Knight Company
Knight Paladin or Errent
2X Armored Sentinel Squad
1X Scout Sentinel Squad
Man at Arms
A Sentinel within 4" of the Knight Paladin the Knight may choose to re-roll his failed invaluable save at the cost of 1 sentinel and the sentinel must take vehicle exploded results on the table.(due to the overload and discharge of power)
Protecting Gaze
The Knight may redirect his Shield to protect 1 Squad of Sentinel with a +3 Invulnerable save this meens he cant use his directional shield for that turn on him self.