A while ago, a friend of mine asked me to help him come up with some new units and heroes for his Chaos Space marine army. He feels (and I agree) that most heroes and units in the codex tend to feel very one-dimensional, and they're hardly compelling. Hell, most of them aren't even given any sort of motivation!
In order to fight this, he came up with a different kind of story for his fallen chapter, and I've been working on some units for him.
Of course, I'd love input for these units.
Tentative back story for “The Redeemers” I've shortened it, enough to give you the necessary background but (hopefully) not enough to bore you:
In ancient times, the Great Old Ones found a way to destroy the universe utterly, with a device capable of tapping into the “True Void”. The Void is not of the universe, and not of the warp, it is the nothing in between.
Horrified by the potential of a weapon forged to harness the power of the void, the Old Ones locked away all their research in a single tome, and forbid any further research into the Void. Such a weapon could destroy the universe, returning it to nothingness from which it started, to be ruled over by the only one immune... the bearer of the weapon himself.
Millennia later, the chapter master of the Redeemers, who's true name is unknown to all but the inquisition, and who is now known as The Prophet. Through means unknown, he was able to steal a single tome from the Black Library... the Liber Terminatus, the book containing all of the Old Ones research into the Void.
Now, with a corrupt chapter at his back, his lieutenant and voice Ionas the White, and the knowledge of the old ones, The Prophet seeks out the knowledge and resources to complete the ancient work.
Now, on to the meat of this thing!
A Redeemers chapter army may not include any of the following units:
Any unique character in Codex: Chaos Space Marines
Daemon Prince
Chaos Sorcerer
Greater Daemon
Lesser Daemons
Possessed Chaos Space Marines
Plague Marines
Noise Marines
Thousand Sons
Khorne Berserkers
Chaos Spawn
Defiler
In addition, no unit may take any marks, and vehicles may not purchase Daemonic possession. Dreadnoughts lose their “crazed” rule.
A Redeemers army may take the following units. (Rules for these will be posted later. I'm looking for feedback for one unit at a time.)
The Prophet
Ionas the White
Blackguard
Void Knights
Razorback (Found in Codex: Space Marines. Any unit that may take a Rhino as a transport may purchase a razorback instead.)
Land Raider Crusader
Land Raider Redeemer
Sorry for the stateline, the forum hates extra spaces. Just ignore the underscores, they make the spacing good.
The Prophet 240 Points
WS BS_S T W I A LD SV
6__5__4 4 3_4 3 10 3+
Equipment:
Power Armour
Plasma Pistol
Force Weapon
Frag Grenades
Krak Grenades
Liber Terminatus
Psychic Hood
Special Rules:
Independent Character
5+ Invulnerable Save
Aura Terminus
The Prophet carries with him the Liber Terminatus, the Book of ending. It is not an artifact of the warp, but rather something far more terrifying, and holds glimpses into the true void that exists in the universe. It is the foundation of The Redeemer's religion, and can be terrifying or inspirational in equal measure.
All friendly units within 12" if The Prophet gain the Fearless special rule. All enemy units within 12" if the prophet have their leadership reduced to 7. (Excluding any powers The Prophet himself casts.)
Psychic Powers:
The Prophet has the both the Storm of Nightmares and Glimpse of the Void powers.* He may cast up to two powers a turn, but may not cast the same power twice. He may still activate his force weapon after one, or both, powers have been cast.
Storm of Nightmares:
The Prophet calls upon the powers of the Liber Terminatus, and tears reality, sending those unlucky enough to be caught in the blast into the depths of the true void. This is a psychic shooting attack with the following profile:
S:3 AP:3 R:24" Assault 1, Large Blast, Pinning
Glimpse of the Void:
The Prophet shows his enemies visions of the true void, a sight that drives all but the most stalwart men into the depths of insanity. This is a psychic shooting attack with the following profile:
R:12" Heavy 1
This attack hits automatically. Any unit hit by this attack must immediately take a leadership test on 2d6+3, and suffer a wound with no cover or armour saves allowed for every point they fail by. If this attack causes any casualties, the unit must also make a pinning test.
So, harsh masters of the Rules Forum: what are your impressions?