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  1. #171
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    Quote Originally Posted by Defenestratus View Post
    Daemon princes?

    Obliterators?

    Chaos Spawn?

    Broadsides?

    Riptides?

    I could go on...
    I find the idea of a ranged force weapon downright terrifying!

  2. #172

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    So uh...entire codex is leaked over at dakka dakka is anyone's interested...

  3. #173
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    Quote Originally Posted by Ferrum_Sanguinis View Post
    So uh...entire codex is leaked over at dakka dakka is anyone's interested...
    Thanks mate!

  4. #174
    Librarian
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    Wow, there sure is a lot of butt-hurt people over there at B&C. More than I'd imagine.
    Last edited by Dalleron; 08-19-2014 at 04:25 PM.

  5. #175
    Fly Lord
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    via [URL="http://www.bolterandchainsword.com/topic/292163-grey-knights-7e-codex-rumor/page-8#entry3782428"]Brovius[/URL] on B&C: 8-19-2014
    Wargear
    ~Psycannons became Salvo 2/4 as expected. Heavy Psycannon has a dual profile, area saturation is the same (Heavy 1, large blast) but has a Salvo 3/6 option too.
    ~Purifiers inflict Soulblaze on all melee attacks, Incinerators have Soulblaze as well.
    ~Librarians are cheeeeeeeeeaaaap. We're talking ML3 (still in TDA) for the price of a current Psyriflemen dread (unfortunately Psybolts really are gone now)
    ~Brother-Captains are ML1, can be upgraded to a GM (+1A and ML2) for the same price as the GM's current ML-upgrade. Still under the 200pt mark.
    ~Nemesis Force Weapons have a few reworks. No more +1 invuln in melee for swords, halberds are +1S instead of +2I and the warding stave is +2S, AP4 and grants Adamantium Will.
    ~Paladin Apothecary is the same price as the current Apothecary upgrade (a solid 55pts less) and becomes a character. As reported, NFWs now cost points to upgrade, the previously spoiled figures are correct.
    ~The Titansword is +3S and AP2, all NFW have Daemonbane (successful Force activation grants rerolls to wound and armour pen against Daemons.
    ~NDK is a Monstrous Creature (character), same base cost, and all it's options got cheaper. PT is 45 points less than before, and the melee upgrades are dirt-cheap. With how awesome Psylencers are now, you'll be glad to know the Gatling Psylencer dropped 5pts.

    RELICS!!
    ~The Soul Glaive is a halberd that lets you reroll failed Force tests, and while Force is in effect, the weilder rerolls to hit, wound and armour pen rolls. Costs as much as a GK Strike.
    ~The Bone Shard of Solor gives the weilder a 3++ while within 12" of a Daemon, increasing to a 2++ for Daemons of Khorne within the same distance. Half a GK Strike in points
    ~Domina Liber Daemonica grants 1 extra psychic power but has to be rolled on the Sanctic chart. The bearer and all friendly GK units within 6" reroll 1s on psychic tests from Sanctic. Costs as much as a GKT Psycannon
    ~Cuirass of Sacrifice is TDA with FnP and IWND, costs 5 points less than a GK Strike
    ~The Nemesis Banner is a 12" Fearless bubble for GKs, GKs in the squad get +1A and Daemons treat the fearless bubble as dangerous terrain, but is pretty pricey and only available for Paladins (as is the Brotherhood banner).
    ~The Fury of Deimos is an Assault 3, 36" master-crafted Storm Bolter with Precision Shot. Not too bad, same points cost as the Bone Shard.

    Sanctic is repeated in the book (so no new powers), squads have the same psychic powers as they do in the FAQ, except that Purifiers have Banishment, Hammerhand AND Cleansign Flame. BCs, GMs and Librarians have the same power access as before. Draigo has Gate of Infinity!
    No new characters or units as predicted/previously rumoured.

    Still no Psycannon upgrades for vehicles.

    Formation
    There's a biiiig formation though (fittingly called a GK Brotherhood) with a pretty awesome benefit. If you take...

    1 Grand Master
    1 Brother Captain
    3 Strike squads
    3 Terminator squads
    2 Interceptor squads
    2 Purgation squads
    1 Dreadnought
    1 NDK

    ...you get Rites of Teleportation (as per the other formation) and Psychic Brotherhood (While the GM is alive, all models in the formation harness Warp Charges on a 3+).

    The Aegis is as per the FAQ, all GKs have Purity of Spirit (Which is just the rule that means GKs only Perils by rolling two or more 6's when using Sanctic powers unless otherwise stated (I think this means they'd still Perils if they failed to cast Vortex of Doom).
    TGS is the warlord chart, basically.

    Warlord Traits:
    1) Daemon-slayer- Warlord gains Hatred: Daemons and when casting Banishment, harnesses Warp Charges on a 2+
    2) Hammer of Riteousness- Warlord and unit have Hammer of Wrath
    3) Unyielding Anvil- Warlord and GKs within 12" have Stubborn
    4) First to the Fray- A nod to poor Mordrak, Warlord and unit automatically arrive first turn when Deep Striking and can reroll the scatter
    5) Perfect Timing- Warlord and unit gain Counterattack
    6) Lore Master- Warlord knows one more psychic power than normal, must be generated from Sanctic

    Tac Objectives
    ...are pretty cool and mostly fluffy, as follows: (they replace results 11-16 on the chart)

    11) Destroy the Daemon- 1 VP for killing at least one unit of Daemons. d3 VPs for killing at least 3, and d3+3 if you somehow manage to kill 6 or more! Not limited by turn, going by the wording.
    12) Psychic Communion- 1 VP if you've successfully manifested 3 powers this turn. d3 if you manage to rattle off 6 powers.
    13) No Witnesses!- 1 VP at the end of your turn if every enemy IC has been removed as a casualty.
    14) Deeds of Legend- 1 VP if a GK killed an opponent in a challenge this turn. d4 if it was an IC or MC.
    15) Teleport Attack - 1 VP if you killed a unit with a GK unit that deepstriked, shunted or was teleported by Gate of Infinity this turn
    16) Rites of Exorcism- When generated, opponent chooses one objective marker. 1 VP if you control the named marker at the end of your turn, or d3 VPs if you control it at the end of the turn this card was generated.
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  6. #176

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    Quote Originally Posted by Bigred View Post
    via [URL="http://www.bolterandchainsword.com/topic/292163-grey-knights-7e-codex-rumor/page-8#entry3782428"]Brovius[/URL] on B&C: 8-19-2014
    Well Warding Staves are pretty pointless now . I don't care what anyone says, AP4 power weapons are dumb considering 80% of all the armies you will face will be 3+.

  7. #177

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    Not looking good, not looking good at all..

  8. #178

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    Yeah, I just finished reading it. Probably the worst codex "update" in a very long time. A couple units got slightly cheaper, but the vast majority got considerably worse overall. Not only did they lose the Inquisition and Assassins (which I agree with):

    - no more psychic pilot/driver
    - any entry that didn't have a model is now gone
    - any entry that didn't have a bit on the sprue is now gone
    - no unique psychic powers
    - most of the nemesis weapons got nerfed (not counting the Force nerf from 7th edition)
    - psycannons now salvo weapons (which is expected, but still a nerf)
    - no more psybolt ammo
    - twin autocannon dread is now more expensive than it was when it was S8
    etc...

    Psilencers gained Force, but really who cares? It's still S4 AP- so it's not like it's going to do anything most of the time and you still only have a 50% chance of activating it on one warp charge. So tell me again what exactly is good about this book? Though I like the backstory and the models they make, in this case Games Workshop can go **** themselves with a cactus.

    FWIW I didn't expect a psycannon vehicle upgrade option. That's available via Forge World and GW has not been co-opting items from them for a few years now (last one was the Trygon I believe). I guess they figure you can get it via their other books.
    Last edited by silashand; 08-19-2014 at 08:13 PM.

  9. #179
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    Wow, I really think they should of had some new units... seems a very boring release with more taken away and nothing added whatsoever, I can't see how this could possibly attract new players either. I hope none of my armies get this sort of treatment.
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  10. #180
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    BTW, a certain forum that may or may not refer to the Ork's general strategy for shooting things has posted pics of the actual codex in their GK rumors thread, around pg 56 or so. They may be already taken down, but I'm definitely going to post my thoughts. Not exactly a happy camper with the new codex.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

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