Apothecary upgrade (a solid 55pts less) and becomes a character. As reported, NFWs now cost points to upgrade, the previously spoiled figures are correct.
~The Titansword is +3S and AP2, all NFW have Daemonbane (successful Force activation grants rerolls to wound and armour pen against Daemons.
~NDK is a Monstrous Creature (character), same base cost, and all it's options got cheaper. PT is 45 points less than before, and the melee upgrades are dirt-cheap. With how awesome Psylencers are now, you'll be glad to know the Gatling Psylencer dropped 5pts.
RELICS!!
~The Soul Glaive is a halberd that lets you reroll failed Force tests, and while Force is in effect, the weilder rerolls to hit, wound and armour pen rolls. Costs as much as a GK Strike.
~The Bone Shard of Solor gives the weilder a 3++ while within 12" of a Daemon, increasing to a 2++ for Daemons of Khorne within the same distance. Half a GK Strike in points
~Domina Liber Daemonica grants 1 extra psychic power but has to be rolled on the Sanctic chart. The bearer and all friendly GK units within 6" reroll 1s on psychic tests from Sanctic. Costs as much as a GKT Psycannon
~Cuirass of Sacrifice is TDA with FnP and IWND, costs 5 points less than a GK Strike
~The Nemesis Banner is a 12" Fearless bubble for GKs, GKs in the squad get +1A and Daemons treat the fearless bubble as dangerous terrain, but is pretty pricey and only available for Paladins (as is the Brotherhood banner).
~The Fury of Deimos is an Assault 3, 36" master-crafted Storm Bolter with Precision Shot. Not too bad, same points cost as the Bone Shard.
Sanctic is repeated in the book (so no new powers), squads have the same psychic powers as they do in the FAQ, except that Purifiers have Banishment, Hammerhand AND Cleansign Flame. BCs, GMs and Librarians have the same power access as before. Draigo has Gate of Infinity!
No new characters or units as predicted/previously rumoured.
Still no Psycannon upgrades for vehicles.
Formation
There's a biiiig formation though (fittingly called a GK Brotherhood) with a pretty awesome benefit. If you take...
1 Grand Master
1 Brother Captain
3 Strike squads
3 Terminator squads
2 Interceptor squads
2 Purgation squads
1 Dreadnought
1 NDK
...you get Rites of Teleportation (as per the other formation) and Psychic Brotherhood (While the GM is alive, all models in the formation harness Warp Charges on a 3+).
The Aegis is as per the FAQ, all GKs have Purity of Spirit (Which is just the rule that means GKs only Perils by rolling two or more 6's when using Sanctic powers unless otherwise stated (I think this means they'd still Perils if they failed to cast Vortex of Doom).
TGS is the warlord chart, basically.
Warlord Traits:
1) Daemon-slayer- Warlord gains Hatred: Daemons and when casting Banishment, harnesses Warp Charges on a 2+
2) Hammer of Riteousness- Warlord and unit have Hammer of Wrath
3) Unyielding Anvil- Warlord and GKs within 12" have Stubborn
4) First to the Fray- A nod to poor Mordrak, Warlord and unit automatically arrive first turn when Deep Striking and can reroll the scatter
5) Perfect Timing- Warlord and unit gain Counterattack
6) Lore Master- Warlord knows one more psychic power than normal, must be generated from Sanctic
Tac Objectives
...are pretty cool and mostly fluffy, as follows: (they replace results 11-16 on the chart)
11) Destroy the Daemon- 1 VP for killing at least one unit of Daemons. d3 VPs for killing at least 3, and d3+3 if you somehow manage to kill 6 or more! Not limited by turn, going by the wording.
12) Psychic Communion- 1 VP if you've successfully manifested 3 powers this turn. d3 if you manage to rattle off 6 powers.
13) No Witnesses!- 1 VP at the end of your turn if every enemy IC has been removed as a casualty.
14) Deeds of Legend- 1 VP if a GK killed an opponent in a challenge this turn. d4 if it was an IC or MC.
15) Teleport Attack - 1 VP if you killed a unit with a GK unit that deepstriked, shunted or was teleported by Gate of Infinity this turn
16) Rites of Exorcism- When generated, opponent chooses one objective marker. 1 VP if you control the named marker at the end of your turn, or d3 VPs if you control it at the end of the turn this card was generated.