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  1. #21
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    Ok, everyone. I can't make the planets right now, but I can give you an idea of how it's going to work.

    The three main tools of this process are a deck of FATE cards and an ordinary d10. Using these tools, I will give every location an Environment (how habitable is the planet), a Tech Level (how developed is the planet), an Integrity (how firm is Imperial control?) and an Extra (what's special about this place?). These traits will be further focused by the little inspirational blurbs on the FATE cards. I will make 10 planets, each of them the main planet in its system, which will form the basis of the subsector. We might introduce additional planets, or add planets to existing systems as needed, later.

    Based on what the cards and dice give it, we will begin to brainstorm Themes, Threats, Faces, and Locations for each planet. Themes represent chronic problems or the challenging facts about life in this place, Threats are relatively recent "acute" problems, Faces are interesting people who might live there, and Locations are interesting places, either physical (ie. a neighborhood in the hive, a ruin) or conceptual (a trade guild, a criminal syndicate).

    After we're done with the planet creation process, you will look at what we've created and start to make characters. You might be inspired by a Location (to make someone from or related to that location) a Face (you might chose to play a Face, or someone connected to him/her), or even a Threat or Theme. Or anything else.

    Then we'll work to connect your characters and begin deciding on their Aspects and traits...

    While it's ok to start having ideas about what kind of character you'd like to play, don't get carried away! We have a lot to do before we're ready to make characters.
    ElectricPaladin Paints: http://tiny-plastic-dead.tumblr.com/
    ElectricPaladin Writes: burningzeppelinexperience.blogspot.com

  2. #22
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    *Sigh* The trouble is not that my life is very stressful right now - like I wrote, I just passed my assessment with flying colors - it's just that some of the process of getting this party started takes SO DAMN LONG I have so little time...

    Luckily, my wife will be hanging out a friend Monday night, and I have nothing better to do. So... watch this space. Tonight's the night! Etcetera.
    ElectricPaladin Paints: http://tiny-plastic-dead.tumblr.com/
    ElectricPaladin Writes: burningzeppelinexperience.blogspot.com

  3. #23
    Occuli Imperator
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    Good luck EP
    Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni

  4. #24
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    You'll get there!

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  5. #25
    Chaplain
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    Good luck, waiting with anticipation!(But equally no pressure!!!)

  6. #26
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    Good luck!

    Sounds likea good system. How close to the DH book will it be or is the Inquisitors Band just for a loose setting?

    If no one minds, i would like to be a Techpriest...
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  7. #27
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    Quote Originally Posted by DrLove42 View Post
    Good luck!

    Sounds likea good system. How close to the DH book will it be or is the Inquisitors Band just for a loose setting?

    If no one minds, i would like to be a Techpriest...
    Well...

    I plan to hew pretty close to the themes of Dark Heresy, but FATE gives us a little more freedom. So, whether we have an independent warband of a distant and nigh-omnipotent inquisitor, a situation like Ravenor where your inquisitor is in system but prefers to hang back and direct you from afar, or a situation like Eisenhorn where your inquisitor is down in the muck with you, kicking *** and taking names, depends on the sector.

    Don't get your heart set until we've started to create the sector, but I see no reason you couldn't be a tech-priest.
    ElectricPaladin Paints: http://tiny-plastic-dead.tumblr.com/
    ElectricPaladin Writes: burningzeppelinexperience.blogspot.com

  8. #28
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    Here it goes again!

    Planet 1
    • Environment: +2, Garden, "A Solid Blow"
    • Tech Level: -3, Minimist, "No Way Out"
    • Integrity: +0, Heresy Suppressed, "Can't Do Much About It"
    • Extras: Unique Culture [+1 Aspect on the populace related to their culture]

    The way I see it, this should be a feral world maintained as the homeworld of an Astartes chapter! It was terraformed by the powerful techniques of the Dark Age of Technology ("A Solid Blow"), but the low tech level is artificially maintained by the Space Marines, who like the planet just the way it is ("No Way Out"). I think the "suppressed" heresy reflects the strange beliefs of the populace (their Unique Culture), which plays into whatever cultural elements make this chapter unique (and the Inquisition "Can't Do Much About It" because they aren't yet prepared to piss off a chapter of Space Marines). But, as a result of their deviant culture, this is one of the less trusted chapters...

    • Themes: The Strange Ways of the Astartes, A Tempting Target
    • Threats: ???
    • Faces: The Chapter Master, various other Astartes
    • Locations: The Fortress Monastary, other locations of ritual import

    Planet 2
    • Environment: -3, Death World, "Betrayed"
    • Tech Level: +0, Civilized World, "Could Be Worse"
    • Integrity: -3, Xenos World, "Just Plain Cursed"
    • Extras: Famous Event [+1 Aspect on a subgroup of the population]

    Hear me out here - I think this world is controlled by the Dark Eldar. They tricked some humans into settling there, but when the humans realized that the world was uninhabitable, there was no where to flee but into the Webway, where the Dark Eldar were happy to enslave the populace. However, due to the Famous Event, the humans aren't actually treated so badly. Maybe a particularly cunning human leader was able to trick the Dark Eldar into making some kind of deal (and then forcing them to keep their promise) so that the humans and their descendants are still honored servants rather than chattle for the arena or spare parts for the Haemonculi. Unfortunately, generations later, the humans have come to admire and emulate their Eldar masters, which amuses the Dark Eldar to now end.

    • Themes: Another Day In Pandemonium, Keeping the Masters Happy
    • Threats: ???
    • Faces: The local Dark Eldar Whatsit, the Leader of the Humans, the Human who acts as emissary to the Imperium
    • Locations: ???

    Planet 3
    • Environment: -1, Hostile, "Out of Breath"
    • Tech Level: -2, Primitive, "Cornered"
    • Integrity: +2, Peerless Loyalty, "In Control"
    • Extras: Famous Event [+1 Aspect on a subgroup of the population]

    Clearly, this is a world with an only barely breathable atmosphere where the population must make do with primitive gas masks to survive. However, it is completely faithful to the Imperium. Maybe it's a major recruiting world for the Militarum?

    • Themes: Breathless
    • Threats: Degenerating Atmosphere
    • Faces: Tribal chieftain/planetary governor
    • Locations: ???

    Planet 4
    • Environment: -1, Hostile, "Uninspired"
    • Tech Level: -1, Frontier "Flimsy"
    • Integrity: +1, Inquisitorial Vindication, "Experience Pays Dividends"
    • Extras: Unique Culture [+1 Aspect on the populace related to their culture]

    This is the first true Imperial stronghold world. I think that it's just a drab, grey place to live where the terraforming is crumbling, but not too quickly ("Uninspired"). The tech level is flimsy because they are still recovering from the devastation wrought by the events of their Inquisitorial Vindication (that is, some heresy was uncovered, but defeated). Not sure what the culture is.

    • Themes: Decaying Environment
    • Threats: ???
    • Faces: ???
    • Locations: ???

    Planet 5
    • Environment: -2, Hazard, "Broken"
    • Tech Level: -1, Frontier, "A Moment of Weakness"
    • Integrity: +0, Heresy Suppressed, "Status Quo"
    • Extras: Technological Focus [+1 Aspect related to acquiring a kind of technology]

    This planet is, I think, less completely undeveloped and more sporadically developed. There are a few hives, but vast wildernesses stretch out between them. The planet is known for manufacturing something important to Imperium, and I think it's that manufacturing process that has "Broken" it's ecosystem. There's some kind of annoyingly tenacious tech-heresy here, but the problem has been creaking along for years and the planet shows no signs of falling entirely to Chaos, so no one has done anything about it.

    • Themes: The Tech-Cult... Again?
    • Threats: ???
    • Faces: Local tech-priests
    • Locations: The Massive Manufactorum

    Planet 6
    • Environment: -2, Hazard, "Exposed"
    • Tech Level: +1, Production Planet, "Position of Strength"
    • Integrity: +2, Peerless Loyalty, "Right Up Your Alley"
    • Extras: Planetary Landmark [Define a Location related to this landmark]

    Hey... what if this wasn't so much a planet as a cluster of asteroids near a white dwarf star that was mined for adamantium? And the "Planetary" Landmark could be the enormous defense platform station that protects it?

    • Themes: Life in the Airless Void
    • Threats: ???
    • Faces: ???
    • Locations: Aegis Imperator

    Planet 7
    • Environment: -1, Hostile, "Closed Off"
    • Tech Level: +0, Civilized, "Neutral Discovery
    • Integrity: +1, Imperial Vindication, "Smart"
    • Extras: Special Facility [The planet has access to a special facility of some kind, unique in the sector]

    I think this is another "normal" Imperial world. The air is bad enough that everyone has to live in giant domes. Not sure what the facility should be - thoughts?

    • Themes: ???
    • Threats: ???
    • Faces: ???
    • Locations: ???

    Planet 8
    • Environment: +1, Green, "Went With Your Gut"
    • Tech Level: -1, Frontier World, "Too Careful"
    • Integrity: +1, Inquisitorial Vindication, "Solid Footing"
    • Extras: Sibling Rivalry [+1 Aspect related to a rivalry between two factions on this world]

    I think this is a farming world, settled a long time ago by ruggedly individualistic settlers. It's the breadbasket of the sector, so the last time the Ordo Hereticus came through, they decided to simply "help" the locals to see how their harvest god was actually just an aspect of the Emperor... but the rivalry between the settlers and the Imperium-imposed governor remains.

    • Themes: Old Tensions
    • Threats: The Old Ways Rise!
    • Faces: ???
    • Locations: ???

    Planet 9
    • Environment: +1, Green, "Clever, Clever"
    • Tech Level: +0, Civilized, "Push and Pull"
    • Integrity: +0, Heresy Suppressed, "Spinning Wheels"
    • Extras: Technological Focus [+1 Aspect related to acquiring a certain kind of equipment]

    Sounds like another industrial world, but one that has carefully husbanded their resources to avoid becoming a wasteland. What do you think they make?

    • Themes: ???
    • Threats: ???
    • Faces: ???
    • Locations: ???

    Planet 10
    • Environment: -1, Hostile, "Faltering"
    • Tech Level: +1, Production Planet "Well Read"
    • Integrity: +3, Devout, "Top of the World"
    • Extras: Sibling Rivalry [+1 Aspect related to a rivalry between two factions on this world]

    And just in time... I think we have our sector capitol. An incredibly devout world with an ancient conflict between the semi-secular authorities and the ecclesiarchy, who also maintain the world's enormous shrine. Maybe it used to be just a shrine world before the sector capitol had to be moved here for some reason?

    • Themes: The Two Estates
    • Threats: ???
    • Faces: The sector Lord/Lady, the Ecclesiarch
    • Locations: ???

    Go ahead... add to my ideas. We'll brainstorm, toss stuff back and forth, and I'll make a new post when we've filled in all the blanks.
    ElectricPaladin Paints: http://tiny-plastic-dead.tumblr.com/
    ElectricPaladin Writes: burningzeppelinexperience.blogspot.com

  9. #29
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    I like the idea that planet nine grows a plant thats fibres are particularly versatile and frequently used in Guard body armour. Can't imagine much imperial industrial process that doesn't pollute unless there's a necessity that it doesn't.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  10. #30
    Chaplain
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    Sounds cool to me!

    An idea for the special facility on planet 7...what if it is the sectors primary Astra Telepathica facility?

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