The rulebook says "Some of your units can be held in reserve" without actually saying how many units SOME is. How many units can you hold in reserve? Which page is that on?
The rulebook says "Some of your units can be held in reserve" without actually saying how many units SOME is. How many units can you hold in reserve? Which page is that on?
as many as you want, but remember that if you have no units on the table at the end of game turn 1 you loose
Morbid Angels:http://www.lounge.belloflostsouls.net/showthread.php?7100-Morbid-angel-WIP
I probably come across as a bit of an ***, don't worry I just cannot abide stupid.
They removed the only half of your units can be in reserve thing did they? Or am I remembering 6th ed wrong?
http://www.celestial-lions.net - witness my insanity
Just remember that game turn = you + enemy. Don't let jackasses convince you that you have lost if they kill everything in their turn and you went second. If you reserves arrive (droppod army, void talon formation, faceripper formation, grey knight detachment) you are still good to go if they arrive in your turn before the game turn ends.
I loved this change. I had bought up Dark Vengeance box sets to run an all Deathwing army Deepstriking all on turn 1.
I almost sold all of my Deathwing minis. So glad I held out until 7th edition!