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  1. #1
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    Default X-Wing: Do you even Lambda Bro?

    So I spent some time thinking about the Lambda Class Shuttle today and even though I have lost every game I ever played with it I still don't think it's garbage (If anything pilot error is to blame!). Sure it's got the moves of Honey Boo Boo on Bath Salts but it can't be that bad right?

    Here is my choices so far in Lambda Shuttles third (And if it fails, final...) rodeo:

    Colonel Jendon Lambda Class Shuttle- 26
    ST-321- 3
    Sensor Jammers- 4
    Rebel Captive-3
    Recon Specialist- 3
    Anti-Pursuit Lasers- 4

    Our Main Man Jendon tossing around Target locks is my only plan with this guy, Also I have learned that using the shuttle to "Push Around" the riff raff works well ( Meaning slamming it into the enemy or using it to take up real estate and force the opponent to make certain movments).
    Figure the Rebel Captive is great for screwing up some poor persons day(And in the case of one of my Neighbor's insuring the next movement will always be green).
    Sensor Jammers are huge around these parts right now ( How can you not think of Spaceballs when you use these!)
    Recon Specialist to keep the good Colonel apprised of the situation
    Anti Pursuit lasers to help in the Bullying (They worked well last time for me, and that's only for the times I remembered to use them!)

    Even though I am still unsure of it (Trust issues with things with Windshields perhaps or something more sinister...) it has proved hard to kill and usually lasts the game before being blown up or having it's container stolen.

    What have you done with this tri winged temptress? Builds you have tried or roles you see it doing, equipmonk to take; lets get to the bottom of it people! Lambda class Shuttle how do you it?

  2. #2

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    Haven't got one yet. First Huge Ship for me is going to be the Decimator.

    But having flown against, and shot down, a Chewbacca Falcon, I'm not that sold on Huge Ships overall. Yes they take a pounding before being knocked out, but can still only tackle a single ship each turn....
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  3. #3

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    Ah, but the thing about the naked Lambda is, it's cheap as chips. You can fit in four PS2 shuttles AND still have 16 points left for a TIE Bomber. Thats 48 "hit points" on the table.

  4. #4

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    there are several builds i like to use for the Lambda Class Shuttle i shall list them here for your perusing pleasure:

    Colonel Jendon: target management 26pts
    - ST-321 3pts (title)
    - Fire-Control System 2pts (system upgrade)

    basically all he really needs to be useful, just start handing out those target locks from turn 1 and once you get in the thick of things you can still aquire target locks by attacking and this will allow you to use your actions for focus instead when you have an eligble target. (you can add any crew as desired though i would only bother with that if i had a couple points to spare)

    Omicron Group Pilot: Flying Brick 21pts
    - Anti-Pursuit Lasers 2pts (modification)
    - Ion Cannon 3pts (cannon)

    this is all this flying brick needs to be super annoying, just fly it up in your opponents ion him up and force him to fly into you on the next turn then laugh, though if you wanted you could drop the ion cannon and just field 4 of these and create a Flying Wall for your opponent to run into just for the lulz (though your wallet/wife might not like you if you tried that list)

    some of the upgrade cards i like to take if i have points to spare.
    Intelligence Agent 1pt (1 or 2)
    - this one is lots of fun if you have a low pilot skill list and want to maximise your use of maneuvering actions to get shots in on your opponent

    Saboteur 2pts
    - this one can be nice on the flying brick build since it's main purpose is to be close to your enemy though it can bite you in the *** since it requires you to be able to do an action and that might pose a problem when the ships main purpose is to be in base contact with a ship.

    Rebel Captive 3pts
    - this can be a nice deterrent to your opponent and make him think twice about firing on your shuttle with his better pilots, though you will need to try to limit your shuttles exposure to enemy fire to get the most out of it, if your opponent can shoot at your shuttle with his entire fleet it won´t do you much good.

    Engine Upgrade 4pts
    - this is another upgrade that can make the flying brick better at doing it's job especially if you have intelligence agents and know where your opponent will end up then this card will allow you to boost in the way of his ships and get the most out of your anti-pursuit lasers. (i personally do find it to be a tad expensive though)

    Captain Yorr can be a fun addition alongside a flying brick have your flying brick use the remain stationary maneuver and let Captain Yorr take his stress token, then make a green banking maneuver with him that makes him overlap the flying brick and create a stationary wall that your opponent will have to maneuver around, though it's a rather ridiculous strategy that shouldn't be too hard to counter, it should be good for a laugh or two.

  5. #5
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    Default

    Never thought of the engine upgrades, that would help it stay within it's firing arc much easier! That's why I stopped taking a cannon on the Shuttle I found that it gets fewer shots in than other ships (Another reason I stopped taking Darth Vader, if your gonna take him use him as much as you can!).

    Another build I want to try:
    Captain Kagi Lambda Class Shuttle- 27
    Anti Pursuit Lasers- 2
    Sensor Jammers- 4
    Recon Specialist- 3
    Rebel Captive- 3

    How annoying does that sound? Your enemy has to target lock you if able, and everything else to help it survive the brutal locker room pounding it's gonna take as you fly it right up the middle wrecking your opponents plans and parading around like John Philip Sousa marching pants less down the street playing a kazoo.

  6. #6

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    i think one of the important things to remember is that it's pretty much Always a better deal to have an extra ship over lots of upgrades, so try to keep your ships as cheap as possible, if an upgrade isn't necessary to run a ship effectively it's better left off, that's how i feel about it at any rate.

  7. #7
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    Default

    I get your point and that is part of what this thread is about, how to maximize your ship without spending too much; but having only played a couple games with the shuttle I am lost as what is best (Sensor jammers and recon specialist does seem redundant, but I haven't tried it yet so its on the bag).

    If I don't game it up tomorrow night it will be Sunday, either way I will try out Jendon like I said and give a progress report.

    Anyone know when the Decimator and YT-2400 are gonna be out? If its not soon I might end up with another Shuttle!

  8. #8

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    According to Amazon, and emails I received this very morning?

    13 September, in seven short days.
    Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks

  9. #9

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    Quote Originally Posted by Mr Mystery View Post
    According to Amazon, and emails I received this very morning?

    13 September, in seven short days.
    mmmm can hardly wait to get me some of that VT-49 Decimator Sexyness.


    as for the actual topic of the discussion.

    i see experimentation as an essential part of the game, the effectiveness of certain upgrades isn't always readily apparant.
    the most important part to the succes of the shuttle however is mastering his maneuvering, other ships can be far more forgiving of mistakes, not the shuttle though, make a mistake with that and you can be out of the game with your shuttle for several turns if not completely if you're going up against a good player, this thing flies like a brick and is very hard to turn around.

  10. #10

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    Don't overload the Lambda, for most purposes the OGP with a single upgrade (Ion Cannon, Tactian, Fleet Officer, Vader) will suffice. Yorr can be an asset to Defenders, Jendon to Bombers and Kagi to Interceptors, but often only a single upgrade will do before you cripple yourself by spending too much on that single ship (Weapons Expert/Title with Jendon, Rebel Captive with Kagi).

    EDIT: Don't forget that Tactical Jammer will be a thing for a single point
    Last edited by 0rph3u5; 09-07-2014 at 04:26 AM.

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