BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Page 13 of 23 FirstFirst ... 31112131415 ... LastLast
Results 121 to 130 of 223
  1. #121

    Default

    I added up the army list in WD based on the current dex and it came to 1660 from the 1666 list they had.

    My points didnt include the relic (which wasnt mentioned in the report so no idea what it does) or the teleport homers on the strikes as they arent options currently. What it looks like though is that prices are not changing massively.

  2. #122

    Default

    I did notice Razorbacks are a bit more points than the old Razorback with Psybolts. Wonder if that indicates anything.

  3. #123

    Default

    Psybolts didn't get mentioned once in the battle report, I'm also curious as to what has happened to psycannons with reference to the Dread Knight's long range fire power...

    Could psycannons be returning to 36" range?

    As for the new detachment/ formation 3+ arrive from reserve first turn with run & shoot or shoot and run, they even explicitly state that this can be buffed by an AM officer of the fleet to 2+.....

    With the addition of an Inquisitor using servo skulls this could be crazy pressure, imagine two Dreadknights dropping in with torrent incinerators and psycannons.....or nova spamming purifiers.....that's better than drop pods as your entire army (bar the allied AM) could arrive precisely and deny your opponent an entire turn effectively if going second....
    http://bloodshadowsm41.blogspot.co.uk

  4. #124
    Veteran-Sergeant
    Join Date
    Jan 2014
    Location
    London, Ontario, Canada
    Posts
    133

    Default

    Quote Originally Posted by Blood Shadow View Post
    Psybolts didn't get mentioned once in the battle report, I'm also curious as to what has happened to psycannons with reference to the Dread Knight's long range fire power...

    Could psycannons be returning to 36" range?

    As for the new detachment/ formation 3+ arrive from reserve first turn with run & shoot or shoot and run, they even explicitly state that this can be buffed by an AM officer of the fleet to 2+.....

    With the addition of an Inquisitor using servo skulls this could be crazy pressure, imagine two Dreadknights dropping in with torrent incinerators and psycannons.....or nova spamming purifiers.....that's better than drop pods as your entire army (bar the allied AM) could arrive precisely and deny your opponent an entire turn effectively if going second....
    That's what I thought about that formation. A whole army deep striking in would be amazingly fun! Deploy nothing and let your opponent go first, he wastes a whole turn, and then you deep strike in and control the whole board. So much for GKs stinking at Maelstrom missions!


    I downloaded the previews for the GK and Assassin codexes from the Black Library. The entry for the Culexus Assassins is interesting. I'm wondering if they're going to be able to do half the things described. I doubt it, but having really good assassins would be a good selling point. Cause if the assassins are as is, it won't sell.

    If the fluff is right, Culesus' should be able to nullify any psychic power in range and make opponents run away just by being close. I sure hope so, I always like this assassin, but it has always sucked.

  5. #125

    Default

    Am I right in thinking that what we're seeing with the GK codex is the most flagrant money grab GW has ever done? Taking a codex, gutting out half the rules, gutting out characters who lack a model, and leaving existing GK players with the option to buy the GK codex, the Inquisition codex when it comes out, and the assassin dataslate?

    That they're replacing the old £20 codex with a collection of three books totalling £70, only with less options overall, because no miniature = no rules?

    And I'm supposed to get excited about this?! The chance to replace my existing codex with one which is basically going to be a cut-paste job with less stuff for over three times the price?!

    That's absolutely f***ing despicable behaviour. Absolutely f***ing despicable.
    AUT TACE AUT LOQUERE MELIORA SILENTIO

  6. #126
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    But, hey, the new cover art is awesome.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  7. #127

    Default

    Lol. Well, that totally justifies it, then. Including the fact that 90% of the interior art will be EXACTLY THE SAME AS THE PREVIOUS EDITION.

    You know what this new codex is?



    Only it's the same old hat, and the hat and shoes don't even come in the box any more - you have to buy them both separately now - and all for over three times the original price.

    Despicable. Abjectly despicable.
    Last edited by YorkNecromancer; 08-16-2014 at 02:52 PM.
    AUT TACE AUT LOQUERE MELIORA SILENTIO

  8. #128
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    And the new art is in the White Dwarf.
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

  9. #129

    Default

    And the new art is in the White Dwarf.
    AUT TACE AUT LOQUERE MELIORA SILENTIO

  10. #130
    Chapter-Master
    Join Date
    Sep 2009
    Location
    Sacramento area
    Posts
    9,675

    Default

    Yeah...
    I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.

Page 13 of 23 FirstFirst ... 31112131415 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •