Hi all,

I've played a lot of Necromunda years ago and found the game quite well balanced (with a few house rules added in, admittedly).
Then I started playing in a Mordheim campaign and found the rules, especially for close combat, to be horrible. For example: because of the way close combat works (a direct port from Warhammer fantasy) and because there are hardly any psychology rules, it is ALWAYS the best tactic to just blob all your warband members together and charge into the enemy for a massive brawl. Without overwatch or pinning, ranged weapons are nearly useless, and to take an enemy down you need to have several good rolls in a row (to hit, to wound, injury roll), which is why multiple attacks and high strength are much better than a high weapon skill.

But then an idea struck me to repair all these flaws in one swoop: simply transfer the Necromunda rules to Mordheim! Keep the Mordheim warbands, character stats and weapon stats but use the fighting, pinning, psychology and shooting rules from Necromunda.

Has anybody tried anything like this? Any thoughts on if this might work? Am I missing something crucial?