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  1. #1

    Default Imperial Armour 13

    How do?

    Got the book now. Time for questions.

    1. No, there are no Knights in it. Update - I spoke with the Forgeworld Knight Sculptor, Darren Parwood, about whether we might see Chaos Knights. Started off with 'I can't really talk about that', which became 'trouble is, boxed into a corner with the whole 'paragons and exemplars of Good', which turned into 'but never say never'. Make of that what you will. Just info, rather than something solid enough to become Rumour. Later conversation was about Mechanicum, and complimenting his work - he's keen to make the Dark Mechanicm even gribblier, taking the merely Darkly Gothic, and making it truly, mind numbingly horrifying, as the Adepts are no longer constrained by 'no'....

    So that one out the way, start asking. Will do a super post tonight to answer
    Last edited by Mr Mystery; 10-11-2014 at 12:49 PM.
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  2. #2

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    Nurglesque pus-spewing variant on the Malcador Infernus?

  3. #3

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    Is the decimator in there and are its rules similar to the current ones? Which space marine vehicles have chaos equivilents? What is the traitor guard army list like?

  4. #4
    Chapter-Master
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    Can you list what relicc vehicles are in there?

    Like Chaos Relic Sicaran and stuff

    Nd is there an equivilent to the rites of war options the loyalists can take?
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
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  5. #5

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    Right, here goes.....contents!

    ]Chaos Astartes Battle Tanks
    Chaos Predator Battle Tank
    Chaos Infernal Relic Battle Tank (all the Heresy versions. Autocannon on that is AP3...)
    Chaos Vindicator Siege Tank
    Chaos Relican Sicaran Battle Tank

    Chaos Astartes Assault Vehicles
    Chaos Land Raider
    Chaos Land Raider Proteus
    Chaos Infernal Relic Land Raider Achilles (oh, and for every HP knocked off that? Bigdakkafourboom gains +1S, lowers the AP by 1 (unit entry oddly worded, but example given on Pp195), and adds -1 to enemy Pinning Tests, on top of it's base -1 for Shellshock. Example mentioned? 2 HP lost makes it S7, AP3, Pinning tests at -3...
    Chaos Rhino Armoured Troop Carrier

    Chaos Astartes Heavy Tanks
    Chaos Fellblade Super-heavy Tank
    Chaos Typhon Heavy Siege Tank
    Chaos Spartan Assault Tank

    Chaos Astartes Attack Craft
    Chaos Fire Raptor Gunship
    Chaos Thunderhawk Gunsip
    Chaos Hellblade (Autocannon can be upgraded to Heavy 3, Rending which I think is new? Oh, and at the start of play, you can nominate a Flyer or Flying Monstrous Creature or Gargantuan Flappy Nasty, including those in reserve. When making AP rolls or To Wound against the chosen model, 1's can be re-rolled. Which is pretty *****ing if you ask me)
    Chaos Hell Talon (Again, Autocannon can be souped up)
    Chaos Dreadclaw Drop Pod (does what it does. Has Assault Vehicle, and Frag Launchers. And does burninating when zipping about)
    Chaos Kharybdis Assault Cloaw (biggerer version of the Dreadclaw)

    Chaos Dreadnoughts & Helbrutes
    Ferrum Infernus Chaos Dreadnought (Daemon Prince waiting to happen, for 25 points)
    Emperor's Children Sonic Dreadnought (Warp Amp doubles the shots of it's Sonic weapons if it remains stationary in a turn, and can give all sonic weapons Rending at the price of Gets Hot!)
    Chaos Contemptor Dreadnought

    Daemon Engines
    The Machine Daemonica (fluff stuff, but reading through the contents as printed to avoid missing gubbins off)
    Greater Brass Scorpion of Khorne
    Blood Slaughterer of Khorne
    Chaos Rapier Weapons Carrier
    Chaos Decimator
    Blight Drones
    Plague Hulk of Nurgle

    Chaos Titans
    Chaos Reaver Battle Titan
    Chaos Warhound Titan

    Renegades and Heretics
    Full army list and that.

    Appendices
    Appendix I - Legacies of Ruin ( I assume the Rites of War equivalent, but see below *)
    Appendix II - Special Rules
    - Vehicle Summary
    - Weapons Summary
    Appendix III: Lords of the Abyss (honking geet Daemons

    There, that's what's in it.

    *I'm not presently up to date on my IA collection, so sadly I can't say if something has been nerfed, buffed, zerged, zomg'd, buggered, petted, polished or pooped on. All I can give is the rule, and my opinion on it based on what is in front of me. Nor can I go comparing across Loyalist stuff, except using HH Vol 1, which may not be a fair comparison, as I don't have the Loyalist books for a three way (oooer!) comparison.

    Pick of the book for me, based on what I've read so far.....

    Hell Talon and Hell Blade. Not only am I a sucker for Flyers, not only are they really nice models, but they have an X-Wing style Barrel Roll in the shape of 'Baleful Aberration'....

    Quote Originally Posted by IA 13, Baleful Aberration Rule
    Tainted by the vile rites performed during it's creation, this vehicle is a wound in the fabric of reality and it's presence is accompanied by visual and auditory hallucinations, as well as atmospheric disturbances, darkening the very skies as it passes. A vehicle with this special rule gains a 5+ Invulnerable Save and during the Movement Phase, before the vehicle is moved, it may be repositioned D6+2" in any direction (but may not change it's current facing, or be repositioned over another model or its base
    Ace rule - though a bit concerned by the lack of 'up to' on the D6+2"....
    Last edited by Mr Mystery; 10-11-2014 at 12:36 PM.
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  6. #6

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    Quote Originally Posted by Houghten View Post
    Nurglesque pus-spewing variant on the Malcador Infernus?
    Sadly not
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  7. #7

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    Legacies of Ruin anyone? I shan't post points in line with posting rules. I don't want anyone to get into troub (especially me)

    Veteran of the Scouring
    Any Tank or Super Heavy (sep costs) - It Will Not Die, and Preferred Enemy (Space Marines). Can be taken by a CSM Walker or Super-heavy Walker - It Will Not Die, Hatred (SM)

    War within the Eye
    Tank and Supes (sep costs) - Adamantium Will, Preferred Enemy (CSM). Walker or Supe Walker - Adamantium Will, Hated (CSM)

    Maelstrom Rider (I likes this one!)
    Vehicle or Supes - Outflank and Fear

    Death of Kasyr Lutien
    Vehicle or Supes - Fear, and any friendly Malific powers cast within 12" can re-roll one D6 for each remaining Hull Point

    Blood of Mackan
    Tank or Supes - Preferred Enemy (Blood Angels), Defence Lines and Barricades do not count as Dangerous Terrain. If fitted with Destroyer Blades, when Tank Shocking, and after Death or Glorying, gains AP equal to it's remaining Hull Points (in excess of 6 being - instead)

    Siege of Vraks
    Vehicle or Supes - Ignores Dangerous Terrain damage on a 4+, and re=roll failed To Hits against targets located in Defence Lines

    Fourth Quadrant Rebellion
    Vehicles and Supes - Friendly units of Cultists within 12" are Fearless, and when down to it's last Hull Point, gets a 4+ Invulnerable

    Badab Uprising
    Tank and Supes - Fear and Preferred Enemy (SM). Walkers and Supe Walkers - Rage and Hatred (CSM)

    Scourge of the Greenskins
    Tanks only - extra D6" when Tank Shocking, and Preferred Enemy (Orks)

    Last of the Forge
    Vehicle with Transport Capacity only - Stunned and Shaken ignored on a 4+ (hull points lost as normal), Preferred Enemy (Tyranids), and transported unit gains Hatred (Tyranids)....*cough Kharybdis cough*

    Screams of Lugganath
    Vehicle or Supes - When attacked by Eldar, has Fear, and if equipped with a Dirge Caster, increases the range of it by 12"

    Perdus Rift Anamoly
    Vehicles and Supes - If deployed (as in, on the board, not held in reserves) at the beginning of the game, you can re-roll to seize the initiative, Preferred Enemy (Tau)

    1st War for Armageddon
    Vehicle or Supes - Daemonic Saves made within 6" improve by 1, to a max of 2+, and has Fear when attacked by Astra Militarum Forces

    (almost there! Stay on target!)

    Vessel of Akashneth of the Boiling Brass
    Vehicle or Supes - Fear, and friendly units with an Icon of Wrath within 12" count as having inflicted an additional D3 wounds for the purposes of working out who wins an assault, (also counts as Daemonic Possession as per CSM book)

    Vessel of Shyak The Seeker
    Vehicle or Supes - Fear, enemy units within 12" of an Icon of Excess roll an additional D6 and discard the lowest on ANY Leadership based test (emphasis mine) (also counts as Daemonic Possession as per CSM book)

    Vessel of Dhornurgh The Reborn
    Vehicles and Supes - Fear, all friendly units within 6" with the Icon of Despair have the Gets Hot! and Rending special rules in HTH (also counts as Daemonic Possession as per CSM book)

    Vessel of Tzenahk the Occluder
    Vehicle and Supes - Fear. At the beginning of the game, roll a D6... 1. If this vehicle is destroyed, opponent bags an extra VP. 2-6. If it survives, you get an additional D3 VPs. (also counts as Daemonic Possession as per CSM book)

    Auloth the Primordial Iterator
    Vehicle and Supes - Fear, all weapons gain Pinning. All friendly units within 12" have the Fear and FnP special rules (also counts as Daemonic Possession as per CSM book)


    Crikey. Blimey. Fingers tired. Hopefully that's enough for you to salivate over (and hopefully not rage over. I like the rules, but as above, have no objective opinion as to points and effectiveness. I just think the rules sound cool
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  8. #8

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    What sort of special rules or flavour do the chaos versions have generally? Do they appear different to the loyalist ones through getting dedications or similar?

    What are the Chaos Fire Raptor rules like?

  9. #9
    Librarian
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    Thanks for the sneak peek, Mystery. Holy...hell. Those sound almost too good to be true. IA13 is going to be a must-own for Chaos players, I think.

    Would love to hear what's in the Lost & the Damned army list, if/when you've got time.

  10. #10

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    Any chance you could say what Lords of War are allowed for the renegades?
    TheDiceAbide.com - Same game, better attitude .

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