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  1. #331

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    And an aside.....wonder how Shadowseers will work in the Codex?

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    Quote Originally Posted by Gir View Post
    Attack bikes are 50pts, and their only advantage is +1t and +1sv
    And a Heavy Bolter. Which is considerable additional Dakkas. And an additional wound.
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  2. #332

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    Here is the image with the unit profile: [url]http://tapatalk.imageshack.com/v2/15/02/03/bbaf6d326c0891ff78af689190045a7c.jpg[/url]

  3. #333
    Brother-Sergeant
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    Feb 2015
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    Nottingham UK
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    60

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    I'm wondering how that spear works, got a sneaking suspicion it's a armour bane and when used in conjunction with the haywire blaster the whole bike becomes a vehicle hunter. And that would mean multiple units, one set of bikes for enemy infantry, one set for tank killing.

  4. #334

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    Furious Charge is nice.

    If the report on the Zephyrblade is accurate, I make that 4 S5 AP2, I6 attacks on the charge. Not much can take that on the chin and live, which is nice.

    Think I'd favour the Haywire weapon.
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  5. #335
    Librarian
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    Aug 2009
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    Melbourne, Australia
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    960

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    Quote Originally Posted by Mr Mystery View Post
    And a Heavy Bolter. Which is considerable additional Dakkas. And an additional wound.
    I'll take the Shuriken Cannon over a Heavy Bolter any day. They both have 2 wounds.

  6. #336

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    Quote Originally Posted by Gir View Post
    Attack bikes are 50pts, and their only advantage is +1t and +1sv
    +1T and 3+ are pretty big though, especially considering that most "anti-air" weapons (i.e. Skyfire, which can hit be used on Jetbikes if there are no flyers to shoot at, and/or Ignores cover) are AP 4, that makes for a big advantage in survivability for the Attack Bike over the Skyweaver.
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  7. #337
    Librarian
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    Aug 2009
    Location
    Minneapolis, MN
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    565

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    The Star Bolas don't sound bad - fast-moving, short-ranged Plasma Cannons. Still, expensive for what they do. Really waiting to hear about the profiles for the Starweaver and the Deathjester/Shadowseer.

  8. #338

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    Quote Originally Posted by DWest View Post
    +1T and 3+ are pretty big though, especially considering that most "anti-air" weapons (i.e. Skyfire, which can hit be used on Jetbikes if there are no flyers to shoot at, and/or Ignores cover) are AP 4, that makes for a big advantage in survivability for the Attack Bike over the Skyweaver.
    They still get 5++ save from holo suits but yes, I'm not impressed with their defensive capabilities. Two of them are price equivalent of two basic Windrider squadrons but have less wounds total and worse armour save. Nevertheless in close combat they would kill things pretty easily.

  9. #339

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    Quote Originally Posted by Finnegan View Post
    They still get 5++ save from holo suits but yes, I'm not impressed with their defensive capabilities. Two of them are price equivalent of two basic Windrider squadrons but have less wounds total and worse armour save. Nevertheless in close combat they would kill things pretty easily.
    They have always been the glassiest (new word?) of glass cannons though, so this is nothing new. It's always been tough to get them into combat, but once you did, they ripped apart the enemy.

  10. #340
    Fly Lord
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    Jul 2009
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    Austin, Texas, United States
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    3,435

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    image via [URL="https://www.facebook.com/pages/Blood-of-Kittens/281405089788?fref=photo"]blood of kittens[/URL], [URL="https://www.facebook.com/ForgeTheNarrative?fref=photo"]Forge the Narrative[/URL] 2-3-2015
    CONFIRMED Skyweaver Rules:
    Click image for larger version. 

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