I'm just making a point about how the movie marines rules are exaggerated simply for the sake of making Marine players feel better. I don't really see the "movie" thing as necesarily that accurate, because in the fluff EVERYTHING is more dangerous than it feels in the tabletop game. Marine stats are fine, the tabletop stats just don't show their tactics properly because the Marines face off against a roughly equivalent force. Based on how people like Marshall2Crusaders argue, I would think that the bet way to create "movie marines" would actually be to change deployment rules and make it very unfair for the other army, rahter htan to change statlines and so on.
While I certainly agree that rapid fire should be changed, that should apply to all armies....
Rapid fire would be:
2 shots at R12", counts as assault
-or-
1 shot at R24", counts as heavy
Seems silly that Guardsmen couldn't charge the enemy while firing their lasguns, and then attack with their bayonets in the same turn. They do it in the fluff enough.